Conclave of the Warden (Banner Saga Inspired archetype)

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ART CREDIT | STOIC STUDIOS - THE BANNER SAGA

Conclave of the Warden (RAW Ranger)

Wardens are experts of city warfare, darting in and out to be useful where they're needed. While the other conclaves protect the wild forests or craggy bluffs, the wardens maintain the balance and prosperity of the cities. Expert tacticians, they use their diverse talents to support and rally their task force, rising to any danger that threatens to destabilise the city they protect.

Expose Quarry


When you choose this archetype at 3rd level you learn how to open up your foes to your allies' attacks. As an action, you can expose your target to attack. Up to 1/3 your Ranger level creatures of your choice within 60ft can use their reaction to make an attack of opportunity against the exposed target. Creatures can alternatively choose to use a ranged weapon or cast an offensive cantrip such as Firebolt instead of a melee attack if they so wish. You have one use of Expose Quarry, and regain it after a short rest.

Wary Warden


Also at 3rd level, you begin to understand the vigilance required of a warden. You are used to close quarters and fighting in a groups. You do not suffer disadvantage for using a ranged weapon against an enemy within 5ft so long as an ally is engaged with the same target. Furthermore, you can take the Help action as a reaction for creature's adjacent to you when they make a strength or dexterity skill check.

 

Light Step

At 7th level, you have become familiar with moving in tight quarters and through the ranks of your friends. You can freely move through spaces occupied by neutral or friendly creatures. Moving through a friendly creature's space does not provoke attacks of opportunity, but moving into or out of can.

Rally

At 11th level With charged words and an energetic spirit, you can as an action allow one creature that can hear and understand you, other than yourself, to regain a measure of energy. The target benefits from an immediate reduced short rest; they can choose to use one ability that requires a short rest, such as a wizard's Arcane Recovery, or refresh an ability that requires a short rest, such as a paladin's Channel Divinity or a warlock's pact spell slots. Additionally they can choose use to up to 1/3 your Ranger level rounded up of their own hit dice to recover hit points. You have one use of Rally, and regain it after a long rest.

Call to Arms

At 15th level, your experience in dog fights and group scraps tells you when the tide is turning. Sensing the dire fervor of the fight, as an action you can make a clarion call to arms. Chaos envelopes the battlefield, driving all creatures into a fevered pillage.

All creatures within 60ft (including yourself) can use their bonus action as a second regular full action if a creature other than themselves is killed or knocked unconscious during their turn. Each creature affected by your Call to Arms will lose the effect at the end of their turn if no creature has been killed or knocked unconscious during their turn, or if they are incapacitated.

ART CREDIT | STOIC STUDIOS - THE BANNER SAGA

Conclave of the Warden (Unearthed Arcana Ranger)

Wardens are experts of city warfare, darting in and out to be useful where they're needed. While the other conclaves protect the wild forests or craggy bluffs, the wardens maintain the balance and prosperity of the cities. Expert tacticians, they use their diverse talents to support and rally their task force, rising to any danger that threatens to destabilise the city they protect.

Expose Quarry


When you choose this archetype at 3rd level you learn how to open up your foes to your allies' attacks. As an action, you can expose your target to attack. Up to 1/3 your Ranger level creatures of your choice within 60ft can use their reaction to make an attack of opportunity against the exposed target. Creatures can alternatively choose to use a ranged weapon or cast an offensive cantrip such as Firebolt instead of a melee attack if they so wish. You have one use of Expose Quarry, and regain it after a short rest.

Wary Warden


At 5th level you start to comprehend the vigilance required of a warden. You are used to close quarters and fighting in a groups. You do not suffer disadvantage for using a ranged weapon against an enemy within 5ft so long as an ally is engaged with the same target. Furthermore, you can take the Help action as a reaction for creature's adjacent to you when they make a strength or dexterity skill check.

Light Step

At 7th level, you have become familiar with moving in tight quarters and through the ranks of your friends. You can freely move through spaces occupied by neutral or friendly creatures. Moving through a friendly creature's space does not provoke attacks of opportunity, but moving into or out of can.

 

Rally

At 11th level With charged words and an energetic spirit, you can as an action allow one creature that can hear and understand you, other than yourself, to regain a measure of energy. The target benefits from an immediate reduced short rest; they can choose to use one ability that requires a short rest, such as a wizard's Arcane Recovery, or refresh an ability that requires a short rest, such as a paladin's Channel Divinity or a warlock's pact spell slots. Additionally they can choose use to up to 1/3 your Ranger level rounded up of their own hit dice to recover hit points. You have one use of Rally, and regain it after a long rest.

Call to Arms

At 15th level, your experience in dog fights and group scraps tells you when the tide is turning. Sensing the dire fervor of the fight, as an action you can make a clarion call to arms. Chaos envelopes the battlefield, driving all creatures into a fevered pillage.

All creatures within 60ft (including yourself) can use their bonus action as a second regular full action if a creature other than themselves is killed or knocked unconscious during their turn. Each creature affected by your Call to Arms will lose the effect at the end of their turn if no creature has been killed or knocked unconscious during their turn, or if they are incapacitated.

 

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