Book II: Water
Skills
Table 2-1: Skills in Legend of the Five Rings
Skill | Characteristic | Type | Source |
---|---|---|---|
Alchemy | Intellect | General | Genesys Core Rulebook |
Athletics | Brawn | General | Genesys Core Rulebook |
Brawl | Brawn | Combat | Genesys Core Rulebook |
Charm | Presence | Social | Genesys Core Rulebook |
Coercion | Willpower | Social | Genesys Core Rulebook |
Cool | Presence | General | Genesys Core Rulebook |
Coordination | Agility | General | Genesys Core Rulebook |
Crafting | Intellect | General | Legend of the Five Rings |
Cryptography | Intellect | General | Genesys Core Rulebook |
Deception | Cunning | Social | Genesys Core Rulebook |
Discipline | Willpower | General | Genesys Core Rulebook |
Engineering | Intellect | General | Legend of the Five Rings |
Invocation | Intellect | Magic | Legend of the Five Rings |
Knowledge (Education) | Intellect | Knowledge | Legend of the Five Rings |
Knowledge (Forbidden) | Intellect | Knowledge | Realms of Terrinoth |
Knowledge (Geography) | Intellect | Knowledge | Realms of Terrinoth |
Knowledge (Lore) | Intellect | Knowledge | Realms of Terrinoth |
Knowledge (Warfare) | Intellect | Knowledge | Legend of the Five Rings |
Leadership | Presence | Social | Genesys Core Rulebook |
Medicine | Intellect | General | Genesys Core Rulebook |
Melee (Heavy) | Brawn | Combat | Genesys Core Rulebook |
Melee (Light) | Brawn | Combat | Genesys Core Rulebook |
Negotiation | Presence | Social | Genesys Core Rulebook |
Perception | Cunning | General | Genesys Core Rulebook |
Ranged | Agility | Combat | Genesys Core Rulebook |
Resilience | Brawn | General | Genesys Core Rulebook |
Riding | Agility | General | Genesys Core Rulebook |
Sailing (Changed from Operating) | Intellect | General | Genesys Core Rulebook |
GENESYS
Table 2-1: Skills in Legend of the Five Rings (cont.)
Skill | Characteristic | Type | Source |
---|---|---|---|
Skullduggery | Cunning | General | Genesys Core Rulebook |
Stealth | Agility | General | Genesys Core Rulebook |
Streetwise | Cunning | General | Genesys Core Rulebook |
Survival | Cunning | General | Genesys Core Rulebook |
New General Skills
Crafting (Intellect)
Use Crafting when…
- …the character wants to craft a weapon, suit of armor, or another personal item.
- …the character wants to repair a damaged piece of personal gear.
Do not use when…
- …the character is attempting to mix a potion or elixir. This would be covered Alchemy.
- …the character is attempting to create or repair a building, ship, wagon, or other large object. This would be covered by Engineering.
Cryptography (Intellect)
Use Cryptography when…
- …the character attempts to either cipher or decipher a message in a written missive.
- …the character wants to create a cipher or code for their own use.
- …the character wants to solve puzzles or riddles that rely on written word.
Do not use when…
- …the character is attempting to translate something written in another language. That would be covered by a Knowledge skill.
- …the character is attempting to read an ancient language or dialect. That would be covered by Knowledge (Lore).
Engineering (Intellect)
Use Engineering when…
- …the character is attempting to design, build or repair a building, ship, wagon, or other large piece of equipment.
- …the character is repairing or building a siege weapon or engine.
- …the character is attempting to analyze the design of something.
Do not use when…
- …the character is crafting or repairing a piece of personal equipment. This would be covered by Crafting.
- …the character is trying to operate a siege device. This would be covered by Knowledge (Warfare).
New Knowledge Skills
Education (Intellect)
Use Knowledge (Education) when…
- …the character is trying to research subjects such as mathematics or literature.
- …the character is trying to research politics.
- …the character is trying to research recent history.
Do not use when…
- …the character is trying to research ancient history, legends and lore, theology, or magic. This is covered by Knowledge (Lore).
- …the character is trying to research the Shadowlands, blood magic, or foreign magic. This is covered by Knowledge (Forbidden).
- …the character is trying to research the location of a geographical location, the customs or history of a particular region, or chart a course on a map. This is covered by Knowledge (Geography).
