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# Table of Contents
Chapter I: Page Formatting
1
Apple
32
Angry
25
#### Note Boxes & Symbol Key
a
= Advantage
h
= Threat
f
= Failure
s
= Success
t
= Triumph
d
= Despair
b
= Setback Dice
b
= Boost Dice
d
= Difficulty Dice
d
= Ability Dice
c
= Challenge Dice
c
= Proficiency Dice
You can create a "Note" box like this with `
`. To create the dice and their symbols
\columnbreak
Bangarang
42
Batman
33, 126
### Creating Dice Symbols To create the dice and their symbols, use: `
a, h, f, s, t, d
` `
b
` `
b
d` `
d
` `
c
` `
c
`
### Example: Example Boxes
For "Example" text boxes like this, simply use `
`
For "Read Aloud" text boxes like this, simply use `
`
#### Table of Contents A table of contents can be created just like above - use the UL class of "index". You may need to manually adjust the height of the columns - if you need you can do so with an empty div using the margin-top tag, as in the example. Large style bottom-page notes can be created with the code you see here. As you can see, it requires 3 separate divs to achieve these - i'd keep the code for these handy as a copy paste until they are available as code snippets in the tool. The last page of this document contains an index created using nearly the same code as for the table of contents - the only difference is the addition of the "index-letter" to seperate the index out alphabetically. In general all note blocks in the Terrinoth book are used to expand upon lore or to display side thoughts about the subject matter. avoid using notes to contain tables or any mechanical information when possible - they are not formatted to work together particularly well.
THEME TESTER
GENESYS
\pagebreakNum
#### Top Notes A top-algined note can be created with this code. Be sure not to use the "footer" on these pages. The code for the footer is: `
THEME TESTER
` `
GENESYS
` `
` In general, you'll want to use the name of your document at the top, and the chapter underneath.
## Stat Blocks You can create a number of stat blocks as seen in the book with the following code: ### Archetype Statblock
121
2
3
4
5
6
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
`
`
`
1
`
`
2
`
`
3
`
`
4
`
`
5
`
`
6
`
`
`
`
BRAWN
`
`
AGILITY
`
`
INTELLECT
`
`
CUNNING
`
`
WILLPOWER
`
`
PRESENCE
`
`
`
### Rival and Minion Stat Block
121
2
3
4
5
6
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
SOAK VALUE
W. THRESHOLD
M/R DEFENSE
7
18
0
1
The only difference between the Minion/Rival stat block and the nemesis one is the class - use "minion" for the class instead of "adversary". Additionally, you'll want to delete the lblstrain and strain spans. \columnbreak
### Nemesis Stat Block
121
2
3
4
5
6
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
SOAK VALUE
W. THRESHOLD
S. THRESHOLD
M/R DEFENSE
7
18
19
0
1
`
`
`
121
`
`
2
`
`
3
`
`
4
`
`
5
`
`
6
`
`
`
`
BRAWN
`
`
AGILITY
`
`
INTELLECT
`
`
CUNNING
`
`
WILLPOWER
`
`
PRESENCE
`
`
`
`
SOAK VALUE
`
`
W. THRESHOLD
`
`
S. THRESHOLD
`
`
M/R DEFENSE
`
`
`
`
7
`
`
18
`
`
19
`
`
0
`
`
1
`
`
`
\pagebreakNum
# Index
A
Apple
32
Angry
25
##### Chart of Examples | Roll | Result | |:---:|:---:| |
a or t
| Recover 1 strain. Add
b
to next check by yourself or ally. | |
aa or t
| Perform an immediate free maneuver (still max 2 per turn). Add
b
to next skill check by opponent. | |
aaa or t
| Negate enemy defense. Ignore environment. Damage a target's gear/limbs. Gain +1 defense for 1 turn. | \columnbreak
B
Bangarang
42
Batman
33, 126
THEME TESTER
GENESYS
### Change Log * 5/30/18 - Finished Initial Document \pagebreakNum