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# Dragonborn: Revised ## Her father stood on the first of the three stairs that led down *from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.* For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes. But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh. — Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. \columnbreak
## Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talon like claws with three fingers and a thumb on each hand. \pagebreak
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze. ## Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn. Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods. ## Dragonborn Names Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. **Male Names:** Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn \columnbreak
**Female Names:** Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit **Childhood Names:** Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous **Clan Names:** Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit ### Dragonborn Traits Your character has the following traits ***Ability Score Improvement.*** Your Strength score increases by 2. ***Age.*** Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach Adulthood by 15. They live well over 400 years. ***Alignment.*** Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains. ***Size.*** Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. ***Speed.*** Your base walking speed is 30 feet. ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. **Draconic Resistance.** You have Resistance to the damage type associated with the color of dragon you descend from. ***Languages.*** You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. \pagebreak ### Draconic Resistance | Dragon | Damage Resistance | |:---:|:-----------:| | Black, Copper | Acid | | Blue, Bronze | Lightning | | Brass, Gold, Red | Fire | | Green | Poison | | Silver, White | Cold | ## Subrace Many dragonborn manifest different traits of their dragoconic ancestors. These traits could be wings, a tougher hide and thicker scales, the ability to cast magic and knowledge of the arcane, or even the ability to breath the element of their ancestors. ### Strong Scale Strong Scale Dragonborn manifest the sharp claws and thick hide of their draconic ancestors. Often making very formidable warriors and fierce hunters. ***Ability Score Improvement.*** Your Constitution score increases by 1. **Dragon's Hide.** You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. **Draconic Toughness.** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. \columnbreak ### Illusive Illusive Dragonborn manifested the innate casting of their ancestors and the ability to hide their true forms and cause fear in others. These dragonborn often manifest even more magic in the form of sorcery. Some even take to religion, often worshiping Draconic deities. ***Ability Score Improvement.*** Your Charisma score increases by 1. **Draconic Casting.** You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Cause Fear spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Alter Self spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your spellcasting ability for these Spells. **Arcane and Divine.** You have proficiency in the Arcana or Religion skill. ### Aero Aero Dragonborn manifested the wings of their ancestors. With it comes the freedom to go where they will. Aero Dragonborn often have cities that float in the sky, that are only reachable by flight. ***Ability Score Improvement.*** Your Intelligence score increases by 1. **Dragon's Wings.** At 1st level, While you are wearing light or no armor you have a flying speed of 10 feet, but must end your movement on the ground. At 5th level, your flying speed becomes 15 feet. Additionally, you can fly without needing to end your movement on the ground. At 9th level, your flying speed becomes 30 feet and you can still fly even in medium armor. At 13th level, you can fly regardless of armor.
\pagebreak **Wing Attack.** As a reaction to an attack that hits you, you flap your wings vigorously causing dust and sand to fill the air. In this confusion you may move up to your fly speed away from your attacker. This does not provoke attacks of opportunity. This exhausts your wings and you cannot use this feature again until you finish a short or long rest. ### Breath ***Ability Score Improvement.*** Your Constitution score increases by 1. **Breath Weapon.** You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest. | Dragon | Breath Weapon | |:---:|:-----------:| | Black, Blue, Brass, Bronze, Copper | 5 by 30 ft. line (Dex. save) | | Gold, Red | 15 ft. cone (Dex. save) | | Green, Silver, White | 15 ft. cone (Con. save) |