Moon Domain Spells
|1st||guiding bolt, faerie fire|
|5th||daylight, tidal wave|
|7th||confusion, guardian of faith|
|9th||dawn, wall of light|
When you choose this domain at 1st level, you gain the light cantrip if you don't already know it.
Touch of Darkness
Also at 1st level, when you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing the attacker to temporarily go blind. An attacker that can't be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Moonfire
Starting at 2nd level, as an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Starting at 6th level, you can also use your Touch of Darkness feature when a creature that you can see within 30 feet of you attacks a creature other than you.
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Form of the Beast
Starting at 17th level, as an action, you can assume the form of a lycanthrope, gaining the following benefits for 1 minute:
- Your walking speed increases by 10 feet.
- You gain darkvision with a range of 120 feet.
- You become proficient with your unarmed strikes.
- Your melee weapon attacks deal an extra 1d8 points of force damage.
- You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- When you take the Attack action on your turn, you can make one additional attack as part of that action.
Once you use this feature, you can't use it again until you finish a long rest.
Moonfire Magic Items
Moonfire is a magical substance sacred to the goddess Selûne, the Moonmaiden.
Moonfire is formed as a product of certain rituals conducted by the Selûnite clergy. If the goddess is pleased by a ceremony, she bathes the milk or wine (or its combination) poured on the altar with moonlight, transforming it into moonfire. This strange matter has an opalescent appearance, glowed with dim, white light, and feels as soft as silk with a consistency like custard.
This mass of moonfire creeps away from the altar to touch or envelop whatever or whoever the goddess chooses with a variety of results, such as enchanting items, empowering the faithful, and destroying undead.
Any remaining moonfire falls inert but is still potent, and is collected by the priests as moonfire salve.
Bracers of Defense (Moon bracers)
Wondrous Item, very rare (requires attunement)
Covered in mother-of-pearl, these bracers are normally created by the manifestation of Selûne's moonfire, but spellcasters have learned how to create them.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. While wearing the bracers you can cast dimension door. Once you cast the spell, you can't cast it again until the next dawn.
Cloak of Protection (Mooncloak)
Wondrous Item, very rare (requires attunement)
This silvery-gray cloak is one of the items typically created by Selûne's moonfire, but has since been duplicated by spellcasters.
You gain a +1 bonus to AC and saving throws while you wear this cloak. While wearing the cloak you can cast water walk (self only) and levitate (self only). Once you cast one of these spells, you can't cast it again until the next dawn.
Wondrous Item, uncommon (requires attunement)
This round, pale stone is one of the permanent manifestations of Selûne's moonfire.
While attuned to this item, you can cast the Dancing lights cantrip.
Ring of Shooting Stars
The Ring of shooting stars presented in the Basic Rules/Dungeon Master's Guide is also one of the items that can potentially be created by the moonfire.
Potion of Healing (Moondraught)
This potion has 4 charges. When you drink from it, you consume a number of charges up to how many are left (minimum 1). You regain 2d4+2 hit points per charge consumed. Lycanthropes always regain the maximum possible amount (10 hit points per charge).
Wondrous Item, rare
Moonfire salve is the semisolid residue remaining after a manifestation of moonfire at a holy ritual of Selûne. Moonfire is stored in translucent ceramic jars the size of a normal flask. Once used, the salve is consumed.
Depending upon how it is used, the salve has different effects:
- When poured on an item or rubbed on a creature's forehead, it acts as a dispel magic spell.
- When rubbed on a creature's feet, it acts as a fly spell (no concentration required).
- When rubbed on a creature's eyelids, it acts as a darkvision spell.
- When rubbed on the back of a creature's hand, it allows it to cast the mage hand cantrip for 24 hours.
- When eaten, it acts as a cure wounds (3rd level) spell, restoring 3d8+1 hit points to the target.
Moon Deities of Faerûn
The following deities from the Sword Coast Adventurer Guide grant access to the moon domain.
Deity Alignment Selûne CG Eilistraee CG Malar CE Sehanine Moonbow CG Sharindlar CG