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# Sorcerous Origin: Illusionary Power Perhaps you were a born liar, a bit more literal than usual. Maybe you got a little too close to the feywild at some point. Whatever the reason, the power of trickery and illusion runs bone-deep in you, soaking into your heart, mind, and soul. Your power expresses itself most readily in illusion and trickery, lies and deceit. ### Notes #### First Level At first level, official archetypes give two benefits. The benefits are inconsistent, but tend to tie closely to the theme of the class. Two archetypes give bonus spells -- divine soul and shadow magic -- and two others grant languages -- draconic bloodline and storm sorcery. Divine soul gives an ability that actually fits very closely with what I'm looking for: make illusion spells mine, even if they normally wouldn't be. Add in some skills, and it works a lot better. #### Sixth Level Sixth level usually grants a combat boost to a sorcerer. Sometimes the effect is indirect -- bend luck -- and sometimes it's more direct -- elemental affinity. But it's a combat boost. As such, my original desire of copying Malleable Illusion out of the wizard Illusion subclass is a very non-subtle failure. I had several awesome ideas, but unfortunately most of them boil down to making existing illusion spells more effective, which requires giving them as class features instead of requiring the sorcerer to take them as spells known. I think this strikes a good balance between extremes. #### Fourteenth Level The abilities at this level tend towards mobility, with an emphasis on flight. THe exception is storm sorcery - which gives an even better flight feature at 18 -- and wild magic. Flight really didn't fit with this archetype at all. Nor did teleportation. But those aren't the only 'mobility' options. But... Dragon's Truth (Level 18, need new name) certainly gives mobility... Instead, I'm going to go over to divination wizards for an idea. A character who is so natural at illusions at lies, for whom they're so central, that it just isn't as exhausting to do it as usual. Only instead of restoring spell slots, restoring sorcerer points. #### Eighteenth Level These abilities tend to be awesome, with a slight tendency towards being defensive. Self-healing, fear effects, resistance, even superior mobility can be defensive. Spell Bombardment sticks out as a seriously sub-par option. There was only one option, in my mind, for this level. Illusionary Dragon is clearly a capstone for my basic build idea, but alas it isn't a valid option for sorcerers. My only real complaint is that it locks the archetype into a *specific* illusion, rather than being flexible. It's a little too focused, rather than just making illusion in general better. ### Benefits #### Bonus Proficiencies At 1st level, you gain proficiency in the Deception and Persuasion skills, if you aren't already proficient. #### Beguiling Prodigy Starting at 1st level, you have an innate knack for deception that goes above and beyond the talents of most sorcerers. When you have the opportunity to learn a new sorcerer spell (or replace one you already know) you can instead choose an illusion spell from any class spell list. You must otherwise obey the normal restrictions on choosing spells. #### Illusory Touch At 1st level, you know the Minor Illusion cantrip. Starting at 2nd level, you also learn the silent image spell, and may cast it without components by spending 2 sorcery points. These spells don't count against your normal limit of spells known. Additionally,, when you cast a spell gained from this feature, other creatures have disadvantage on Intelligence (Investigation) checks to inspect your illusions. #### Reflexive Mirroring Starting at 6th level, you may spend 2 sorcery points to cast Mirror Image as a reaction to you taking damage. You add Mirror Image to your list of known spells, if you didn't already know it, and it doesn't count against your limit of spells known. #### Instinctive Illusion When you spend a spell slot of 1st level or higher to cast an illusion spell, regain a number of sorcery points equal to the level of the spell slot expended. #### Subjective Reality Starting at 18th level, you are able to interact with an illusion you created as if it were real. For example, you could cross an illusory bridge, or pass through an illusory door, or ride on the back of an illusory dragon, and so on. This benefit applies only to you. You can't use this feature to interact with other elements of the environment that are not part of the illusion. For instance, you couldn't pry open a real door with an illusory crowbar, etc.