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## Path of the Mutant #### Mutation Beginning at 3rd level when you choose this path, you've undergone a curse or a ritual that causes you to mutate into another form whenever your wrath becomes unbounded. Your type becomes Shapechanger. Whenever you begin your rage, you can choose to also mutate. Your mutation ends when your rage ends, and when your mutation ends, you incur one level of exhaustion. Mutating activates the following effects: ***Natural Weapons.*** You sprout natural weapons in which you are proficient. They use your Strength and deal 1d6 bludgeoning, piercing, or slashing damage. Whenever you take the Attack action with these weapons, you can make one additional attack with them as a bonus action. ***Blighted Blood.*** You have resistance to poison damage. ***Disfigurement.*** You have advantage on Intimidation checks and disadvantage on all other Charisma checks. #### Horrid Transformation Beginning at 6th level, when you mutate, all creatures within 30 feet of you that haven't seen your mutated form before must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become stunned until the end of their next turn. Bonuses to saving throws against being frightened apply when resisting this effect. #### Advanced Strains Beginning at 10th level, the changes brought about by your mutation become more deeply ingrained in your physiology. The features of your Mutation gain the following changes: ***Natural Weapons.*** Your natural weapons are fiercer and drip with natural toxins. They now deal 1d10 damage, and you can choose to change the damage type to poison or acid. ***Blighted Blood.*** The accursed blood flowing through your veins is only strengthened by attempts to poison it. Whenever you would take poison damage, you can instead choose receive temporary hit points equal to half the damage taken. In addition, you can choose an element of your mutation to be manifest at all times. Choose the Natural Weapons, Blighted Blood, or Disfigurement feature from 3rd level. This feature (but not its upgraded version here) is active even when you're not mutated. #### Abhorrent Apotheosis Beginning at 14th level, your transformation strikes venomous fear into hearts of all that see it. Creatures affected by your Horrid Transformation feature become paralyzed, rather than stunned. \columnbreak
##### Optional Rule: Stimulus You may choose to have a specific stimulus that activates your mutated rage. For example, if you're choosing to flavor your mutation as lycanthropy, your stimulus may be the light of a full moon or damage from a silvered blade. Perhaps being touched with a particular holy symbol ignites your monstrous rage. If you do use this rule, whenever exposed to your stimulus while you have uses of rage left, your rage and mutation activate without the need for a bonus action and stay active for 1 hour. Your DM may give you benefits in exchange for this, such as additional uses of your rage.