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___ ___ > ## Wendigo >*Medium, Undead, neutral evil* > ___ > - **Armor Class** 13 > - **Hit Points** 55 (10d8 + 10) (20/55/90) > - **Speed** 40ft., burrow 5ft., climb 20ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|15 (+2)|13 (+1)|7 (-2)|12 (+1)|10 (+/-0)| >___ > - **Proficiency:** +3 > - **Saving throws** Con +4, Wis +4 > - **Skills** Intimidation +5, Perception +4, Stealth +5 > - **Damage Resistances** Necrotic > - **Damage Immunities** Poison > - **Condition Immunities** charmed, exhausted, frightened, poisoned > - **Senses** darkvision 60 ft., passive Perception 14 > - **Languages** Understands Abyssal and Common but speaks only through the use of its Mimicry trait > - **Challenge** 3 (700 XP) > ___ > > ***Mimicry.*** The wendigo can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check. > > ***Keen smell.*** The wendigo has advantage on Wisdom (Perception) checks that rely on smell. > > ***Running Leap.*** The Wendigo's long jump is up to 30 feet and its high jump is up to 20 feet when it has a running start. > > ***Pounce.*** If the Wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Wendigo can make one bite attack against it as a bonus action. > > ***Undead Fortitude.*** If damage reduces the wendigo to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wendigo drops to 1 hit point instead. > > ***Spider Climb.*** The wendigo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > > ### Actions > > ***Multiattack.*** The wendigo makes two melee attacks. > > ***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage. > > ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage. > > ***Horrifying Screech.*** Each non-undead creature within 60 feet of the wendigo that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this wendigo's Horrifying Screech for the next 24 hours. >