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# Archetypes (Alternate) ### Crab Clan Archetypes ##### Hida Family
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**Wound Threshold**: 11 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Discipline 1 or Resilience 1 **Way of the Crab**: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10. ##### Hiruma Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Coordination 1 or Survival 1 **Way of the Crab**: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10. ##### Kaiu Family
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**Wound Threshold**: 9 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Crafting 1 or Engineering 1 **Way of the Crab**: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10. \columnbreak ##### Kuni Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 8 Willpower **Starting XP**: 90 **Skills**: Knowledge (Forbidden) 1 or Vigilance 1 **Way of the Crab**: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10. ##### Yasuki Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Coercion 1 or Negotiation 1 **Way of the Crab**: Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury to reduce the results by their Brawn x 10. ### Crane Clan Archetypes ##### Asahina Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Discipline 1 or Negotiation 1 **Way of the Crane**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence.
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GENESYS
\pagebreakNum ##### Daidoji Family
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**Wound Threshold**: 11 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Knowledge (Warfare) 1 or Resilience 1 **Way of the Crane**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence. ##### Doji Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Charm 1 or Perception 1 **Way of the Crane**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence. ##### Kakita Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Cool 1 or Coordination 1 **Way of the Crane**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character increases the strain they inflict or the strain the heal (you choose before making the check) by an amount equal to their Presence. \columnbreak ### Dragon Clan Archetypes ##### Agasha Family
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**Wound Threshold**: 9 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Alchemy 1 or Crafting 1 **Way of the Dragon**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower. ##### Kitsuki Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Perception 1 or Streetwise 1 **Way of the Dragon**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower. ##### Mirumoto Family
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**Wound Threshold**: 11 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Athletics 1 or Cool 1 **Way of the Dragon**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower.
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\pagebreakNum ##### Togashi Order
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Discipline 1 or Knowledge (Lore) 1 **Way of the Dragon**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character adds a to the check equal to their Willpower. ### Lion Clan Archetypes ##### Akodo Family
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**Wound Threshold**: 11 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Cool 1 or Leadership 1 **Way of the Lion**: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn. ##### Ikoma Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Knowledgee (Education) 1 or Perception 1 **Way of the Lion**: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn. \columnbreak ##### Kitsu Family
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**Wound Threshold**: 9 + Brawn **Strain Threshold**: 9 + Willpower **Starting XP**: 90 **Skills**: Discipline 1 or Vigilance 1 **Way of the Lion**: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn. ##### Matsu Family
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**Wound Threshold**: 12 + Brawn **Strain Threshold**: 8 + Willpower **Starting XP**: 90 **Skills**: Athletics 1 or Coercion 1 **Way of the Lion**: Once per session as an incidental, your character may spend a Story Point to recover a number of wounds equal to their Brawn. ### Phoenix Clan Archetypes ##### Asako Family
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**Wound Threshold**: 9 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Knowledge (Education) 1 or Negotiation 1 **Way of the Phoenix**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes
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from the check equal to their Intellect.
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\pagebreakNum ##### Isawa Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Knowledge (Lore) 1 or Perception 1 **Way of the Phoenix**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes
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from the check equal to their Intellect. ##### Shiba Family
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**Wound Threshold**: **Strain Threshold**: **Starting XP**: **Skills**: **Way of the Phoenix**: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill check they make during that turn, your character removes
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from the check equal to their Intellect. ### Scorpion Clan Archetypes ##### Bayushi Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Charm 1 or Deception 1 **Way of the Scorpion**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Cunning. \columnbreak ##### Shosuro Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Skullduggery 1 or Stealth 1 **Way of the Scorpion**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Cunning. ##### Soshi Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Knowledge (Forbidden) 1 or Coercion 1 **Way of the Scorpion**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Cunning. ##### Yogo Family
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**Wound Threshold**: 11 + Brawn **Strain Threshold**: 9 + Willpower **Starting XP**: 90 **Skills**: Streetwise 1 or Vigilance 1 **Way of the Scorpion**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Cunning.
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\pagebreakNum ### Unicorn Clan Archetypes ##### Ide Family
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**Wound Threshold**: 8 + Brawn **Strain Threshold**: 12 + Willpower **Starting XP**: 90 **Skills**: Charm 1 or Negotiation 1 **Way of the Unicorn**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Agility. ##### Iuchi Family
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**Wound Threshold**: 9 + Brawn **Strain Threshold**: 11 + Willpower **Starting XP**: 90 **Skills**: Perception 1 or Survival 1 **Way of the Unicorn**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Agility. ##### Moto Family
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**Wound Threshold**: 12 + Brawn **Strain Threshold**: 8 + Willpower **Starting XP**: 90 **Skills**: Athletics 1 or Riding 1 **Way of the Unicorn**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Agility. \columnbreak ##### Shinjo Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Coordination 1 or Riding 1 **Way of the Unicorn**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Agility. ##### Utaku Family
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**Wound Threshold**: 10 + Brawn **Strain Threshold**: 10 + Willpower **Starting XP**: 90 **Skills**: Cool 1 or Riding 1 **Way of the Unicorn**: Once per session as an out-of-turn incidental, your character may spend a Story Point to add a number of
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to another character’s skill check equal to your character’s Agility.
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\pagebreakNum