Foreign Infiltrator
None of the other spies of the Last War had a task half as difficult as yours, for you were a true infiltrator. You spent years, perhaps even decades, living in an enemy nation, guild, mercenary company, or dragonmarked house. You masqueraded as one of its citizens, worked your way into a position of knowledge or influence, all the while secretly reporting back to your true masters. It was a life fraught with danger and temptation, and it has marked you in ways you have yet to discover.
Your endeavors served a dual purpose. You constantly strove to prove yourself loyal to your “adopted” nation, outwardly seeking to strengthen it, to uncover magic that could help it, to thwart its foes. At the same time, you had to learn enough of its activities, and sabotage enough of its efforts, to ensure that, in the end, your work did more good for your true nation than this one. You might still be doing just that, for although the war has officially ended, espionage is as prevalent as ever. It can become confusing, this constant set of double objectives, all overlaid with the constant risk of being discovered.
- Skill Proficiencies: Deception and your choice of either Persuasion, Sleight of Hand, or Stealth
- Tool Proficiencies: Disguise kit
- Languages: One of your choice
- Equipment: A set of fine clothes, a set of high quality fake identification papers with a portrait, a costume, a disguise kit, and a belt pouch containing 15 gp
Feature: Handler
As a foreign infiltrator in order to ultimately be effective you needed to have a handler that can help pass you information and goals. This handler might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in and to a major city or country, a person who provides information about the people and places of the local area. This person has a general knowledge of where you are at, and may meet you in other cities from time to time, you know how to discretely get messages to them.
Suggested Characteristics
Deception is as natural to you as breathing. Not only your goals, but your very life, rely on your ability to mislead everyone you encounter. You no longer decide whether to lie, but simply what lies to tell, and you expect no less from others. You are all but incapable of believing anything you are told, trusting anyone you meet, or accepting anything you see at face value.
Act friendly and loyal to your companions and your adopted nation, no matter what your ulterior motives. You lie constantly and consistently, never letting anyone near the truth of who you are and how you feel. You are not careless with your deceptions, since you cannot afford to be caught in a lie, but you have buried the truth so deep that it never even occurs to you to speak it.
| d12 | I became a foreign infiltrator because... |
|---|---|
| 1 | There is a deep and long tradition in my family of going into covert operations, so it was fitting for me to follow their example. |
| 2 | I always avoided the spotlight, but I wanted to make a difference for my country or house during the last war. |
| 3 | As a child I found myself on missions that I didn't even know about. Success brought on recruitment. |
| 4 | I am lone wolf by nature and this was the best way to serve my country or house. |
| 5 | My family's reputation was destroyed or slandered by lies and misinformation. I wanted to make sure that did not happen again. |
| 6 | My family was disgraced, and I intend to clear our name. This was clearly the best way to combat the lies. |
| 7 | After my village was destroyed working to hunt down war criminals was an obvious course of action. |
| 8 | Growing up on the streets, I was able to learn skills of the trade. My mentor saw my talent and I can see now, subtly directed me. |
| 9 | I loved plays and acting as I grew up. But acting for real with higher stakes is clearly much better than being on a fake stage. |
| 10 | I was unknowingly a witness to an assassination (attempt). I knew I wanted to work to stop operatives like that from striking. |
| 11 | Fighting in the Last War, I was recognized for my abilities within the shadows and was recruited for more specialized service. |
| 12 | I grew up in the shadows and learned my specialty from a skilled mentor. |
| d20 | Personality Trait |
|---|---|
| 1 | I pocket anything I see that might have some value to my mission. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I don't pay attention to the risks in a situation. Never tell me the odds. |
| 4 | I would rather make a new asset than a new enemy. You never know when you might need a favor called in. |
| 5 | I make sure to think through a question thoroughly before answering. |
