Kalameet do brod Midikir
10 HP (5)
- Close-Quarters Combat. Once on your turn when you hit with a melee attack, you can choose to either do an additional d8 damage, or force the target to make a DC 15 Strength saving throw. On a failure, the target is either knocked prone or pushed back 10 feet (your choice).
- Grappler. You have advantage on checks made to initiate or escape a Grapple.
Lieutenant Mreksh Jharthraxyn
12 HP (5)
- Fire Breath. Once per Short Rest, as a bonus action, Mrrkesh uses his Fire Breath. All creatures in a 15ft cone must succeed on a DC 13 Dex save or take 3d6 Fire damage, or half as much on a successful save.
- Man-at-Arms. Mrrkesh's Redirect does not use your reaction.
Hal Raynor
6 HP (2)
- Stealthy: Hal does not cause Disadvantage on Dexterity (Stealth) checks.
- Helping Hand: Up to twice on your turn when you hit with a melee attack, that attack does an additional d4 damage. You cannot use this the same turn as Hail of Arrows
- Hail of Arrows: Once on your turn when you hit with a ranged attack, that attack does an additional d4 damage.
Lieutenant Desilav Autraya
HP: 8 (4)
- Archer's Aim: You may use a Bonus Action to grant an additional d10 to your next ranged attack roll. You can do this 3 times per Long Rest.
- Hail or Arrows: Once on your turn when you hit with a ranged attack, that attack does an additional d6 piercing damage.
- Demonophobia: If Desilav is aware of a nearby Demon, you cannot use Archer's Aim, and Hail of Arrows becomes a d4.
Thomas Day | Companions
Corporal Theodric Richart
HP: 7 (3)
- Inspiring Presence: theodric has three Inspiration Dice, which are d6s. As a bonus action, you can grant a creature within 60ft a die, which functions as a Bardic Inspiration die. Theodric regains 1 die during a Short Rest, or all during a Long Rest.
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does 1d6 additional damage.
Lieutenant Kristryd Gorunn
HP: 10 (4)
- Dwarven Resilience: You have resistance to Poison damage.
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does an additional 1d8 damage.
- Battle Rage: Once per Long rest, Kristryd helps you access your inner rage as a bonus action. For the next minute, your Strength-based melee attacks deal an additional 2 damage.
Corporal Lykos Endymion
HP: 6 (2)
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does an additional 1d6 damage.
- Field Medic: Three times per Long Rest, you can use an action to have Lykos cast Cure Wounds, or use a bonus action to cast Healing Word at 1st level with a +3 modifier.
Corporal Hans Muller
HP: 6 (2)
- Archer's Aim: You may use a Bonus Action to grant an additional d8 to your next ranged attack roll. You can do this 3 times per Long Rest.
- Hail or Arrows: Once on your turn when you hit with a ranged attack, that attack does an additional d4 piercing damage.
- Cowardly: On any turn after Hans is dealt damage, you cannot use Archer's Aim, and Hail of Arrows only does 1 damage.
Thomas Day | Companions
Sergeant Gaius Hallorn
HP: 9 (3)
- Brave: You have advantage on saves to avoid becoming Frightened.
- Bulwark: You can choose to gain advantage on Dexterity saves.
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does an additional d6 damage.
- Self-Sacrifice: If you use Bulwark, Gaius loses 1 HP.
Sergeant Yebe Nuckelstamp
HP: 7 (2)
- Spellcasting: You can use your action to have Yebe cast one of the following spells, with a spell save DC of 15 and spell attack modifier of +7. Yebe is a 5th-level Wizard.
- Cantrips: Fire Bolt, Mending, Ray of Frost
- 1st Level (4 slots): Burning Hands, Fog Cloud, Magic Missile, Thunderwave
- 2nd Level (3 slots): Blur, Enlarge/Reduce, Melf's Acid Arrow
- 3rd Level (2 slots): Counterspell, Fly
Corporal Habor Sallim
HP: 6(2)
- Hellish Resistance: You have resistance to Fire damage
- Infernal Rebuke: Twice per Long Rest, when you redirect damage to Habor, he can cast Hellish Rebuke as 2nd-level spell with a DC of 14.
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does an additional d6 damage.
- Greed: Habor demands at least 10% of gold earned.
Sergeant Tomph Illustan
HP: 10 (3)
- Helping Hand: Once on your turn when you hit with a melee attack, that attack does an additional d8 damage.
- Battle Rage: Once per Long rest, Tomph helps you access your inner rage as a bonus action. For the next minute, your Strength-based melee attacks deal an additional 3 damage.
Thomas Day | Companions
Corporal Kiran Howerstone
6 HP (2)
- Stealthy: Hal does not cause Disadvantage on Dexterity (Stealth) checks.
- Helping Hand: Up to twice on your turn when you hit with a melee attack, that attack does an additional d4 damage. You cannot use this the same turn as Hail of Arrows
- Hail of Arrows: Once on your turn when you hit with a ranged attack, that attack does an additional d4 damage.
Thomas Day | Companions