Overgrown Origin
Your power came to you from nature itself. Whether born near a particularly strong portal to the Feywild, or in a densely magical wood, the Green saw in you a worthiness to wield its strength.
Overgrown Origin Features
| Sorcerer Level | Feature |
|---|---|
| 1st | Nature Magic, Vinal Tap |
| 6th | Fibrous Armor |
| 14th | Nutrient Absorption |
| 18th | Overgrow |
Nature Magic
Your link to nature allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Vinal Tap
Starting at 1st level, your abilities manifest themselves in a 10 foot long, vine-like growth from your back. As an action, you may retract or extend it. You have absolute control over this new appendage, even if it is a little primitive in its capabilities. You may use to make a melee weapon attack, which deals 1d6 damage on a hit. It may also be used to grapple a foe. While used to grapple, it cannot be used to attack. You grow an extra vine at 5th, 11th and 17th levels. As part of the Attack Action you may make an attack with each of your vines.
Additionally, while at least one vine is extended and not grappling an enemy, you have advantage on ability checks and saving throws to avoid being knocked prone.
Fibrous Armor
At 6th level, nature continues to manifest itself in you. You may cast Barkskin on yourself at will, without expending a spell slot or material components.
Additionally, by expending a Sorcery Point, you can cast spells with a range of touch through your vines.
Nutrient Absorption
At 14th level you may spend 6 Sorcery Points to extend roots into soft earth you're standing on. Doing so reduces your movement speed to 0 for ten minutes, at the end of which you roll a number of d12s equal to your CHA modifier. You regain the total as hit points. You may divide these hit points between yourself and any creature your vines grappled for the duration of this ability.
Overgrow
At 18th level your affinity for nature has become to powerful you may cast the enlarge/reduce spell with this trait, using only the spells enlarge option, at will, without expending a spell slot or material components. Instead of growing yourself, the extra mass of the spell is made up of vegetation such as branches, roots, brambles, vines, etc.