Warfare (Intellect)
Use Knowledge (Warfare) when…
- …the character is researching military history.
- …the character is trying to find information on the enemy commander’s military successes and failures.
- …the character is trying to identify the fighting style used by another character by watching them.
- …the character is analyzing a plan of attack, studying a battlefield, or something similar.
- …the character is operating a piece of siege equipment. In some cases, this may be treated as a combat check.
Do not use when…
- …the character is attempting to repair a siege weapon. This is covered by Engineering.
- …the character is attempting to rally others to battle. This is covered by Leadership.
- …the character is attempting to research ancient history, advanced studies, geographic locations, or dark magic. This is covered by other Knowledge skills.
GENESYS
New Magic Skills
Invocation (Intellect)
Invocation is the skill used to cast Rokugani magic, which invokes elemental kami to cast affect the world. Only characters with Invocation as a career skill can purchase ranks in the skill, and only characters with at least 1 rank of Invocation can learn any Rokugani invocations.
When increasing the effects of invocations cast by Invocation checks, they are based on the caster’s Knowledge (Lore).
Schools
The following is a list of schools that a player character can start as. As described in question 3 from Book 1: Earth, each PC will choose one school according to their Clan of origin.
Characters typically do not take a school that is not part of their clan, and may only do so at the GM’s discretion. Additionally, characters may train in a second school at the GM’s discretion; the specifics of how the character does this and how much XP it may cost to take additional schools is up the player and the GM. When a character does take an additional school, they add that school’s bonus career skills to their own career skills (but they do not gain any new free skill ranks).
Only characters with Invocation as a career skill may take a school with the “Shugenja” tag.
Crab Clan Schools
Hida Defender [Bushi]
Hida Defender Skills: Athletics, Discipline, Melee (Heavy), Resilience.
Outfit: Light or heavy armor, sturdy clothing, daishō, one Heavy or Polearm weapon, traveling pack, 3 koku.
The Mountain Does Not Move
Tier: 3
Activation: Out-of-turn
Ranked: No
Immediately after being hit by an attack but before suffering damage, you may spend a Story Point to increase your character’s soak by their ranks in Resilience.
The Mountain Does Not Fall
Tier: 5
Activation: Out-of-turn
Ranked: No
Once per encounter, when your character would be incapacitated due to exceeding their wound or strain threshold, spend a Story Point. Your character is not incapacitated until the end of their next turn. If your character reduces their wounds or strain below their threshold before the end of their next turn, they are not incapacitated.
Kuni Purifier [Shugenja]
Kuni Purifier Skills: Discipline, Knowledge (Forbidden), Knowledge (Lore), Vigilance.
Outfit: Robes, wakizashi, one Blade weapon, one sacred implement, traveling pack, 3 koku.
Secret of the Kuni
Tier: 1
Activation: Passive
Ranked: No
When your character is casting an Earth invocation, they upgrade the ability once. However, when they are casting an Air invocation, they upgrade the difficulty once.
Gaze into Shadow
Tier: 3
Activation: Passive
Ranked: No
When making a combat check with an attack invocation against targets with the Shadowlands Taint, increase damage equal to your character’s ranks in Knowledge (Forbidden).
GENESYS
Yasuki Merchant [Courtier]
Yasuki Merchant Skills: Coercion, Knowledge (Education), Negotiation, Streetwise.
Outfit: Traditional clothing, wakizashi, one Blade weapon, calligraphy set, traveling pack, 5 koku.
Way of the Carp
Tier: 3
Activation: Incidental
Ranked: Yes
Once per encounter, make a Negotiation check to acquire an item with a rarity no greater than 2 x your character’s ranks in Way of the Carp (the difficulty of the check is based on the rarity of the item being sought; see Genesys Core Rulebook p. 82). If successful, your character may gift the item to the target of a social check and subsequently upgrade the ability of the check by your character’s ranks in Way of the Carp.
Treasures of the Carp
Tier: 5
Activation: Incidental
Ranked: No
Once per session, your character may introduce into negotiations one potential concession that an opponent will do nearly anything to obtain.
What the concession is should be up to you and the GM. It should be something that one party is willing to give up or exchange, and it should be something concrete. The lengths the other party is willing to go are dependent on the scenario, and may range from offering a drastic decrease in price to agreeing to an immediate cease in an ongoing conflict. At minimum, the difficulty of further Negotiation checks should be decreased.
