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# Fighter Martial Archetype:
Dynasty Warrior
To an archetypical Dynasty Warrior, there is always something worth fighting for, be it the family, king, lover, or the fray of the war itself. Whatever they are fighting for, a Dynasty Warrior never surrenders when outnumbered — in fact, outmatching the outnumbered foes is their specialty. Dynasty Warriors are often found in society and culture of Oriental inclination, where the value of community is often weighted more than personal gains. In *Forgotten Realms* setting, the region of Kara-Tur is most likely to hold generals and heroes of Dynasty warriors. #### A Warrior Worth A Score Starting at 3rd level when you choose this archetype, you learn how effectively fight against a large number of enemies. When you take the Attack action on your turn and reduce a hostile creature to 0 hit points with a melee weapon attack, you can immediately make one melee weapon attack against another creature within your weapon's reach as a part of the same action. You can use this feature a number of times equal to your Strength or Dexterity modifier (your choice, minimum of once) per each of your turn. #### The Art of War By 7th level, your training and learning of war has developed into a form of art. You gain proficiency in one artisan's tool of your choice and one of the following skills: Arcana, History, Medicine, Persuasion, Religion. #### A Warrior Worth A Hundred When you reach 10th level, you can stand against the attacks from hordes of enemies. When you are hit by an attack, choose one of the following damage types: bludgeoning, piercing, slashing. The next time you take damage of the chosen damage type from another creature before the start of your next turn, you have resistance against the damage. #### Cleaving Attack Starting at 15th level, once on each of your turn when you hit a creature with a melee weapon attack, you can use a bonus action to make a gigantic cleave against adjacent enemies. Each creature within 5 feet of you and the attacked creature must make a Strength saving throw. The DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save, a creature takes damage equal to your fighter level and is pushed 5 feet away from you. On a successful save, the creature takes half as much damage and is not pushed away. The damage type of the feature equals the damage type of the melee weapon you are wielding. \columnbreak #### A Warrior Worth A Million At 18th level, you can stand against tides of enemies with less effort. At the start of your turn, when there are at least three hostile creatures within 30 feet of you, and the number of friendly creatures within the area (including yourself) is less than that by at least two, you gain a +1 bonus to Armor class, ability checks, attack rolls, damage rolls, and saving throws until the start of your next turn. If there are no friendly creatures within the area, the bonus increases to +3. ## Credits All contents are created by [Weirdo Whoever](https://weirdoworkshop.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](https://www.dandwiki.com), [NaturalCrit Homebrewery tool](https://homebrewery.naturalcrit.com), and [GM Binder](https://www.gmbinder.com) for providing the templates for my imaginations. The namesake is shamelessly taken from a videogame franchise of the same name, which I have never played myself. (I am not called Weeaboo Whoever for nothing.) Very special thanks and apologies to [ch33ri000z](https://www.reddit.com/user/ch33ri000z) and [Blackguard Slayer](https://www.reddit.com/r/UnearthedArcana/comments/8ozapd/subclass_roguish_archetype_blackguard_slayer/) for inspiration. Another regards for inspiration goes for Xin Zhao from *League of Legends*. Thanks to [suicidesingle](https://www.reddit.com/user/suicidesingle) for great feedbacks.