Archetypes (Alternate)
Crab Clan Archetypes
Hida Family
Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Discipline 1 or Resilience 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.
Hiruma Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Coordination 1 or Survival 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.
Kaiu Family
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Crafting 1 or Engineering 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.
Kuni Family
Wound Threshold: 8 + Brawn
Strain Threshold: 8 Willpower
Starting XP: 90
Skills: Knowledge (Forbidden) 1 or Vigilance 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.
Yasuki Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Coercion 1 or Negotiation 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.
Crane Clan Archetypes
Asahina Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Discipline 1 or Negotiation 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.
GENESYS
Daidoji Family
Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledge (Warfare) 1 or Resilience 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.
Doji Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Charm 1 or Perception 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.
Kakita Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Cool 1 or Coordination 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.
Dragon Clan Archetypes
Agasha Family
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Alchemy 1 or Crafting 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.
Kitsuki Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Perception 1 or Streetwise 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.
Mirumoto Family
Wound Threshold: 11 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Athletics 1 or Cool 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.
GENESYS
Togashi Order
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Discipline 1 or Knowledge (Lore) 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.
Lion Clan Archetypes
Akodo Family
Wound Threshold: 11 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Cool 1 or Leadership 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.
Ikoma Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledgee (Education) 1 or Perception 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.
Kitsu Family
Wound Threshold: 9 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90
Skills: Discipline 1 or Vigilance 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.
Matsu Family
Wound Threshold: 12 + Brawn
Strain Threshold: 8 + Willpower
Starting XP: 90
Skills: Athletics 1 or Coercion 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.
Phoenix Clan Archetypes
Asako Family
Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledge (Education) 1 or Negotiation 1
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.
GENESYS
Isawa Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Knowledge (Lore) 1 or Perception 1
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.
Shiba Family
Wound Threshold:
Strain Threshold:
Starting XP:
Skills:
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.
Scorpion Clan Archetypes
Bayushi Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Charm 1 or Deception 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.
Shosuro Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Skullduggery 1 or Stealth 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.
Soshi Family
Wound Threshold: 10 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Knowledge (Forbidden) 1 or Coercion 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.
Yogo Family
Wound Threshold: 11 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90
Skills: Streetwise 1 or Vigilance 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.
GENESYS
Unicorn Clan Archetypes
Ide Family
Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Charm 1 or Negotiation 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.
Iuchi Family
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Perception 1 or Survival 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.
Moto Family
Wound Threshold: 12 + Brawn
Strain Threshold: 8 + Willpower
Starting XP: 90
Skills: Athletics 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.
Shinjo Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Coordination 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.
Utaku Family
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Cool 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.
GENESYS