# Contents
- #### [3Map of Aerond](#p4)
- #### [6Introduction](#p6)
- ##### [6History](#p7)
- #### [Chapter One:](#p11)
- #### [10Welcome to Aerond](#p11)
- ##### [?The Belmian Peninsula](#p)
- [?Havast](#p)
- [?Arrandor](#p)
- [?Blackridge Face](#p)
- [?Wilgan's Mire](#p)
- ##### [?The Ash Mountains & the East](#p)
- [?Hammald](#p)
- [?Alsted Pass](#p)
- ##### [?The Red Plains](#p)
- [?Riverrun](#p)
- [?Galfeld](#p)
- [?The Gallay Forest](#p)
- ##### [?The Stonewall Mountains](#p)
- [?Dûl Golthar](#p)
- [?The Barrows](#p)
- [?Lenmore Bay](#p)
- [?Three Horns Island](#p)
- ##### [?Blackwater Marsh](#p)
- [?Napayishi Village](#p)
- [?Bysgarth Bog](#p)
- [?The Multhorns](#p)
- ##### [?The Wildlands](#p)
- [?](#p)
- [?Myrwood Forest](#p)
- ##### [?The Bagrask Mountains](#p)
- [?Barrelport](#p)
- [?Byfort](#p)
- [?Lake Taris](#p)
- [?The Barrel-Hills](#p)
- ##### [?The Aghormar Mountains](#p)
- [?Bullport](#p)
- ##### [?Other Islands](#p)
- [?The Stone Islands](#p)
- #### [Chapter Two:](#p)
- #### [?Characters in Aerond](#p)
- ##### [?Factions and Societies](#p)
- ##### [?Religions, Cults, and Deities](#p)
- ##### [21Races](#p22)
- [22Humans](#p23)
- [22Elves](#p23)
- [23Dwarves](#p24)
- [24Halflings and Gnomes](#p25)
- ##### [?Character Options](#p)
- [?Races](#p)
- [?Classes](#p)
- [?Backgrounds](#p)
- #### [Chapter Three: ](#p)
- #### [?The Multiverse](#p)
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# Introduction
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## A Short History of Aerond
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> ##### Time in Aerond
>
> The calendar most used in Aerond is the Calendar of the High King. It is split into 12 months of 30 days. At the end of the year there are 5 days that aren't part of any month.
>
> | Common Name | Days |
> |:-|:-:|
> | Halnemar | 30 | Jan
> | Mirenmar | 30 | Feb
> | Caolamm | 30 | Mar
> | Isilmar | 30 | Apr
> | Metramar | 30 | May
> | Dalaran | 30 | Jun
> | Ircanar | 30 | Jul
> | Vialinar | 30 | Aug
> | Iagarann | 30 | Sep
> | Idannar | 30 | Oct
> | Temenar | 30 | Nov
> | Secran | 30 | Dec
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# Chapter One: Welcome to Aerond
## The Belmian Peninsula
### Havast
### Arrandor
### Blackridge Face
### Wilgan's Mire
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## The Ash Mountains
### Hammald
### Alstead Pass
### The Gallay Forest
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## The Red Plains
### Riverrun
### Galfeld
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## The Stonewall Mountains
### Dûl Golthar
### Dûmathain
### The Barrows
### Lenmore Bay
### Three Horns Island
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## Blackwater Marsh
On the west end of the Stonewall Mountains lies the Blackwater Marsh
### Napayishi Village
Living in houses built on stilts and wooden rafts, the people of Napayishi have adapted well to the treacherous swampland of the Blackwater Marsh.
### Bysgarth Bog
### The Multhorns
The dense clump of vegetation in the northeastern corner of the Blackwater Marsh is known as the Multhorns.
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## Myrwood Forest
### Erilandor
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## The Bagrask Mountains
### Barrelport
### Byfort
### Lake Taris
### The Barrel-Hills
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## The Aghormar Mountains
### Bullport
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## Other Islands
### The Stone Islands
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# Chapter Two: Characters
The land of Aerond has one new race option for your characters: Giants. Giants are from the Hardic Sea, the origin of the Halflings and Gnomes.
This section also details how the existing races fit into the world, where they live, and their relations with the rest of the world
## Humans
## Elves
The elves of Aerond live in the forests, jungles, mountains, and oceans, far from the human world. They have no regard for human nations, claiming land that is "officially human-owned" as parts of their kingdoms.
### High Elves
The High Elves live in cities built into mountains,
### Wood Elves
The Wood Elves
#### Jungle Elves
The Jungle Elves are much like wood elves, but are often more chaotic (somehow), less civilized (but not too much), and, of course, they live in the jungle.
### Dark Elves
The Dark Elves
### Sea Elves
## Dwarves
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## Halflings and Gnomes
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# Character Options
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# Chapter Four: The Multiverse
At the center of the multiverse is the material plane, which is connected to and influenced by all of the outerworlds surrounding it, from the elemental planes to the border realm. Portals to other planes of existence can be found throughout the world.
## The Inner Planes
The material plane is at the center of the inner planes, and surrounding it are the elemental planes: four realms of pure elemental energy. The borders of the elemental planes may seem like a normal world, but as you venture deeper the elemental energy gets stronger until you reach the elemental chaos - the border between the inner planes and the outerworld.
Portals to the elemental planes are found in places in the material plane with the most pure elemental energy. The inside of a volcano could be connected to the Plane of Fire, or a vast ocean could be connected to the Plane of Water.
## The Outer Realms
The Outer Realms are often referred to as entirely different dimensions, but they are all connected. The dimension is split into two main sections: the Overworld and Underworld. They both contain countless realms and pocket dimensions. The most important ones are listed below.
### The Silver Peaks
The Silver Peaks are two mountains that rise out of the Crystal Sea, where spectral ships arrive and depart daily.
### The Labyrinth
The Labyrinth is a great maze of bronze and steel. It grows and evolves according to a complex pattern, which has still not been decoded.
There are many "civilized" areas of the plane, where the maze gives way to great fields of bronze, with perfectly planned cities made of many types of metal. There is also the exact opposite: the "wilderness" of this plane is home to many clockwork beasts - and the occasional minotaur.
### Stormfront
Storms and wilderness.
### The Sea of Mist
Chunks of land float around in a constantly changing sea of mist.
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