Crane Clan Schools
Kakita Duelist [Bushi]
Kakita Duelist Skills: Cool, Coordination, Melee (Light), Perception.
Outfit: Light armor, sturdy clothing, daishō, any one weapon, traveling pack, 10 koku.
Speed of Lightning
Tier: 3
Activation: Passive
Ranked: No
Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Strike with No Thought
Tier: 4
Activation: Maneuver
Ranked: No
Your character may suffer strain no greater than their ranks in Cool to increase or decrease (character’s choice) the severity of the next critical injury they inflict on an opponent in the same turn by X, where X equals 10 x strain suffered.
Asahina Peacemaker [Shugenja]
Asahina Peacemaker Skills: Charm, Crafting, Discipline, Knowledge (Lore).
Outfit: Robes, one Staff weapon, wakizashi, one sacred implement, traveling pack, 10 koku.
Secret of the Asahina
Tier: 1
Activation: Passive
Ranked: No
When your character is casting an Air invocation, they upgrade the ability once. However, when they are casting a Fire invocation, they upgrade the difficulty once.
Soul's Grace
Tier: 4
Activation: Passive
Ranked: No
When an opponent targets your character with a hostile invocation, add f to the opponent’s check.
GENESYS
Soul's Grace (Improved)
Tier: 5
Activation: Maneuver
Ranked: No
Your character must have purchased the Soul’s Grace talent to benefit from this talent.
Suffer 2 strain and spend a maneuver to extend the effects of Soul’s Grace to a number of allies within short range equal to your character’s Intellect until the end of your character’s next turn.
Doji Diplomat [Courtier]
Doji Diplomat Skills: Charm, Cool, Knowledge (Education), Negotiation.
Outfit: Extravagant clothing, wakizashi, any one weapon, calligraphy set, traveling pack, 10 koku.
Whisper from the Soul
Tier: 3
Activation: Incidental
Ranked: No
When your character makes a social check to knowingly work with the target's Strength or Desire Motivations (see Genesys Core Rulebook p. 123), your character may spend a Story Point to upgrade the ability of their check. Upgrade once if your character is working with the target's Strength, and upgrade twice if they are working with the target's Desire.
Voice of Honor
Tier: 4
Activation: Action
Ranked: No
During a social encounter, select a target and make an opposed Negotiation check. If successful, one bystander equal to your character’s Presence sees one of the target’s points (chosen by your character) as maliciously unreasonable.
The GM has the final say as to whether bystanders could see a point as unreasonable, based on who those bystanders are and what the point is. In these cases, the GM can suggest a modified version of that argument that would be more believable.
Dragon Clan Schools
Mirumoto Twin Sword [Bushi]
Mirumoto Twin Sword Skills: Athletics, Discipline, Knowledge (Lore), Melee (Light).
Outfit: Light armor, sturdy clothing, daishō, any one weapon, traveling pack, 5 koku.
Way of Niten
Tier: 2
Activation: Maneuver
Ranked: No
Your character may decrease the difficulty of the next combined combat check they make during the same turn once, as long as those weapons are a daishō (a paired katana and wakizashi).
Heart of the Dragon
Tier: 3
Activation: Incidental
Ranked: No
When resolving a combined check to attack with two weapons in melee combat, as long as those weapons are a daishō (a paired katana and wakizashi), your character may suffer 2 strain to hit with the secondary weapon (instead of spending aa).
Agasha Alchemist [Shugenja]
Agasha Alchemist Skills: Alchemy, Crafting, Knowledge (Lore), Survival.
Outfit: Robes, wakizashi, any one weapon, one sacred implement, traveling pack, 5 koku.
Secret of the Agasha
Tier: 1
Activation: Passive
Ranked: No
When your character is casting a Fire invocation, they upgrade the ability once. However, when they are casting a Water invocation, they upgrade the difficulty once.
GENESYS
Elements of All Things
Tier: 3
Activation: Incidental
Ranked: No
When your character is casting an attack invocation, they may spend a Story Point to add the Burn, Concussive, Ensnare, or Manipulative effects to the spell, even if the element of the invocation would not normally allow them to do so.
