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Effect |
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1
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You release the wrath of the color red.
Every enemy in range is scorched by flames, suffering 2d6 fire damage.
Saturated. Burned enemies have disadvantage on their Constitution saving throws until the end of their next turn.
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2
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You unleash the freezing power of the color white.
Every enemy in range is engulfed in frost crystals, suffering 2d6 cold damage.
Saturated. Every enemy's legs freeze, taking a 15 feet reduction to their speed until the end of their next turn.
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3
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You let loose a wave of toxic energy with the help of the color green.
The veins of every enemy in range are filled with toxins, suffering 2d6 poison damage.
Saturated. The poison seeps into affected enemies, making them poisoned until the end of their next turn.
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4
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You discharge a voltaic wave of blue color.
Every enemy in range is electrocuted, suffering 2d6 lightning damage.
Saturated. Foes hit by the lightning damage are electrocuted, stunning them until the end of their next turn.
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5
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You unchain the grim energy of the color black.
Every enemy in range is stripped of a part of their life essence, suffering 2d6 necrotic damage.
Saturated. Enemies feel immense pain, gaining disadvantage on any Dexterity saving throws until the end of their next turn.
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6
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You set free a divine flash of yellow color.
Every enemy in range is enveloped in holy light, suffering 2d6 radiant damage.
Saturated. Allies that the wizard can see within 60 feet gain temporary hit points equal to the radiant damage dealt by this feature.
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7
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You emit an acidic wave of orange color.
Every enemy in range is hit by acrid rays, suffering 2d6 acid damage.
Saturated. The acid eats through the enemies' armor, reducing their AC by 2 until the end of their next turn.
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8
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The chromatic explosion's effect echoes through to your next use of the arcane.
You gain an extra use of Pigment of Gebleoth that you must use within the next minute.
Saturated. Chromatic power envelops you, gaining resistance to all damage until the end of your next turn.
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