Living Sprawl Downtime Moves

by Andante

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SG2048: Moves

Overview

At the end of every job (successful or not), each participating character gets one downtime move. This represents rest and recovery, or additional follow-up work done after the job. Some of these moves are necessary to recover from mishaps from the run, while others allow you to direct future jobs to antagonize particular corporations, or back favored causes.

Declare your choice by selecting from the list below no later than 3 days after the session.

General Downtime Moves

The following downtime moves are available to all characters.

Find Dirt

Choose a corporation or faction. Antagonize them in the fringe communities, and look for dirt on them.

This increases the likelihood a future job will target this corporation or faction.

Look for Work

Choose a corporation or faction. Scour the shadows for work from them.

This increases the likelihood a future job will come from this corporation or faction.

Investigate

Follow-up on a lead from the job, or research further in the shadows. Ask a question from the Assess or Research moves, and tell the GM how you are looking to find out. Having an appropriate Contact may help here. The GM will either tell you what you learn, or tell you how you may find out more. Then, they may increase one of your clocks.

If you have a related Story and Noise Clock, this advances both by 1. This may also increase the likelihood of a future job targeting a related organization.

Recovery

If you received any First Aid during the mission (even if unsuccessful), your Harm Clock is considered 1 higher for this move.

If your Harm Clock is at 2300 or higher, you must be hospitalized for your injuries and take the Recovery downtime action. If you have an appropriate Contact, this incurs no additional cost. If you get a referral from a fellow runner, this costs +1 Cred. Otherwise, Temasek's public health service has you covered... but advance your Temasek clock by 1.

If your Harm Clock is at 2100 or higher, you must pay for medical treatment. This costs 1 Cred per segment of harm at 2100 or above, and completely clears your Harm Clock. If you cannot afford the full payment, heal one segment per Cred spent.

When you take this action, the costs for repairing your vehicles and cyberdeck is reduced by 1 (each), to a minimum of 0.

This is summarized by the table below.

Harm Cost Extra
1500 0
1800 0
2100 1
2200 2
2300 3 Hospitalized
2400 4 Hospitalized
!@#$ 5 Hospitalized

Make It Right

If you have outstanding Debts, remove 1 Debt. Additionally, you may repay additional Debt by spending 1 Cred per Debt, or 2 Intel or Gear per Debt.

Long Term Project

You may want to affect the world of SG2048 in other ways. Tell the GM what you want to do, and how you want to do it. They will tell you what you need to complete the task, and start a Clock. Taking this move will advance the Clock a number of segments equal to your Staked Cred in the mission. Once the Clock is completed, and other needs are satisfied, the project is finished.

Special Moves

The following downtime moves require you possess certain information before you can select them.

Release Rumors or Paydata

If you have acquired especially sensitive information about ongoing activities in a corporation or faction, you may release them openly on the matrix. This makes the information available to all parties, including rival corporations, other runners, and particularly savvy public citizens. This can be very damaging to the target organization.

This may greatly increase the likelihood of a future job targeting the organization, or thwart their ongoing project outright. When the Reporter completes their Story Clock, they may take this move for free. Note that releasing Paydata either means no one got paid for it. Or someone just broke their exclusivity clause (GM advances a clock).

Oppose Project

If you are aware of a particular project being undertaken by an organization, you may choose to Find Dirt on this project specifically.

This greatly increases the likelihood a future job will target this project.

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Modified Sprawl Moves

The following moves from The Sprawl are now considered Downtime Moves.

Lie Low

Lie Low can be taken by each player. It costs 5 Cred or half your Cred (rounded down). Remove 1 tick from each non-governmental Corporate Clocks, and then remove 1 tick from your highest Clock (GM's choice if tied).

Intall Cyberware

As described in book. Have contingencies in place. You will make the roll at the start of your next session.

Notes

Some moves specify that they may increase the likelihood of a job being employed by, or targeting a particular organization. These moves will typically have an effect in one of the subsequent Living Sprawl sessions, though, due to the drop-in nature of the campa not necessarily at one where your character is present.

 

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