Path of the Brutalizer
Barbarians are terrifying, lethal combatants who wade into battle gleefully, eager to tear their foes limb from limb. Some Barbaarians, however, are more eager than others, and relish the fear their aweful might instills in others. These Barbarians are more than happy to get a little cruel, going so over-the-top with their fighting style that the simple act of fighting itself inspires crippling terror in those who witness it.
Brutalizer Features
| Level | Feature |
|---|---|
| 3 | Intimidating Might, Messy Kills |
| 6 | Demoralizing Glare |
| 10 | Powered by Fear |
| 14 | Intimidating Presence, Master of Fear |
Intimidating Might
At 3rd Level, you gain proficiency in Intimidation if you did not already possess it. If you are proficient in Intimidation when you gain this feature, you may choose one other skill from the Barbarian Skill List to gain proficiency in.
In addition, you may use Strength rather than Charisma when determining your Intimidation score.
Some of your abilities refer to a Fright DC, which is equal to 8 + your Intimidation score.
Messy Kills
Beginning at 3rd level, whenever you reduce a creature to 0 HP or score a Critical Hit, you can force any number of creatures within 30 feet of you that witnessed the attack to make a Wisdom Saving Throw against your Fright DC. A creature that fails the save is Frightened by you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Demoralizing Glare
Beginning at 6th level, you may use a bonus action to force a creature within 30 feet of you to make a Wisdom Saving Throw against your Fright DC or be Frightned by you for 1 minute. You and the target must be able to see each other. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Demoralizing Glare for the next 24 hours.
Powered by Fear
Beginning at 10th level, when you hit a Frightened creature with an attack, you gain an amount of Temporary Hit Points equal to your Constituiton modifier. Temporary Hit Points gained from this feature stack with themselves, to a maximum of twice your Constituion modifier.
In addition, you become immune to the Frightened condition.
Intimidating Presence
Starting at 14th level, whenever you roll intiative, you can force any number of creatures you can see within 30 feet of you to make a Wisdom Saving Throw against your Fright DC. Any creature that fails is Frightened by you until the end of their first turn.
Master of Fear
When you reach 14th Level, your proficiency bonus is doubled for your Intimidation score.
In addition, all attacks you make against Frightened creatures are made with advantage.
Finally, the range of Messy Kills and Demoralizing Glare is increased by 30 feet.
