Credits
This book was made with GM Binder.
All of the maps were made with Wonderdraft
- Lead Designer: Me
- Editor: Myself
- Cartographer: I
- Cover Illustrator: Louwrens Hanedoes and Herman Frederik Carel
On the Cover
In this painting by Louwrens Hanedoes and Herman Frederik Carel, travelers along the High Trail stop to rest near the ruins of the Kate Castle, which was once the home of the Kate family.
Contents
Introduction
A Short History of Aerond
Time in Aerond
The calendar most used in Aerond is the Calendar of the High King. It is split into 12 months of 30 days. At the end of the year there are 5 days that aren't part of any month.
Common Name Days Halnemar 30 Mirenmar 30 Caolamm 30 Isilmar 30 Metramar 30 Dalaran 30 Ircanar 30 Vialinar 30 Iagarann 30 Idannar 30 Temenar 30 Secran 30
Chapter One: Welcome to Aerond
The Belmian Peninsula
Havast
Arrandor
Blackridge Face
Wilgan's Mire
The Ash Mountains
Hammald
Alstead Pass
The Gallay Forest
The Red Plains
Riverrun
Galfeld
The Stonewall Mountains
Dûl Golthar
Dûmathain
The Barrows
Lenmore Bay
Three Horns Island
Blackwater Marsh
On the west end of the Stonewall Mountains lies the Blackwater Marsh
Napayishi Village
Living in houses built on stilts and wooden rafts, the people of Napayishi have adapted well to the treacherous swampland of the Blackwater Marsh.
Bysgarth Bog
The Multhorns
The dense clump of vegetation in the northeastern corner of the Blackwater Marsh is known as the Multhorns.
Myrwood Forest
Erilandor
The Bagrask Mountains
Barrelport
Byfort
Lake Taris
The Barrel-Hills
The Aghormar Mountains
Bullport
Other Islands
The Stone Islands
Chapter Two: Characters
The land of Aerond has one new race option for your characters: Giants. Giants are from the Hardic Sea, the origin of the Halflings and Gnomes.
This section also details how the existing races fit into the world, where they live, and their relations with the rest of the world
Humans
Elves
The elves of Aerond live in the forests, jungles, mountains, and oceans, far from the human world. They have no regard for human nations, claiming land that is "officially human-owned" as parts of their kingdoms.
High Elves
The High Elves live in cities built into mountains,
Wood Elves
The Wood Elves
Jungle Elves
The Jungle Elves are much like wood elves, but are often more chaotic (somehow), less civilized (but not too much), and, of course, they live in the jungle.
Dark Elves
The Dark Elves
Sea Elves
Dwarves
Halflings and Gnomes
Character Options
Chapter Four: The Multiverse
At the center of the multiverse is the material plane, which is connected to and influenced by all of the outerworlds surrounding it, from the elemental planes to the border realm. Portals to other planes of existence can be found throughout the world.
The Inner Planes
The material plane is at the center of the inner planes, and surrounding it are the elemental planes: four realms of pure elemental energy. The borders of the elemental planes may seem like a normal world, but as you venture deeper the elemental energy gets stronger until you reach the elemental chaos - the border between the inner planes and the outerworld.
Portals to the elemental planes are found in places in the material plane with the most pure elemental energy. The inside of a volcano could be connected to the Plane of Fire, or a vast ocean could be connected to the Plane of Water.
The Outer Realms
The Outer Realms are often referred to as entirely different dimensions, but they are all connected. The dimension is split into two main sections: the Overworld and Underworld. They both contain countless realms and pocket dimensions. The most important ones are listed below.
The Silver Peaks
The Silver Peaks are two mountains that rise out of the Crystal Sea, where spectral ships arrive and depart daily.
The Labyrinth
The Labyrinth is a great maze of bronze and steel. It grows and evolves according to a complex pattern, which has still not been decoded.
There are many "civilized" areas of the plane, where the maze gives way to great fields of bronze, with perfectly planned cities made of many types of metal. There is also the exact opposite: the "wilderness" of this plane is home to many clockwork beasts - and the occasional minotaur.
Stormfront
Storms and wilderness.
The Sea of Mist
Chunks of land float around in a constantly changing sea of mist.
Your new favorite
campaign setting