[/r/UJ] The Causality Patron

by Not Greg, that's for sure

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The Casuality

Your patron is the fate itself, the one who determines what does and doesn't happen in all of the various planes of exis... uh, excuse me for a moment. I think something went wrong.

... alright, I'm back. Anyway, where was I... right! You made a pact with whichever patron you want. But, if it was just the patron being really cool and telling you 'no strings attached', or you being a very persuasive kiddo, you managed to get away without paying a hefty price. Real nice, mate!

Thanks to this, you are now hip and cool, with the greatest power in the multiverse - to look casual while doing anything.

Expanded Spell List

Whoever is your cool as heck patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Not that you'd care or anything - you're cool either way.

Spell Level Spells
1st bless, command
2nd calm emotions, Snilloc's snowball swarm
3rd catnap, feign death
4th find greater steed (skateboard only), ice storm
5th cone of cold, mislead

Informal Attire

Starting at 1st level when you choose this archetype like a boss you are, you can blend into crowds better by being yourself, as long as you got the right outfit. You have advantage on any Stealth checks to hide in a crowd where the most people wear clothes as casual as whatever clothes you are wearing. They won't even question you, unless DM is a party pooper and totally ruins it or something at their dicretion.

Additionally, when you fail a skill check with a skill you are proficient in, you can make it still look cool. This does not turn it into a success, you will just look like less of a failure. Unlike that jerk Greg.

Cool Attitude

When you reach 6th level, you learn how to make your efforts seem effortless I guess. When you are making an attack roll or a skill check with a skill you are proficient in, you can choose to replace the d20 with 2d10. If you roll a score of 20 this way, it does not count as a critical success. You can use this feature a number of times equal to your Charisma modifier. Upon finishing a long rest, you regain all the expended uses of this feature, dude.

Indifference Defense

Beginning at 10th level, like, you are so casual people don't even care unless you do. After finishing a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). Also, if a creature succeeds on this effect's saving throw, you can choose to expend a warlock spell slot to, like, make them fail instead or something. Because you're the coolest kid in the town now.

You hear that, Greg? Look at how cool this dude can be! He don't even need to fight!

Awesome Strikes Back

At 14th level, it's so hard to break your cool, but if someone manages to break it, they will regret it. As an action when you hit a creature with a melee weapon attack or a warlock cantrip with a range of 5 feet, you can choose to overwhelm them with a direct exposure to your awesome. The target must make a Wisdom saving throw. On a failure, they are frightened by you, and take 5d12 cold damage. Cold because of how cool your unleashed cool is.

So you better watch out, Greg. Better not piss him off. Know what? Creatures named 'Greg' have disadvantage on the save. That's right! Take that!

Credits

Made by a dude who's really cool. The addressed Greg is totally a fictional character and definitely not my former friend from kindergarten. Artist

 

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