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# Warlock Invocations ### Asima's Visions You can cast the *Augury* spell without using a spell slot or material components. Once you've used this ability, you must complete a long rest before you can use it again. ### Bechard's Betrayal Whenever you are required to make a saving throw against being Charmed, you may roll twice and choose whichever result you wish. You can choose if the creature who caused the effect knows whether you are or are not charmed. ### Cabiri's Borrowed Sight **Prerequisite:** 7th Level You can cast the *Arcane Eye* spell without using a spell slot or material components. Once you've used this ability, you must complete a long rest before you can use it again. ### Dagon's Touch You gain a swim speed equal to your walking speed and can breathe underwater. ### The Passing of Malgoth **Prerequisite:** 5th Level You can cast the *Etherealness* spell on yourself without using a spell slot or material components. However, this iteration only lasts a number of turns equal to half your Warlock level. ### Obox-ob's Court You can cast the *Conjure Animals* without using a spell slot or material components, however you may only use it to summon Giant Rats. They appear even if they're not relevant to that region. Once you've used this ability, you must complete a short rest before you can use it again. ### Cloak of the Pale Night **Prerequisites:** 5th Level As an action, you can make yourself invisible to Undead creatures. This effect lasts for 1 minute. Anything carried by you becomes invisible as long as it is on your person. The spell ends if you attacks or casts a spell. ### Tongue of Pazuzu You are immune to the effects of *Zone of Truth* and Insight rolls made against your Deception rolls have disadvantage. \columnbreak ### Beckoning of the Queen **Prerequisites:** 12th Level You can touch a corpse that is not protected by *Gentle Repose* to summon a demon. Select a demon of CR 5 or lower, which bursts forth from the corpse, crawling up from the abyss. The creature listens to your verbal command, without using an action. If no commands are given, it attacks the foe closest to itself. At the end of each of its turns, it makes a Charisma saving throw against a DC of 8 + your proficiency bonus + your Charisma bonus. It has disadvantage if you know the demons true name. On a success, it becomes uncontrolled. The demon remains until you spend an action to send it back to the Abyss. If the demon is uncontrolled, it cannot be sent back in this fashion. If the demon is reduced to 0 hit points, it is sent back to the Abyss automatically. Once you've used this ability, you cannot use it again until you complete a long rest. ### Ubothar's Preparation **Prerequisites:** 7th Level You can cast a spell and store it in an item to be triggered later by a keyword of your choosing. When the spell is cast, your spell slot is expended and does not return until the prepared spell is triggered. Once the trigger command is spoken, the spell is cast immediately. If it has a range, then it is centered upon the item that had stored the spell. If it is touch, it can be cast upon the any valid target touching the item that stored the spell. If it's on self, it only affects you and only if you are holding the item that had stored the spell. ### Ugudenk's Tunneling You can teleport through solid materials no thicker than half your walking speed, provided there's a space large enough for you at your destination. Once you've used this ability, you must complete a short or long rest to use it again. ### Vroth-Khun's Teachings **Prerequisites:** 7th Level As an action, you can cast *Enhance Ability* on yourself without using a spell slot or components. Once you've used this ability, you cannot use it again until you complete a short rest.