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### Conclave of the Frostwarden On frozen tundras and snowy mountain peaks, there exists a conclave of guardians, who live to protect the colonies that settled in the most unwelcoming of places. Faithful to the sacred wilderness of winter, they have sworn to guard these places of any who seek to destroy their frosted land. With their only companion, an icy spirit wolf, they roam the fair tinted grounds, looking for any who wish to cause harm to their protected settlements. Some call them heroes, some say they are cold-blooded hunters, but most commonly they are known as Frostwarden. #### Frostwarden Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Frostwarden Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. ##### Frostwarden Spells |Ranger Level|Spell| |:-:|:-| |3rd|*ice knife*| |5th|*entomb*| |9th|*sleet storm*| |13th|*ice storm*| |17th|*cone of cold*| #### Glacial Strikes At 3rd level you gain the ability to imbue your weapons and ammunition with true ice. The first time you hit a creature with a weapon attack on your turn, the attack deals an additional 1d6 cold damage. At 11th level, this bonus increases to 2d6. When you deal cold damage with an attack, you can attempt to engulf a creature in rime. The creature must succeed on a Constitution saving throw against your ranger Spell save DC, or its speed is reduced by 15 feet and it has disadvantage on Dexterity saving throws until the end of its next turn. At 11th level, if a creature fails their save, their speed is 0 until the end of their next turn. You can do so a number of times equal to your Wisdom modifier (minimum of once), and regain all uses when you finish a long rest. #### Frozen Ward Beginning at 7th level you use the nearby air to create a frozen shell around your body. You gain resistance to cold damage. As a bonus action on your turn, you may encase your armor in a layer of ice. For the next minute, you gain a bonus to your AC equal to half your proficiency bonus (rounded down) and you have advantage on checks to escape a grapple. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest. \columnbreak #### Wolf of the Blizzard At 11th level, you summon the spirit of the Vetrulfr as your trusty companion to fight alongside you. The wolf always stays by your side, obeys your commands and rolls for initiative like any other creature, but you determine its actions and decisions. If you are incapacitated or it drops to 0 hit points, your companion disappears in a cloud of cold mist. You may resummon its essence after you finish a long rest. The companion uses the Vetrulfr statblock and your proficiency bonus (PB) rather than its own. In addition to the areas where it normally uses its proficiency bonus, it also adds its proficiency bonus to its AC and to its damage rolls. You can add your proficiency bonus to any ability check or saving throw that the spirit makes. All of the spirit's attacks count as magical for the purpose of overcoming resistances. ___ > ## Vetrulfr >*Medium elemental* > ___ > - **Armor Class** 13 + PB (natural armor) > - **Hit Points** 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|15 (+2)|10 (+0)|12 (+1)|8 (-1)| >___ > - **Damage Resistances** cold > - **Senses** passive Perception 11 > - **Languages** Common, Primordial > - **Proficiency Bonus (PB)** equals your bonus > ___ > > ***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. > > ### Actions > ***Multiattack.*** The Vetrulfr makes two bite attacks. > > ***Bite.*** *Melee Weapon Attack:* your spell attack modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + 3 + PB piercing damage plus 1d6 cold damage. If the target is a creature, it must succeed on a DC 12 + PB Constitution saving throw or be engulfed in rime as per your Glacial Strikes feature.
CONCLAVE OF THE FROSTWARDEN
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#### Heart of the Snowstorm By 15th level, your abilities to manipulate the cold become stronger than ever, mastering the ancient power of winter. This expertise gives you the following benefits: - You and the Vetrulfr gain immunity to cold damage. - Enemies who fail their save against Glacial Strike now freeze in place, becoming stunned until the end of their next turn. - The Vetrulfr gains resistance to bludgeoning, piercing, and slashing damage. - When a creature other than you within 30 feet of you is hit by an attack, you can use your reaction to expend one use of your Frozen Ward feature to give them a bonus to their AC equal to your proficiency bonus until the start of their next turn. \columnbreak > ##### UA Ranger > If you are using the rules published in the *2016 Unearthed Arcana: The Ranger, Revised*, you gain the following feature at 5th level: > ### Extra Attack > Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. > ##### Credits > Please support the art/artist and creators displayed in this homebrew. > > * Art: Snow Mountain by nkabuto on [DeviantArt](https://nkabuto.deviantart.com/art/Snow-Mountain-217535791) > * Art: ULFHEDNAR Wolf knotwork Tattoo by RAIDHO on [Pinterest](https://pinterest.com/pin/238409374005926694/) > > * Art: Skadi render from the game SMITE by Kaiology on [DeviantArt](https://kaiology.deviantart.com/art/Smite-Renders-Skadi-644486892) >
Special thanks to Rohan for putting up with my annoyance!
CONCLAVE OF THE FROSTWARDEN
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