Sorcerous Origin: Phoenix Sorcery
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not.
Origin Spells
You gain the origin spells at the sorcerer levels listed. Origin spells do not count against your Sorcerer Spells Known. If you have an origin spell that is not on the Sorcerer spell list, the spell is nonetheless a Sorcerer spell for you.
| Sorcerer level | Spell |
|---|---|
| 1st | Burning Hands |
| 3rd | Scorching Ray |
| 5th | fireball |
| 7th | Fire Shield |
| 9th | Immolation |
| 11th | Investiture of Flame |
Flame Affinity
At 1st level, you know the produce flame and control flames cantrips. They doesn’t count against your number of cantrips known.
Phoenix Spark
At 1st level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within you.
As a bonus action, you can magically wreathe yourself in swirling fire and your eyes glow like hot coals. Until the start of your next turn, you gain the following benefits:
- You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
- Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
- Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
- You gain resistance to fire damage.
Starting at 2nd level, you can extend the duration to 1 minute.
Phoenix Rising
Starting at 6th level, your burning energy manifests even more powerfully. You can expend sorcery points to improve your Mantle of Flame.
While entering or being under your Mantle of Flame you can expend 2 additional sorcery points to gain the following benefits:
- Any creature takes fire damage equal to double your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
- Any creature ending it turn within 5 feet of you takes fire damage equal to your Charisma modifier.
- you magically ignite a flammable objects within 5 feet of you. An object, such as a piece of tinder, or the hem of drapes.
Additionally, if you use Phoenix Spark while under the effects of Mantle of the Phoenix, It instead deals fire damage equal to your sorcerer level + double your Charisma modifier to every creature within 20 feet of you. After that, your Mantle of Flames ends immediately.
Nourishing Fire
Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.
Additionally when you cast Mantle of Flame, you can spend 3 additional sorcery points to gain immunity to fire damage.
Form of the Phoenix
At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:
- You have a flying speed of 60 feet and you can hover.
- If you use your Phoenix Spark, the feature deals an extra 20 fire damage to affected creatures.