Kitsuki Investigator [Courtier]
Agasha Alchemist Skills: Cool, Perception, Streetwise, Vigilance.
Outfit: Traditional clothing, wakizashi, tantō, calligraphy set, traveling pack, 5 koku.
Kitsuki's Method
Tier: 3
Activation: Incidental
Ranked: No
When making a Perception or Vigilance check, suffer 2 strain to downgrade the difficulty once. When targeted by a check that is opposed by your character's Perception or Vigilance, suffer 2 strain to upgrade the difficulty once.
Eyes Betray the Heart
Tier: 4
Activation: Passive
Ranked: No
When targeted by a Deception check, add f to the check equal to your character's ranks in Vigilance.
Eyes Betray the Heart (Improved)
Tier: 5
Activation: Out-of-turn
Ranked: No
Your character must have purchased the Eyes Betray the Heart talent to benefit from this talent.
When targeted by a Deception check that fails, spend a Story Point to add d to the results.
Lion Clan Schools
Akodo Commander [Bushi]
Akodo Commander Skills: Cool, Knowledge (Warfare), Leadership, Melee (Light).
Outfit: Light armor, sturdy clothing, daishō, any one weapon, traveling pack, 5 koku.
Strength of Purity
Tier: 3
Activation: Incidental
Ranked: Yes
Once per encounter, before making a combat check, suffer 2 strain to add a to the results equal to ranks in Strength of Purity.
Akodo's Final Lesson
Tier: 4
Activation: Incidental
Ranked: No
Spend t from any skill check to allow a number of allies no greater than your character's Presence within short range add a to their next check.
Kitsu Evoker [Shugenja]
Kitsu Evoker Skills: Cool, Discipline, Knowledge (Lore), Vigilance.
Outfit: Robes, wakizashi, one Blade weapon, one sacred implement, traveling pack, 5 koku.
Secret of the Kitsu
Tier: 1
Activation: Passive
Ranked: No
When your character is casting a Water invocation, they upgrade the ability once. However, when they are casting a Fire invocation, they upgrade the difficulty once.
Ancestral Guidance
Tier: 4
Activation: Action
Ranked: No
Once per round when your character is making a skill check with a career skill, they may suffer 2 strain to downgrade the difficulty once.
GENESYS
Ikoma Bard [Courtier]
Ikoma Bard Skills: Cool, Leadership, Knowledge (Lore), Vigilance.
Outfit: Traditional clothing, wakizashi, one Blade weapon, calligraphy set, traveling pack, 5 koku.
Heart of the Lion
Tier: 3
Activation: Out-of-turn
Ranked: No
Once per round when your character or an ally within short range suffers strain as a result of a social check, your character may spend a Story Point to reduce the strain by your character's ranks in Knowledge (Lore).
Glory of the Lion
Tier: 4
Activation: Action
Ranked: No
Once per encounter, your character may make a hard (ddd) Leadership check. If successful, one chosen character upgrades the ability of social checks once, and one additional time per aa, until the end of the encounter.
Phoenix Clan Schools
Shiba Guardian [Bushi]
Shiba Guardian Skills: Discipline, Knowledge (Lore), Melee (Heavy), Vigilance.
Outfit: Light armor, sturdy clothing, daishō, any one weapon, traveling pack, 5 koku.
Shield of Honor
Tier: 3
Activation: Action
Ranked: No
Your character may select a target within medium range and make an average (dd) Discipline check. If successful, that target may only make combat checks targeting your character until the end of the next round, plus one round per aa.
Move with the World
Tier: 3
Activation: Maneuver
Ranked: Yes
Once per round, when wielding a weapon with the Defensive quality, your character may spend a maneuver. Until the beginning of their next turn, whenever an enemy makes a melee attack targeting your character, the critical rating of the enemy’s attack counts as 1 higher per rank of Move with the World.
Move with the World (Improved)
Tier: 4
Activation: Incidental
Ranked: No
Your character must have purchased the Move with the World talent to benefit from this talent.
Suffer 1 strain to perform Move with the World as an incidental instead of as a maneuver.
Isawa Elementalist [Shugenja]
Isawa Elementalist Skills: Discipline, Knowledge (Education), Knowledge (Lore), Perception.
Outfit: Robes, wakizashi, any one weapon, one sacred implement, traveling pack, 5 koku.
