Rebalanced 5e Weapons

by Gix3612

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Rebalanced 5e Weapons

The purpose of this section is to fill in missing options for various die/damage type combinations and create consistency in damages. All of my change to the table below have been highlighted in bold and explained further down.

Weapons
Name Cost Damage Weight Properties
Simple Melee Weapons
Broadaxe 5 gp 1d6 slashing 3 lb. Versatile (1d8)
Club 1 sp 1d4 bludgeoning 2 lb. Finesse, light
Greatclub 2 sp 2d4 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Throwing axe 2 gp 1d4 slashing 1 lb. Light, thrown (range 20/60)
Javelin 5 gp 1d6 piercing 2 lb. Light, thrown (range 30/120)
Mace 5 gp 1d6 bludgeoning 4 lb. Light
Pickaxe 5 sp 2d4 piercing 5 lb. Two-handed
Punching dagger 2 gp 1d4 piercing 1 lb. Finesse, light
Scythe 2 gp 2d4 slashing 8 lb. Two-handed
Sickle 1 gp 1d4 slashing 2 lb. Finesse, light
Simple Ranged Weapons
Blowgun 1 gp 1d4 piercing 1 lb. Ammunition (range 30/120), loading
Chakram 5 sp 1d4 slashing ½ lb. Finesse, thrown (range 20/60)
Thrown rock 1d4 bludgeoning ½ lb. Finesse, thrown (range 20/60)
Martial Melee Weapons
Falcata 15 gp 2d4 slashing 2 lb.
Falchion 25 gp 1d8 slashing 4 lb. Finesse
Flail 10 gp 2d4 bludgeoning 2 lb.
Greatstar 35 gp 1d12 piercing 8 lb. Heavy, two-handed
Lucerne hammer 15 gp 1d10 bludgeoning 10 lb. Heavy, reach, two-handed
Morningstar 15 gp 2d4 piercing 4 lb.
Nunchaku 1 gp 1d6 bludgeoning 3 lb. Finesse, light
Trident 5 gp 1d8 piercing 4 lb. Thrown (range 20/60), versatile (1d10)
War pick 5 gp 2d4 piercing 2 lb.

  • Blowgun. Majorly changed this to make it into a piercing variant of the sling so that it's a viable option.
  • Broadaxe. New slashing variant to the spear and quarterstaff.
  • Chakram and Thrown rock. New slashing and bludgeoning variants to the dart, respectively. Provides proficiency when throwing a rock or similar improvised weapons.
  • Club and Sickle. Added finesse property to set them apart from the 1d4 light, thrown weapons and to align with the punching dagger.
  • Falcata. New slashing variant to the flail, morningstar, and war pick.
  • Falchion. New slashing variant to the rapier.
  • Flail, Morningstar, and War pick. Changed damage to set them apart from the 1d8 versatile weapons.
  • Greatstar. New fictitious piercing variant to the greataxe. Essentially just a two-handed morningstar.
  • Greatclub. Changed damage to set it apart from the 1d6 versatile weapons.
  • Handaxe. Removed thrown property to align with other 1d6 simple weapons.
  • Throwing axe. New slashing variant to the light hammer and dagger and a replacement for a thrown handaxe.
  • Javelin and Mace. Added light property to set them apart from the 1d6 versatile weapons and to align with the updated handaxe.
  • Lucerne hammer. New bludgeoning variant to the glaive, halberd, and pike.
  • Nunchaku. New bludgeoning variant to the scimitar and shortsword.

  • Pickaxe and Scythe. New piercing and slashing variants to the greatclub, respectively.
  • Punching dagger. New piercing variant to the club and sickle. Inferior to the standard dagger, but provides an option for improvised daggers that wouldn't throw well, such as broken bottles.
  • Trident. Changed damage to match the battleaxe, longsword, and warhammer and set it apart from the spear.