| 6 | I lie about almost everything, it is what the trade is built on. |
| 7 | When I set my mind to something, I follow through no matter what gets in my way. |
| 8 | I'm a born gambler who can't resist taking a risk for a potential payoff. |
| 9 | My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. |
| 10 | I am cold and calculating in my every word and action, even when furious or frightened. |
| 11 | I am very good at waiting. Patience is a virtue I have conquered. |
| 12 | I act friendly and loyal to my companions, even if I am not. |
| 13 | I am careful with my deceptions, I cannot afford to be caught in a lie. |
| 14 | I have buried the truth so deep that it never occurs to me to speak it. |
| 15 | I always have plan for what to do when things go wrong. |
| 16 | I've met many interesting people in my day, seen many amazing things, and I enjoy regaling others with the tales. It doesn't matter if the tales aren't true. |
| 17 | The first thing I do in a new place is note all the exits—or where they can be hidden. |
| 18 | I dislike games of chance; they treat fortune as a trifle. |
| 19 | I have a short catch phrase which I try to use in conversation whenever possible. |
| 20 | I hum the same tune when nervous or unsure. |
| d12 | Ideal |
|---|---|
| 1 | Aspiration. I work hard to be the best there is at my craft. (Any) |
| 2 | Responsibility. I do what I must and obey just authority. (Lawful) |
| 3 | People. I'm committed to the people I care about, not to ideals. (Neutral) |
| 4 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
| 5 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
| 6 | Courage. Sometimes I must do what must be done, no matter the consequences. (Chaotic) |
| 7 | Nation. My city, nation, or people are all that matter. (Any) |
| 8 | Statesman. The game of Kings and powers is not for the faint hearted and I am are not faint hearted. (Lawful) |
| 9 | Danger. It is the threat of death that lets us know we're alive. (Neutral) |
| 10 | Adventure. A hero must always be getting into danger. (Chaotic) |
| 11 | Expansion. I must make sure my country/house is the most powerful one, revered across the world. (Evil) |
| 12 | Loyalty Though my loyalty has been for sale, I now only give it to those who deserve it. (Good) |
| d12 | Bond |
|---|---|
| 1 | I hold no greater cause than my service to my people. |
| 2 | I am a loyal servant of my King or Queen and Country. |
| 3 | Someone I loved died because of a mistake I made. That will never happen again. |
| 4 | I will do anything to protect my country from it's enemies. |
| 5 | The evil forces in the world must be stopped. |
| 6 | Deception is the great game, and losers die. |
| 7 | I am eternally grateful to the Patron who guided me through my training. It has saved my life. |
| 8 | I have sworn to oppose the person, organization, or government that destroyed my home village. |
| 9 | I will get revenge on the evil forces that destroyed my life. |
| 10 | I've seen something amazing and I'll never tell a soul about it. |
| 11 | I'll prove my old masters wrong and accomplish great things. |
| 12 | When I take a job, nothing stops me from seeing it to the end. |
| d12 | Flaws |
|---|---|
| 1 | An innocent person is in prison for a crime that I committed. I'm okay with that. |
| 2 | I turn tail and run when things go bad. |
| 3 | There is a plan, and it is the only thing that has kept me alive. |
| 4 | My hatred of my enemies is blind and unreasoning. |
| 5 | I feel contempt for those not of my country. |
| 6 | I have deviant and illegal tendencies. |
| 7 | I'll betray my closest friends for success. |
| 8 | I hold my own wisdom above that of others. |
| 9 | I have little respect for anyone outside the realm of espionage. |
| 10 | It can't be paranoia if it is true. |
| 11 | Why go to the trouble myself when a whisper in the right ear can do it for me? |
| 12 | I over-plan every endeavor. |
Credits & Changelog
Last updated on June 26th, 2018
The basics of this background appear in Forge of War. I fleshed this out in to a 5E background inflating the tables since in my party these are some of the funnest things about backgrounds so I wanted to provide these, and in an expanded format.
This was put together by Freewolf (/u/Freewolf). and posted to my Homebrew site for my D&D 5E campaign set in Eberron.
Originally done in The Homebrewery then moved over to GMBinder.
Version 1.3
- Moved to GMBinder
- Added Why I became a ... background table
- Minor adjustments to some of the options
Version 1.2
- Formatting fix
Version 1.1
- Added changelog
- Added some personality traits, bonds, ideals, and flaws
Version 1.0
- Original Version
Artwork
- From Beastsakura in DeviantArt