Secret of the Isawa
Tier: 1
Activation: Passive
Ranked: No
When first acquired, choose one element (including Void). When casting invocations of that element, your character upgrades the ability once.
Veil of the Elements
Tier: 4
Activation: Incidental
Ranked: No
When performing the counterspell maneuver (see Genesys Core Rulebook p. 218), your character may spend a Story Point. All opponents within medium range upgrade the difficulty of checks to cast invocations a number of times equal to your character’s Intellect (instead of just once) until the end of your character’s next turn.
GENESYS
Asako Sage [Courtier]
Asako Sage Skills: Cryptography, Knowledge (Education), Knowledge (Lore), Knowledge (Geography).
Outfit: Sensible clothing, wakizashi, calligraphy set, traveling pack, 5 koku.
Eternal Wisdom
Tier: 3
Activation: Action
Ranked: No
Once per encounter, your character may make an average (dd) Knowledge check. If successful, add t to one ally’s skill check during the encounter.
Wisdom of the Ages
Tier: 5
Activation: Action
Ranked: No
Once per session, your character may make a hard (ddd) Knowledge check. If successful, your character gains a number of b equal to s that they can distribute during the encounter. These b may only be added to checks made to act on the facts learned from the Knowledge check, at the GM’s discretion. Any unused b are lost at the end of the encounter.
Scorpion Clan Schools
Bayushi Striker [Bushi]
Bayushi Striker Skills: Cool, Deception, Melee (Light), Skullduggery.
Outfit: Light armor, sturdy clothing, daishō, any one weapon, traveling pack, 5 koku.
Pincers and Tail
Tier: 2
Activation: Incidental
Ranked: No
When your character inflicts a critical injury with a melee weapon, your character may immobilize the target until the end of the target’s next turn (in addition to the other effects of the critical injury).
Strike at the Tail
Tier: 3
Activation: Maneuver
Ranked: No
Your character may suffer 3 strain and spend a maneuver. Until the start of your character’s next turn, your character and allies within short range add bb to combat checks against immobilized targets.
Soshi Illusionist
Soshi Illusionist Skills: Deception, Knowledge (Forbidden), Knowledge (Lore), Stealth.
Outfit: Robes, wakizashi, one Blade weapon, one sacred implement, traveling pack, 5 koku.
Secret of the Soshi
Tier: 1
Activation: Passive
Ranked: No
When your character is casting an Air invocation, they upgrade the ability once. However, when they are casting an Earth invocation, they upgrade the difficulty once.
Soshi's Whisper
Tier: 3
Activation: Incidental
Ranked: No
Once per session, your character may spend a Story Point to make themselves undetectable via supernatural means (such as invocations or kihō) and to make their own invocations unnoticeable for the remainder of the encounter. This only applies to invocations that do not deal damage to the target.
What this entails exactly is up to you and the GM, and the GM may rule that some actions (such as causing your character to fly) are too obvious to be ignored.
Bayushi Manipulator [Courtier]
Bayushi Manipulator Skills: Charm, Deception, Perception, Vigilance.
Outfit: Extravagant clothing, wakizashi, any one weapon, calligraphy set, traveling pack, 5 koku.
GENESYS
Shallow Waters
Tier: 3
Activation: Out-of-turn
Ranked: No
When an incoming social check generates hh or d, your character may suffer 1 strain to inflict strain equal to your character’s ranks in Deception on the speaker.
Secrets are Birthmarks
Tier: 4
Activation: Action
Ranked: No
Once per encounter, your character may make an opposed Deception check. If successful, upgrade the difficulty of the target’s social checks once, plus once for every aa, until the end of the encounter.
Unicorn Clan Schools
Shinjo Cavalier [Bushi]
Shinjo Cavalier Skills: Coordination, Melee (Light), Ranged, Riding.
Outfit: Ashigaru or light armor, sturdy clothing, daishō, bow and quiver, any Blade weapon, traveling pack, Unicorn riding horse, 5 koku.
Four Winds Strike
Tier: 2
Activation: Incidental
Ranked: No
After your character makes a successful melee combat check while mounted, they may spend a Story Point to add damage equal to your horse’s Brawn to one hit of the combat check.
One Spirit
Tier: 4
Activation: Passive
Ranked: No
Your character must have purchased the Way of the Horse talent to benefit from this talent.
