My Documents
Support GM Binder!
# Odo Odd's Oddities ### Owner: Odovacar Bunce AKA "Odo Odd" # ## # ## # O ###ddities of all kinds sit on small pedestals throughout this smoke filled room. As a patron approaches one of the curio's Odo chimes in casually describing its function. ### # ## Special Adventurer's Selection Asking to see some of Odo's special selection brings an inquisitve look across his face. He humbly requests anyone who wants to buy something from his special selection that they inhale a bit of Moradayn Vapor, a powerful dream inducing vapor, just to make sure they're "cool". ###
\pagebreak # ## Oddities
### Mask of Night - 150g *A White Porcelain mask with no eye slits* ___ **Blindsight up to 20ft** *Requires Attunement*
### Pyro's Panpipes - 50g *Panpipes with a neat flame pattern* ___ **Casts friend's cantrip**
### Beard Belt - 25g *Rough belt with braided fur* ___ **Wearer instantly grows a beard** *Requires Attunement*
### Boots of Levitation - 125g *Plain looking brown boots floating in mid air* ___ **As a bonus action Wearer can levitate 1 ft in the air, but cannot move while levitating.** *Requires Attunement*
### Dread Helm - 25g *Intimidating Horned Steel Helmet* ___ **Makes wearer's eyes glow red.**
### Pipe of Smoke Monsters - 75g *Ornate looking pipe* ___ **User can blow smoke in the shape of any monster in an empty 1ft cube space in front of them.**
### Pole of Collapsing - 75g *Short 2 foot wooden stick with a bit of rope fastened on it* ___ **On command word can extend up to 10ft long (if there is enough space).** *Requires Attunement*
### Shield of Expression - 25g *A bright round shield with a big smily face on it* ___ **Bonus action to change the expression on the shield.** *Requires Attunement* \columnbreak
### Silent Horn - 150g *Plain looking horn that seems abruptly cut off at the top* ___ **Within 60ft range can make one creature of your choice hear the horns blaring sound, no one else can hear it. 2 charges, replenishes every 24 hours.** *Requires Attunement*
### Smoldering Armor - 50g *Plain looking leather armor* ___ **Once worn the armor produces wisps of harmless odorless smoke, endlessly rising up from the armor.**
### Heward's Handy Spice Pouch - 20g *A small brown pouch that appears empty* ___ **Speak the name of any nonmagical food seasoning and remove a pinch of the desired seasoning from the pouch. 10 Charges, renews every 24 hours.**
### Talking Doll - 100g *Looks like a plain toy doll for girls* ___ **During a short rest you can teach this doll up to 6 phrases, none of which is more than six words long, and a set of conditions under which the doll speaks each phrase. Example: When someone picks up the doll, it might say, "I want a piece of candy."** *Requires Attunement*
\pagebreak ## Special Selection
### Silken Wile (Rapier) - 1000g *Elegant Rapier* * **+1 Magical Weapon** * Add Charisma Modifier to Vicious Mockery * Once per long rest can change any Persuasion or Deception roll to a natural 10 * **Cursed**: While attuned, cannot refuse a challenge to a duel or dance. *Requires Attunement*
### Boartusk Scimitars - 150g *Two scimitars carved from the tusks of a Dire Boar* ___ **When both scimitars are being wielded the user gains the benefits from the [Dual Wield] feat.**
### Bloodbound Shield - 500g *Bone Shield Grip stained with blood* ___ **When this bone grip is pressed into a pool of blood, a dark red shield of frozen blood forms providing +1 AC.** ## **When the creature wielding this shield is hit by an attack, the creature can use its reaction to direct some or all of the damage done to the shield, which has an HP of 2d12 minimum with an additional d12 for every point of CR over 2. When the shield's HP runs out it breaks, providing no benefits.** ## **Shield can only form once per day. Certain unique blood may impart unique effects.** *Requires Attunement*
### Ring of Shielding - 400g *Stone ring with an elegant shield signet on it* ___ **Up to 4 charges of the Shield spell based on attunement Arcana Checks. Charges replenish every 24 hours.** *Requires Attunement*
### Moehammer's Rage - 300g *Warhammer with razor sharp metal spikes in the front* ___ **Each successful attack on a creature increases To Hit and Damage by +1 up till maximum +3. Resets to 0 after creature is dead or new target is chosen.** *Requires Attunement*
\columnbreak ### Udon's Gambeson - 300g *Form fitting heavy cloth with a complicated weave. Designed for Maximum versatility* ___ **Light Armor. AC 11+Dex.** ## **+3 Initiative, +10 movement while dashing, One extra Bonus or Reaction action per turn.**
### Spiked Boar Armor - 300g *Made from magically augmented boars, adorned with many sharp spines the boars used to deter predators.* ___ **Medium Armor. AC 13+Dex [Max 2].** ## **Ranged Attack. As an action, wearer can slam their hands together, sending spines from the armor forward in a cone with a range of 15ft for 2d4+STR damage. Enemies that succeed on a DEX saving throw take half damage. Spikes magically regrow after 60 seconds.** *Requires Attunement*
### Trick Deck - 550g *Rigid, durable deck of cards, back cover is a Top hat in Black and Red colors.* ___ **Standard deck of 52 cards that has been enchanted for rigidity and durability. When a command word is spoken a number of these cards within 10 ft of the user fly into the air, spinning quickly in place. An attuned creature can control a number of cards equal to their INT score.** ## **With a mental or physical gesture, the cards can be moved up to 15ft from the owner. As part of an attack action, the creature controlling these cards can make an attack with any amount of the cards they control, all focusing on one target or spread between multiple targets, as long as they are within 15ft range. Each creature attacked make a DC 14 DEX saving throw and takes half damage on a success. Each card deals 1d2 damage and returns to the space from which they were sent.** ## **If the controlling creature moves more than 15ft in their turn, the floating cards cannot be used that turn as they try to keep up. Additionally if the controlling creature attacks with the cards and moves more than 15ft from the attacking location, these cards will fall in place after the attack.** *Requires Attunement*