Phoenix Soul - Sorcerer Origin v1

by Rain-Junkie

Search GM Binder

Phoenix Soul

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix's power dwells within you.

Phoenix Origin Spells
Sorcerer Level Spell
1st phoenix flare
3rd pyrotechnics XGE
5th fireball
7th fire shield
9th flame strike
11th investure of flame XGE

The Phoenix Origin Spells are for use with u/SwordMeow's Tweaked Sorcerer, which can be found here. If you plan to play the PHB sorcerer, ignore the Phoenix Origin Spells.


Ignite

Starting when you choose this origin at 1st level, you gain the ability to start fires with a simple touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, the hem of drapes, or a piece of cloth.

Wildfire

Also at 1st level, you can start dangerous fires that are able to spread across the ground, burning everything they touch. You learn the create bonfire cantrip, which doesn't count against your number of sorcerer cantrips known.

At the start of each of your turns while maintaining concentration on create bonfire, the fire grows. Choose a space within 5 feet of the flames created by the spell. That space also fills with flames, as if by the create bonfire spell.

When the spell ends, any spaces set on fire by the spell are extinguished.

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the eternal phoenix. You're instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

Once you use this feature, you can't use it again until you finish a long rest.


Roaring Flames

Also at 6th level, you can cause your flames to spread faster. When you would choose a space to determine how create bonfire spreads at the start of your turn, you can instead spend 1 sorcery point to have the fire spread to every space within 5 feet of the chosen space.

Additionally, when a creature succeeds on a saving throw against create bonfire, the creature takes half the cantrip's damage, rather than no damage.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot's level + your Charisma modifier.

From the Ashes

Starting at 18th level, your fiery magic allows you to embrace the true destructive nature of the phoenix. When you reduce a creature to 0 hit points with a sorcerer spell that deals fire damage, you can spend 3 sorcery points to have its body turn to ash, leaving behind any equipment it was wearing or carrying. From its space erupts a fire elemental myrmidon (found on page 203 of Mordenkainen's Tome of Foes), which immediately moves up to its speed towards a creature of your choice and uses it's Fiery Strikes against them, after which it vanishes into smoke.

 

Spells

The following spell is an additional spell for the Phoenix Soul Sorcerer, and is a part of their Origin Spells list.

Phoenix Flare

1st-level conjuration


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 10 minutes

You summon two tiny phoenix shaped flames, both of which orbit you in your space. For the duration of the spell, a phoenixes can be ordered to fly towards a hostile creature that would attempt to attack you, exploding in their face. Whenever a creature within 30 feet of you would make an attack roll against you, you can use your reaction to impose disadvantage on the attack roll and have the creature take 1d4 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of phoenixes created increases by two for each slot level above 1st.


Credits