When using the Way of the Horse talent to direct a mounted horse to perform an action, the horse adds bb to any checks it makes.
Iuchi Wayfinder [Shugenja]
Iuchi Wayfinder Skills: Knowledge (Geography), Knowledge (Lore), Riding, Survival.
Outfit: Extravagant clothing, wakizashi, any one weapon, one sacred implement, traveling pack, Unicorn riding horse, 10 koku.
Secret of the Iuchi
Tier: 1
Activation: Passive
Ranked: No
When your character is casting a Water invocation, they upgrade the ability once. However, when they are casting a Fire invocation, they upgrade the difficulty once.
Spirit of Nature
Tier: 3
Activation: Action
Ranked: No
Your character may select a target within short range, suffer 2 and make a hard (ddd) Invocation check. If successful, the target may perform a third maneuver during their next turn. This maneuver may be performed in all the normal ways a character can perform a second maneuver.
Ide Emissary [Courtier]
Ide Emissary Skills: Charm, Knowledge (Geography), Leadership, Negotiation.
Outfit: Extravagant clothing, wakizashi, any one weapon, calligraphy set, traveling pack, 10 koku.
Piercing the Veils
Tier: 3
Activation: Passive
Ranked: No
During a social encounter when your character is attempting to discern another character’s Motivations (see Genesys Core Rulebook p. 124), they may use Charm instead of Perception.
In addition, if the check is successful, the targeted character does not become aware that your character is studying them (the GM may spend hhh or d to cause the target to become aware of this, however).
GENESYS
Ide's Ideal
Tier: 5
Activation: Out-of-turn
Ranked: No
Once per round, your character may spend a Story Point to ignore d generated on a social check by your character or by any ally within short range.
Talents
Returning Talents
Genesys Talents for Legend of the Five Rings
Talent | Tier | Activation | Ranked | Source |
---|---|---|---|---|
Berserk | 2 | Maneuver | No | Genesys Core Rulebook p. 75 |
Bought Info | 1 | Action | No | Genesys Core Rulebook p. 72 |
Can't We Talk About This? | 4 | Action | No | Genesys Core Rulebook p. 79 |
Clever Retort | 1 | Out-of-turn | No | Genesys Core Rulebook p. 73 |
Coordinated Assault | 2 | Maneuver | Yes | Genesys Core Rulebook p. 75 |
Deadeye | 4 | Incidental | No | Genesys Core Rulebook p. 79 |
Dedication | 5 | Passive | Yes | Genesys Core Rulebook p. 81 |
Defensive Stance | 2 | Maneuver | Yes | Genesys Core Rulebook p. 75 |
Desperate Recovery | 1 | Passive | No | Genesys Core Rulebook |
Dodge | 3 | Out-of-turn | Yes | Genesys Core Rulebook p. 78 |
Duelist | 1 | Passive | No | Genesys Core Rulebook p. 73 |
Durable | 1 | Passive | Yes | Genesys Core Rulebook p. 73 |
Eagle Eyes | 3 | Incidental | No | Genesys Core Rulebook p. 78 |
Enduring | 4 | Passive | Yes | Genesys Core Rulebook p.80 |
Field Commander | 3 | Action | No | Genesys Core Rulebook p. 78 |
Field Commander (Improved) | 4 | Passive | No | Genesys Core Rulebook p. 80 |
Forager | 1 | Passive | No | Genesys Core Rulebook p. 73 |
Grit | 1 | Passive | Yes | Genesys Core Rulebook p. 73 |
Hamstring Shot | 1 | Action | No | Genesys Core Rulebook p. 73 |
Heightened Awareness | 2 | Passive | No | Genesys Core Rulebook p. 76 |
Heroic Will | 3 | Out-of-turn | No | Genesys Core Rulebook p. 79 |
Inspiring Rhetoric | 2 | Action | No | Genesys Core Rulebook p. 76 |
Inspiring Rhetoric (Improved) | 3 | Passive | No | Genesys Core Rulebook p. 78 |
Inspiring Rhetoric (Supreme) | 4 | Incidental | No | Genesys Core Rulebook p. 80 |
GENESYS
Genesys Talents for Legend of the Five Rings (cont.)
