Way of the Arcstrider
Monks of the Way of the Arcstrider strive to follow two codes: they should flow like lightning and strike like thunder. With these in mind, Arc Striders dance across the battlefield, delivering blasts of powerful lightning.
Storm Staff
Starting when you choose this tradition at 3rd level, you imbue a quarterstaff you're holding with the power of the storm. When you take the Attack aciton on your turn and attack with a quarterstaff, you can have it deal lightning damage, instead of its usual damage type. Additionally, attacks you make this way have a reach of 10 feet, instead of 5 feet.
Once per turn when you hit a creature with your storm staff, lightning surges through your body until the end of your turn. When you hit a creature with an unarmed strike while lightning surges through your body, it takes additional lightning damage equal to your martial arts die.
Resounding Storm Blast
At 6th level, you gain the ability to channel your ki into thunderous waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the thunderwave spell as a bonus action.
You can spend additional ki points to cast thunderwave as a higher-level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Striking Storm Punch
At 11th level, as an action, you create a blast of lightning in a line that is 5 feet wide and 100 feet long.
Each creature in that line must succeed on a Dexterity
saving throw or take 2d6 lightning damage.
You can increase the line's damage by spending ki points. Each point you spend, to a maximum of 3, increases the
damage by 2d6.
Raging Storm Strike
At 17th level, you fully embrace the storm. As an action on your turn, you can spend 3 ki points to launch into the air, vanishing from sight. At the start of your next turn, you can crash down on an empty space within 120 feet of your original location. Each hostile creature within 30 feet of the space you land must make a Dexterity saving throw or take 4d10 lightning damage as lightning strikes them.
Additionally, this landing causes lightning to briefly surge through you, empowering your strikes. Each of your attacks with your storm staff until the end of your turn deals an additional 1d10 lightning damage.
Credits
- Created by u/Rain-Junkie. More of my work can be found here. Version 1.1 [07/02/21].
- Artwork by Ryan DeMita
- Made using GMBinder.
