Odo Odd's Oddities

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Odo Odd's Oddities

Owner: Odovacar Bunce AKA "Odo Odd"

O ###ddities of all kinds sit on small pedestals throughout this smoke filled room. As a patron approaches one of the curio's Odo chimes in casually describing its function.

Special Adventurer's Selection

Asking to see some of Odo's special selection brings an inquisitve look across his face. He humbly requests anyone who wants to buy something from his special selection that they inhale a bit of Moradayn Vapor, a powerful dream inducing vapor, just to make sure they're "cool".

Oddities

Mask of Night - 150g

A White Porcelain mask with no eye slits


Blindsight up to 20ft

Requires Attunement

Pyro's Panpipes - 50g

Panpipes with a neat flame pattern


Casts friend's cantrip

Beard Belt - 25g

Rough belt with braided fur


Wearer instantly grows a beard

Requires Attunement

Boots of Levitation - 125g

Plain looking brown boots floating in mid air


As a bonus action Wearer can levitate 1 ft in the air, but cannot move while levitating.

Requires Attunement

Dread Helm - 25g

Intimidating Horned Steel Helmet


Makes wearer's eyes glow red.

Pipe of Smoke Monsters - 75g

Ornate looking pipe


User can blow smoke in the shape of any monster in an empty 1ft cube space in front of them.

Pole of Collapsing - 75g

Short 2 foot wooden stick with a bit of rope fastened on it


On command word can extend up to 10ft long (if there is enough space).

Requires Attunement

Shield of Expression - 25g

A bright round shield with a big smily face on it


Bonus action to change the expression on the shield.

Requires Attunement

Silent Horn - 150g

Plain looking horn that seems abruptly cut off at the top


Within 60ft range can make one creature of your choice hear the horns blaring sound, no one else can hear it. 2 charges, replenishes every 24 hours.

Requires Attunement

Smoldering Armor - 50g

Plain looking leather armor


Once worn the armor produces wisps of harmless odorless smoke, endlessly rising up from the armor.

Heward's Handy Spice Pouch - 20g

A small brown pouch that appears empty


Speak the name of any nonmagical food seasoning and remove a pinch of the desired seasoning from the pouch. 10 Charges, renews every 24 hours.

Talking Doll - 100g

Looks like a plain toy doll for girls


During a short rest you can teach this doll up to 6 phrases, none of which is more than six words long, and a set of conditions under which the doll speaks each phrase. Example: When someone picks up the doll, it might say, "I want a piece of candy."

Requires Attunement

Special Selection

Silken Wile (Rapier) - 1000g

Elegant Rapier

  • +1 Magical Weapon
  • Add Charisma Modifier to Vicious Mockery
  • Once per long rest can change any Persuasion or Deception roll to a natural 10
  • Cursed: While attuned, cannot refuse a challenge to a duel or dance.

Requires Attunement

Boartusk Scimitars - 150g

Two scimitars carved from the tusks of a Dire Boar


When both scimitars are being wielded the user gains the benefits from the [Dual Wield] feat.

Bloodbound Shield - 500g

Bone Shield Grip stained with blood


When this bone grip is pressed into a pool of blood, a dark red shield of frozen blood forms providing +1 AC.

When the creature wielding this shield is hit by an attack, the creature can use its reaction to direct some or all of the damage done to the shield, which has an HP of 2d12 minimum with an additional d12 for every point of CR over 2. When the shield's HP runs out it breaks, providing no benefits.

Shield can only form once per day. Certain unique blood may impart unique effects.

Requires Attunement

Ring of Shielding - 400g

Stone ring with an elegant shield signet on it


Up to 4 charges of the Shield spell based on attunement Arcana Checks. Charges replenish every 24 hours.

Requires Attunement

Moehammer's Rage - 300g

Warhammer with razor sharp metal spikes in the front


Each successful attack on a creature increases To Hit and Damage by +1 up till maximum +3. Resets to 0 after creature is dead or new target is chosen.

Requires Attunement

Udon's Gambeson - 300g

Form fitting heavy cloth with a complicated weave. Designed for Maximum versatility


Light Armor. AC 11+Dex.

+3 Initiative, +10 movement while dashing, One extra Bonus or Reaction action per turn.

Spiked Boar Armor - 300g

Made from magically augmented boars, adorned with many sharp spines the boars used to deter predators.


Medium Armor. AC 13+Dex [Max 2].

Ranged Attack. As an action, wearer can slam their hands together, sending spines from the armor forward in a cone with a range of 15ft for 2d4+STR damage. Enemies that succeed on a DEX saving throw take half damage. Spikes magically regrow after 60 seconds.

Requires Attunement

Trick Deck - 550g

Rigid, durable deck of cards, back cover is a Top hat in Black and Red colors.


Standard deck of 52 cards that has been enchanted for rigidity and durability. When a command word is spoken a number of these cards within 10 ft of the user fly into the air, spinning quickly in place. An attuned creature can control a number of cards equal to their INT score.

With a mental or physical gesture, the cards can be moved up to 15ft from the owner. As part of an attack action, the creature controlling these cards can make an attack with any amount of the cards they control, all focusing on one target or spread between multiple targets, as long as they are within 15ft range. Each creature attacked make a DC 14 DEX saving throw and takes half damage on a success. Each card deals 1d2 damage and returns to the space from which they were sent.

If the controlling creature moves more than 15ft in their turn, the floating cards cannot be used that turn as they try to keep up. Additionally if the controlling creature attacks with the cards and moves more than 15ft from the attacking location, these cards will fall in place after the attack.

Requires Attunement

 

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