Talent | Tier | Activation | Ranked | Source |
---|---|---|---|---|
Inventor | 2 | Incidental | Yes | Genesys Core Rulebook p. 76 |
Jump Up | 1 | Incidental | No | Genesys Core Rulebook p. 73 |
Knack for It | 1 | Passive | Yes | Genesys Core Rulebook p. 73 |
Know Somebody | 1 | Incidental | Yes | Genesys Core Rulebook p. 74 |
Let's Ride | 1 | Incidental | No | Genesys Core Rulebook p. 74 |
Lucky Strike | 2 | Incidental | No | Genesys Core Rulebook p. 76 |
Master | 5 | Incidental | No | Genesys Core Rulebook p. 81 |
Natural | 3 | Incidental | No | Genesys Core Rulebook p. 79 |
One with Nature | 1 | Passive | No | Genesys Core Rulebook p. 74 |
Parry | 1 | Out-of-turn | Yes | Genesys Core Rulebook p. 74 |
Parry (Improved) | 3 | Out-of-turn | No | Genesys Core Rulebook p. 79 |
Proper Upbringing | 1 | Incidental | Yes | Genesys Core Rulebook p. 74 |
Quick Draw | 1 | Incidental | No | Genesys Core Rulebook p. 74 |
Quick Strike | 1 | Passive | Yes | Genesys Core Rulebook p. 74/td> |
Rapid Archery | 3 | Maneuver | No | Genesys Core Rulebook p. 79 |
Rapid Reaction | 1 | Out-of-turn | Yes | Genesys Core Rulebook p. 74 |
Second Wind | 1 | Incidental | Yes | Genesys Core Rulebook p. 74 |
Scathing Tirade | 2 | Action | No | Genesys Core Rulebook p. 77 |
Scathing Tirade (Improved) | 3 | Passive | No | Genesys Core Rulebook p. 79 |
Scathing Tirade (Supreme) | 4 | Incidental | No | Genesys Core Rulebook p. 81 |
Side Step | 2 | Maneuver | Yes | Genesys Core Rulebook p. 77 |
Surgeon | 1 | Passive | Yes | Genesys Core Rulebook p. 74 |
Swift | 1 | Passive | No | Genesys Core Rulebook p. 75 |
Toughened | 1 | Passive | Yes | Genesys Core Rulebook p. 75 |
New Talents
Tier 1 Talents
Apothecary
Tier: 1
Activation: Passive
Ranked: Yes
When a patient under your character's care heals wounds from natural rest, they heal +2 wounds per rank of Apothecary.
Physician
Tier: 1
Activation: Passive
Ranked: Yes
When making a Medicine check to help a character heal wounds, the target heals +1 strain per rank of Physician.
GENESYS
Tier 2 Talents
Crescent Moon Style
Tier: 2
Activation: Out-of-turn
Ranked: No
Your character must have purchased the Parry talent to benefit from this talent.
While wielding a weapon with the Defensive quality, your character may use Parry to reduce the damage of an attack targeting an engaged ally.
Heroic Recovery
Tier: 2
Activation: Incidental
Ranked: No
When your character acquires this talent, choose one characteristic. Once per encounter, spend a Story Point to have your character heal strain equal to the rating of the chosen characteristic.
Prayer of the Kami
Tier: 2
Activation: Passive
Ranked: No
Your character must have Invocation as a career skill to take this talent.
When your character gains this talent, decide on a signature invocation for them, consisting of a particular magic action and a specific set of one or more effects. When your casts this invocation (consisting of the exact combination of action and effects previously chosen), reduce the difficulty of the check by one.
Shortcut
Tier: 2
Activation: Passive
Ranked: Yes
Add b per ran of Shortcut to any checs made to catch or escape an opponent during a chase.
Touchstone of Courage
Tier: 2
Activation: Passive
Ranked: Yes
Decrease the difficulty of Discipline checks to avoid fear once per rank of Touchstone of Courage, to a minimum of easy (d).
Way of the Land
Tier: 2
Activation: Maneuver
Ranked: No
Once per session, make a hard (ddd) Knowledge (Geography) check. If successful, your character learns or recalls information about the area they are in.
Tier 3 Talents
Battle Dance
Tier: 3
Activation: Passive
Ranked: Yes
Add +1 damage per rank of Battle Dance to one hit of successful attacks made with Melee (Light).
