Element Bears

by Ishio

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Elemental Bears

By Ishio



Lava Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Fire
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The lava bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Lava Bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) fire damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) fire damage.

Charge. When the bear moves at least 10 ft., it may make a charge attack to all creatures within a line, up to it's total movement speed. Each creature must make a DC 14 Dexterity saving throw, taking 15 (2d10 + 4) bludgeoning damage and 9 (2d8) fire damage, and are knocked prone. Each creature that succeeds takes half damage and not knocked prone. The line traveled leaves behind a trail of fire that lasts for 1d4 rounds. Any creatures entering or start their turns there takes 7 (2d6) fire damage.



Sulfuric Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Acid
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The sulfuric bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The sulfuric bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) acid damage.

Acid Spray (Recharge 5-6). The sulfuric bear showers a radius of 20ft. from it's body in acid. Each creature must make a DC 14 Dexterity saving throw, taking 33 (8d8) acid damage on a failed save, half as much damage on a successful one.



Necrotic Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Necrotic
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The necrotic bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The necrotic bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) necrotic damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) necrotic damage.

Necrotic Touch (Recharge 5-6). The necrotic bears attacks glow with a black and dark energy. When the necrotic bear makes an attack, can cause it's attacks to become purely necrotic. Each creature attacked by the necrotic bear must succeed a DC 14 Constitution saving throw or lose 2 (1d4-2) Strength (minimum 1). Each attack also heals the necrotic bear for 5 (1d8) damage.



Arctic Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Cold
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The arctic bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The arctic bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) cold damage.

Arctic Blast (Recharge 5-6). The arctic bear exhales an icy blast in a 30-foot-cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 33 (8d8) cold damage on a failed save, or half as much damage on a successful one.



Thunder Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Thunder
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The thunder bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The thunder bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) thunder damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) thunder damage.

Necrotic Touch (Recharge 5-6). The thunder bears attacks glow with a black and dark energy. When the thunder bear makes an attack, can cause it's attacks to become purely thunder. Each creature attacked by the thunder bear must succeed a DC 14 Constitution saving throw or thunder 2 (1d4-2) Strength (minimum 1). Each attack also heals the thunder bear for 5 (1d8) damage.



Lightning Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Cold
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The arctic bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The arctic bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) cold damage.

Acid Spray (Recharge 5-6). The arctic bear showers a radius of 20ft. from it's body in acid. Each creature must make a DC 14 Dexterity saving throw, taking 33 (8d8) acid damage on a failed save, half as much damage on a successful one.



Poisonous Bear

Large beast, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +7
  • Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities Necrotic
  • Senses Darkvision 60 ft., Passive Perception 17
  • Languages --
  • Challenge

Keen Smell. The poisonous bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The poisonous bear makes three attacks: two with its claws and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 +4) piercing damage and 9 (2d8) necrotic damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (2d10 + 4) piercing damage and 9 (2d8) necrotic damage.

Necrotic Touch (Recharge 5-6). The poisonous bears attacks glow with a black and dark energy. When the necrotic bear makes an attack, can cause it's attacks to become purely necrotic. Each creature attacked by the necrotic bear must succeed a DC 14 Constitution saving throw or lose 2 (1d4-2) Strength (minimum 1). Each attack also heals the necrotic bear for 5 (1d8) damage.