Table of Contents
- Chapter I: Page Formatting1
- Apple32
- Angry25
Note Boxes & Symbol Key
a = Advantage
h = Threat
f = Failure
s = Success
t = Triumph
d = Despair
b = Setback Dice
b = Boost Dice
d = Difficulty Dice
d = Ability Dice
c = Challenge Dice
c = Proficiency Dice
You can create a "Note" box like this with <div class='note'></div>
. To create the dice and their symbols
- Bangarang42
- Batman33, 126
Creating Dice Symbols
To create the dice and their symbols, use:
<span class='symbols'>a, h, f, s, t, d </span>
<span class='setback'>b</span>
<span class='boost'>b</span
<span class='difficulty'>d</span>
<span class='ability'>d</span>
<span class='challenge'>c</span>
<span class='proficiency'>c</span>
Example: Example Boxes
For "Example" text boxes like this, simply use <div class='example'></div>
For "Read Aloud" text boxes like this, simply use <div class='read'></div>
Table of Contents
A table of contents can be created just like above - use the UL class of "index". You may need to manually adjust the height of the columns - if you need you can do so with an empty div using the margin-top tag, as in the example. Large style bottom-page notes can be created with the code you see here. As you can see, it requires 3 separate divs to achieve these - i'd keep the code for these handy as a copy paste until they are available as code snippets in the tool.
The last page of this document contains an index created using nearly the same code as for the table of contents - the only difference is the addition of the "index-letter" to seperate the index out alphabetically.
In general all note blocks in the Terrinoth book are used to expand upon lore or to display side thoughts about the subject matter. avoid using notes to contain tables or any mechanical information when possible - they are not formatted to work together particularly well.
GENESYS
Top Notes
A top-algined note can be created with this code. Be sure not to use the "footer" on these pages. The code for the footer is:
<div class="footnote">THEME TESTER<BR />
<p>GENESYS</p>
</div>
In general, you'll want to use the name of your document at the top, and the chapter underneath.
Stat Blocks
You can create a number of stat blocks as seen in the book with the following code:
Archetype Statblock
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
<div class="archetype">
<span class="bra">1</span>
<span class="agi">2</span>
<span class="int">3</span>
<span class="cun">4</span>
<span class="wil">5</span>
<span class="pre">6</span>
<br>
<span class="lblbra">BRAWN</span>
<span class="lblagi">AGILITY</span>
<span class="lblint">INTELLECT</span>
<span class="lblcun">CUNNING</span>
<span class="lblwil">WILLPOWER</span>
<span class="lblpre">PRESENCE</span>
</div>
Rival and Minion Stat Block
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
SOAK VALUE W. THRESHOLD M/R DEFENSE
7 18 0 1
The only difference between the Minion/Rival stat block and the nemesis one is the class - use "minion" for the class instead of "adversary". Additionally, you'll want to delete the lblstrain and strain spans.
Nemesis Stat Block
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
SOAK VALUE W. THRESHOLD S. THRESHOLD M/R DEFENSE
7 18 19 0 1
<div class="adversary">
<span class="bra">121</span>
<span class="agi">2</span>
<span class="int">3</span>
<span class="cun">4</span>
<span class="wil">5</span>
<span class="pre">6</span>
<br>
<span class="lblbra">BRAWN</span>
<span class="lblagi">AGILITY</span>
<span class="lblint">INTELLECT</span>
<span class="lblcun">CUNNING</span>
<span class="lblwil">WILLPOWER</span>
<span class="lblpre">PRESENCE</span>
<br>
<span class="lblsoak">SOAK VALUE</span>
<span class="lblwound">W. THRESHOLD</span>
<span class="lblstrain">S. THRESHOLD</span>
<span class="lbldef">M/R DEFENSE</span>
<br>
<span class="soak">7</span>
<span class="wound">18</span>
<span class="strain">19</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
</div>
Index
A
- Apple32
- Angry25
Chart of Examples
Roll | Result |
---|---|
a or t | Recover 1 strain. Add b to next check by yourself or ally. |
aa or t | Perform an immediate free maneuver (still max 2 per turn). Add b to next skill check by opponent. |
aaa or t | Negate enemy defense. Ignore environment. Damage a target's gear/limbs. Gain +1 defense for 1 turn. |
B
- Bangarang42
- Batman33, 126
GENESYS
Change Log
- 5/30/18 - Finished Initial Document