My Documents
Support GM Binder!
## Conclave of the Frostwarden On frozen tundras and snowy mountain peaks, there exists a conclave of guardians, who
live to protect the colonies that settled in the most unwelcoming of places. Faithful to the
sacred wilderness of winter, they have sworn to guard these places of any who seek to
destroy the beauty in their frosted land. With their only companion, an icy spirit wolf,
they roam the fair tinted grounds, looking for any who wish to cause harm to their
peaceful settlements. Some call them heroes, some say they are cold-blooded
hunters, but most commonly they are known as Frostwarden. ##
Ice-bound Gods
Most Frostwarden don't involve themselves with the almighty. They solely
see the strength in protecting what they cherish, their people. Merely few
turn to the omnipotent figures of the sky for aid in their burden to shield
the ones who can't protect themselves. Some wear the insignia of Auril,
calling for help from the cruel Icedawn. Others plead to Uller, receiving
cold blessings from the father of hunting and winter.
##### Conclave of the Frostwarden Features | Ranger Level |
Feature
| |:---:|:-----------:| | 3rd |
Frostbite
| | 7th |
Frozen Ward
| | 11th |
Wolf of the blizzard
| | 15th |
Heart of the Snowstorm
| #### Frostbite At 3rd level you gain the ability to imbue your weapons and ammunition with true ice. The first time you hit a creature with a weapon attack on your turn, you may force the creature to make a Constitution saving throw against your ranger spell save DC. On a failed save the creature is affected by Permafrost. **Permafrost.** The affected creature's speed is reduced by 10 feet and it has disadvantage on Dexterity saving throws until the end of your next turn. You can use this feature a number of times equal to your Wisdom modifier. You gain back the uses of this feature after you finish a short or long rest.
\columnbreak
#### Frozen Ward Beginning at 7th level you use the air nearby, to create a frozen shell around your body gaining the following benefits: You gain resistance to cold damage. As a bonus action on your turn, you may encase your armor in a thin layer of ice. While you are enveloped in this way you gain a bonus to your AC until the end of your next turn. The bonus equals your Wisdom modifier. You may use this feature a number of times equal to half your ranger level. You regain its uses after you finish a long rest. #### Wolf of the Blizzard At 11th level, you summon the spirit of the Winterwolf as your trusty companion to fight alongside you. The wolf always stays by your side, obeys your commands and rolls for initiative like any other creature, but you determine its actions and decisions. If you are incapacitated or it drops to 0 hit points, your companion disappears in a cloud of cold mist. You may resummon its essence after you finish a long rest. Your companion uses your proficiency bonus for ability checks, damage rolls and calculating its saving throw DC. Additionally, when you use Frozen Ward the Winterwolf also gains its benefits. All of the spirit's attacks count as magical for the purpose of overcoming resistances.
CONCLAVE OF THE FROSTWARDEN
\pagebreakNum
#### Heart of the Snowstorm By 15th level, your abilities to manipulate the cold become stronger than ever, mastering the ancient power of winter. This expertise gives you the following abilities:
You gain immunity to cold damage.
Your enemies effected by Frostbite now freeze in place, becoming stunned.
You may shield your allies from harm as you do yourself. You can use your Frozen Ward feature on a creature other than yourself as a reaction. You must be able to see the creature and the target has to be within 30 feet of you.
\columnbreak ___ > ## Winterwolf >*Medium elemental, lawful good* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 65 (10d10+10) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|16 (+3)|12 (+1)|7 (-2)|12 (+1)|8 (-1)| >___ > - **Skills** Perception +4, Stealth +4 > - **Damage Resistances** cold > - **Senses** passive Perception 14 > - **Languages** Common, Primordial > ___ > > ### Actions > ***Multiattack.*** The Winterwolf makes two bite attacks > > ***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 9 Constitution saving throw or become affected by Frostbite.
> ##### Credits > Please support the art/artist and creators displayed in this homebrew. > > * Art: Snow Mountain by nkabuto on [DeviantArt](https://nkabuto.deviantart.com/art/Snow-Mountain-217535791) > > * Art: The Frozen Tundra Of Arbistoma by TacoSauceNinja on [DeviantArt](https://tacosauceninja.deviantart.com/art/The-Frozen-Tundra-Of-Arbistoma-625589288) > * Art: ULFHEDNAR Wolf knotwork Tattoo by RAIDHO on [Pinterest](https://pinterest.com/pin/238409374005926694/) > > * Art: Skadi render from the game SMITE by Kaiology on [DeviantArt](https://kaiology.deviantart.com/art/Smite-Renders-Skadi-644486892) >
Special thanks to Rohan for putting up with my annoyance!
CONCLAVE OF THE FROSTWARDEN
2