tt |
If the attack inflicts damage, it incapacitates the target without killing them (this can only be activated during the combat check in the strike phase). The character may immediately make another combat check against a different target within range (this can only be activated during the combat check in the strike phase). |
h or d |
The character suffers 2 strain. |
hh or d |
The character is disoriented for 2 rounds. |
hhh or d |
The character does not benefit from their ranged or melee defense until the end of their next turn. The character is immobilized for 2 rounds. |
d |
After they attack, the character’s grip on their weapon slips and they drop their weapon. |
dd |
he character’s attack hits a bystander within range (of their opponent’s choice) instead of their target (this can only be activated during the combat check in Step 2 and if there is a target in range). The character cannot voluntarily suffer strain to activate any abilities or gain extra maneuvers until the end of their next turn. |