Archetypes Alternate Style

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Archetypes (Alternate)

Crab Clan Archetypes

Hida Family
3 2 2 2 2 1

Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Discipline 1 or Resilience 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.

Hiruma Family
2 3 2 2 2 1

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Coordination 1 or Survival 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.

Kaiu Family
2 1 3 2 2 2

Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Crafting 1 or Engineering 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.

 
Kuni Family
2 2 3 2 2 1

Wound Threshold: 8 + Brawn
Strain Threshold: 8 Willpower
Starting XP: 90
Skills: Knowledge (Forbidden) 1 or Vigilance 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.

Yasuki Family
1 2 2 3 2 2

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Coercion 1 or Negotiation 1
Way of the Crab: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10.

Crane Clan Archetypes

Asahina Family
1 2 3 2 2 2

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Discipline 1 or Negotiation 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.

ARCHETYPEPS

GENESYS

Daidoji Family
3 2 2 2 1 2

Wound Threshold: 11 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledge (Warfare) 1 or Resilience 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.

Doji Family
1 2 2 2 2 3

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Charm 1 or Perception 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.

Kakita Family
1 3 2 2 2 2

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Cool 1 or Coordination 1
Way of the Crane: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.

 

Dragon Clan Archetypes

Agasha Family
1 2 2 3 2 2

Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Alchemy 1 or Crafting 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.

Kitsuki Family
1 2 2 3 2 2

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Perception 1 or Streetwise 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.

Mirumoto Family
2 3 2 1 2 2

Wound Threshold: 11 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Athletics 1 or Cool 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.

ARCHETYPEPS

GENESYS

Togashi Order
2 2 2 2 3 1

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Discipline 1 or Knowledge (Lore) 1
Way of the Dragon: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.

Lion Clan Archetypes

Akodo Family
2 3 2 1 2 2

Wound Threshold: 11 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Cool 1 or Leadership 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.

Ikoma Family
2 1 2 3 2 2

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledgee (Education) 1 or Perception 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.

 
Kitsu Family
1 2 3 2 2 2

Wound Threshold: 9 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90
Skills: Discipline 1 or Vigilance 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.

Matsu Family
3 2 1 2 2 2

Wound Threshold: 12 + Brawn
Strain Threshold: 8 + Willpower
Starting XP: 90
Skills: Athletics 1 or Coercion 1
Way of the Lion: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn.

Phoenix Clan Archetypes

Asako Family
1 2 2 2 3 2

Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Knowledge (Education) 1 or Negotiation 1
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.

ARCHETYPEPS

GENESYS

Isawa Family
2 1 3 2 2 2

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Knowledge (Lore) 1 or Perception 1
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.

Shiba Family
2 3 2 1 2 2

Wound Threshold:
Strain Threshold:
Starting XP:
Skills:
Way of the Phoenix: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes h from the check equal to their Intellect.

Scorpion Clan Archetypes

Bayushi Family
1 3 2 2 2 2

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Charm 1 or Deception 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.

 
Shosuro Family
2 2 2 3 2 1

Wound Threshold: 10 + Brawn Strain Threshold: 10 + Willpower Starting XP: 90 Skills: Skullduggery 1 or Stealth 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.

Soshi Family
1 2 3 2 2 2

Wound Threshold: 10 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Knowledge (Forbidden) 1 or Coercion 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.

Yogo Family
2 1 2 2 3 2

Wound Threshold: 11 + Brawn
Strain Threshold: 9 + Willpower
Starting XP: 90
Skills: Streetwise 1 or Vigilance 1
Way of the Scorpion: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of h to another character’s skill check equal to your character’s Cunning.

ARCHETYPEPS

GENESYS

Unicorn Clan Archetypes

Ide Family
1 2 2 2 2 3

Wound Threshold: 8 + Brawn
Strain Threshold: 12 + Willpower
Starting XP: 90
Skills: Charm 1 or Negotiation 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.

Iuchi Family
1 2 3 2 2 2

Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting XP: 90
Skills: Perception 1 or Survival 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.

Moto Family
3 2 2 2 2 1

Wound Threshold: 12 + Brawn
Strain Threshold: 8 + Willpower
Starting XP: 90
Skills: Athletics 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.

 
Shinjo Family
2 3 2 2 2 1

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Coordination 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.

Utaku Family
2 2 2 1 3 2

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting XP: 90
Skills: Cool 1 or Riding 1
Way of the Unicorn: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of a to another character’s skill check equal to your character’s Agility.

ARCHETYPEPS

GENESYS

 

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