Almiraj - Variant Familiar

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Blessed Almiraj

An almiraj blessed by a powerful celestial, granting supernatural defenses and awakening latent magical abilities. Usually sent by its patron to be the companion of one of their other lesser servants.


Blessed Almiraj

Small celestial, lawful good


  • Armor Class 13
  • Hit Points 7 (2d4 + 2)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
2 (-4) 16 (+3) 10 (+0) 6 (-2) 14 (+2) 10 (+0)

  • Skills Medicine +2, Perception +4, Stealth +5
  • Senses Darkvision 30 ft., Passive Perception 14
  • Languages understands Common and Celestial but can't speak
  • Challenge 1 (200 XP)

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Celestial Blessing. The almiraj is always under the effects of Protection from Evil and Good.

Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Healing Touch (1/day). The almiraj touches another creature with its horn. The target magically regains 2 (1d4) hit points.

Teleport (Recharge 4-6). The almiraj magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it knows about. Before or after teleporting, the almiraj can use one of its other actions.

Reactions

Celestial Ward. When a creature the almiraj can see attacks a target touching the almiraj, the almiraj can use its reaction to pass its Celestial Blessing trait to the target. This effect lasts until the beginning of the almiraj's next turn. The almiraj can use this ability a number of times per day equal to half of its proficiency bonus.

 

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