Blooded
Tier: 3
Activation: Passive
Ranked: Yes
Add b per rank of Blooded to all checks your character makes to resist or recover from poisons, venoms, or toxins. Reduce the duration of ongoing poisons by one round per rank of Blooded, to a minimum of one.
Body Guard
Tier: 3
Activation: Maneuver
Ranked: Yes
Once per round, your character may suffer a number of strain no greater than their ranks in Body Guard to guard an engaged character; until the end of your character's next turn, upgrade the difficulty of all combat checks targeting the guarded character a number of times equal to the strain suffered.
GENESYS
Counterattack
Tier: 3
Activation: Out-of-turn
Ranked: No
Your character must have purchased the Parry (Improved) talent to benefit from this talent.
When your character uses the Parry (Improved) talent to hit an attacker, they may also activate an item quality of the weapon they used as if they had generated aa on a combat check using that weapon.
Hands of Stone
Tier: 3
Activation: Passive
Ranked: Yes
Add +1 damage per rank of Hands of Stone to one hit of successful attacks made with Brawl.
Shortcut (Improved)
Tier: 3
Activation: Incidental
Ranked: No
Your character must have purchased the Shortcut talent to benefit from this talent.
When engaging in a chase or race, your character may suffer 2 strain to add s equal to their ranks in Shortcut to the check.
Strength in Arms
Tier: 3
Activation: Passive
Ranked: Yes
Add +1 damage per rank of Strength in Arms to one hit of successful attacks made with Melee (Heavy).
Strike of the Eagle
Tier: 3
Activation: Passive
Ranked: Yes
Add +1 damage per rank of Strike of the Eagle to one hit of successful attacks made with Ranged.
Tonic Specialist
Tier: 3
Activation: Passive
Ranked: Yes
When your character uses health tonics, the target heals +1 wound per rank of Tonic Specialist. The sixth health tonic and beyond each day still has no effect.
Way of the Bow
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Bow weapon, suffer a number of strain no greater than ranks in Way of the Bow to upgrade the ability of the attack by an equal number.
Way of the Breaker
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Heavy weapon, suffer a number of strain no greater than ranks in Way of the Breaker to upgrade the ability of the attack by an equal number.
Way of the Chain
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Chain weapon, suffer a number of strain no greater than ranks in Way of the Chain to upgrade the ability of the attack by an equal number.
Way of the Dagger
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Blade weapon, suffer a number of strain no greater than ranks in Way of the Dagger to upgrade the ability of the attack by an equal number.
GENESYS
Way of the Fan
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Fan weapon, suffer a number of strain no greater than ranks in Way of the Fan to upgrade the ability of the attack by an equal number.
Way of the Fist
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a Brawl combat check, suffer a number of strain no greater than ranks in Way of the Fist to upgrade the ability of the attack by an equal number.
Way of the Horse
Tier: 3
Activation: Maneuver
Ranked: No
Once per round while riding a horse, your character may direct the horse to perform an action.
Way of the Ninja
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Ninjutsu weapon, suffer a number of strain no greater than ranks in Way of the Ninja to upgrade the ability of the attack by an equal number.
Way of the Spear
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Polearm weapon, suffer a number of strain no greater than ranks in Way of the Spear to upgrade the ability of the attack by an equal number.
Way of the Staff
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Staff weapon, suffer a number of strain no greater than ranks in Way of the Staff to upgrade the ability of the attack by an equal number.
Way of the Sword
Tier: 3
Activation: Incidental
Ranked: Yes
Before making a combat check with a Sword weapon, suffer a number of strain no greater than ranks in Way of the Sword to upgrade the ability of the attack by an equal number.
Tier 4 Talents
Prayer of the Kami (Improved)
Tier: 4
Activation: Passive
Ranked: No
Your character must have purchased the Prayer of the Kami talent to benefit from this talent.
When your character casts their signature invocation, reduce the difficulty of the check by two instead of one.
Sixth Sense
Tier: 4
Activation: Passive
Ranked: No
Your character increases their ranged defense by +1.
Song of the Kami
Tier: 4
Activation: Maneuver
Ranked: No
Once per encounter, your character may spend a Story Point to perform an invocation action as a maneuver.
Superior Reflexes
Tier: 4
Activation: Passive
Ranked: No
Your character increases their melee defense by +1.
GENESYS