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### Kalameet do brod Midikir ##### 10 HP (5)
___ * **Close-Quarters Combat.** Once on your turn when you hit with a melee attack, you can choose to either do an additional d8 damage, or force the target to make a DC 15 Strength saving throw. On a failure, the target is either knocked prone or pushed back 10 feet (your choice). * **Grappler.** You have advantage on checks made to initiate or escape a Grapple. ### Lieutenant Mreksh Jharthraxyn ##### 12 HP (5)
___ * **Fire Breath.** Once per Short Rest, as a bonus action, Mrrkesh uses his Fire Breath. All creatures in a 15ft cone must succeed on a DC 13 Dex save or take 3d6 Fire damage, or half as much on a successful save. * **Man-at-Arms.** Mrrkesh's Redirect does not use your reaction. \columnbreak ### Hal Raynor ##### 6 HP (2)
___ * **Stealthy:** Hal does not cause Disadvantage on Dexterity (Stealth) checks. * **Helping Hand:** Up to twice on your turn when you hit with a melee attack, that attack does an additional d4 damage. You cannot use this the same turn as Hail of Arrows * **Hail of Arrows:** Once on your turn when you hit with a ranged attack, that attack does an additional d4 damage. ### Lieutenant Desilav Autraya ##### HP: 8 (4)
___ * **Archer's Aim:** You may use a Bonus Action to grant an additional d10 to your next ranged attack roll. You can do this 3 times per Long Rest. * **Hail or Arrows:** Once on your turn when you hit with a ranged attack, that attack does an additional d6 piercing damage. * **Demonophobia:** If Desilav is aware of a nearby Demon, you cannot use Archer's Aim, and Hail of Arrows becomes a d4.
Thomas Day | Companions
\pagebreakNum ### Corporal Theodric Richart ##### HP: 7 (3)
___ * **Inspiring Presence:** theodric has three Inspiration Dice, which are d6s. As a bonus action, you can grant a creature within 60ft a die, which functions as a Bardic Inspiration die. Theodric regains 1 die during a Short Rest, or all during a Long Rest. * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does 1d6 additional damage. ### Lieutenant Kristryd Gorunn ##### HP: 10 (4)
___ * **Dwarven Resilience:** You have resistance to Poison damage. * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does an additional 1d8 damage. * **Battle Rage:** Once per Long rest, Kristryd helps you access your inner rage as a bonus action. For the next minute, your Strength-based melee attacks deal an additional 2 damage. \columnbreak ### Corporal Lykos Endymion ##### HP: 6 (2)
___ * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does an additional 1d6 damage. * **Field Medic:** Three times per Long Rest, you can use an action to have Lykos cast *Cure Wounds*, or use a bonus action to cast *Healing Word* at 1st level with a +3 modifier. ### Corporal Hans Muller ##### HP: 6 (2)
___ * **Archer's Aim:** You may use a Bonus Action to grant an additional d8 to your next ranged attack roll. You can do this 3 times per Long Rest. * **Hail or Arrows:** Once on your turn when you hit with a ranged attack, that attack does an additional d4 piercing damage. * **Cowardly:** On any turn after Hans is dealt damage, you cannot use Archer's Aim, and Hail of Arrows only does 1 damage.
Thomas Day | Companions
\pagebreakNum ### Sergeant Gaius Hallorn ##### HP: 9 (3)
___ * **Brave:** You have advantage on saves to avoid becoming Frightened. * **Bulwark:** You can choose to gain advantage on Dexterity saves. * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does an additional d6 damage. * **Self-Sacrifice:** If you use Bulwark, Gaius loses 1 HP. ### Sergeant Yebe Nuckelstamp ##### HP: 7 (2)
___ * **Spellcasting:** You can use your action to have Yebe cast one of the following spells, with a spell save DC of 15 and spell attack modifier of +7. Yebe is a 5th-level Wizard. * **Cantrips:** Fire Bolt, Mending, Ray of Frost * **1st Level (4 slots):** Burning Hands, Fog Cloud, Magic Missile, Thunderwave * **2nd Level (3 slots):** Blur, Enlarge/Reduce, Melf's Acid Arrow * **3rd Level (2 slots):** Counterspell, Fly \columnbreak ### Corporal Habor Sallim ##### HP: 6(2)
___ * **Hellish Resistance:** You have resistance to Fire damage * **Infernal Rebuke:** Twice per Long Rest, when you redirect damage to Habor, he can cast Hellish Rebuke as 2nd-level spell with a DC of 14. * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does an additional d6 damage. * **Greed:** Habor demands at least 10% of gold earned. ### Sergeant Tomph Illustan ##### HP: 10 (3)
___ * **Helping Hand:** Once on your turn when you hit with a melee attack, that attack does an additional d8 damage. * **Battle Rage:** Once per Long rest, Tomph helps you access your inner rage as a bonus action. For the next minute, your Strength-based melee attacks deal an additional 3 damage.
Thomas Day | Companions
\pagebreakNum ### Corporal Kiran Howerstone ##### 6 HP (2)
___ * **Stealthy:** Hal does not cause Disadvantage on Dexterity (Stealth) checks. * **Helping Hand:** Up to twice on your turn when you hit with a melee attack, that attack does an additional d4 damage. You cannot use this the same turn as Hail of Arrows * **Hail of Arrows:** Once on your turn when you hit with a ranged attack, that attack does an additional d4 damage.
Thomas Day | Companions
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