If there is no unoccupied space that the target can fit in, the target takes 3d6 force damage, and the feature fails for the target. You can use this feature twice. You regain one expended use when you cast a wizard spell of 1st level or higher. You regain all expended uses when you finish a long rest. When you reach 10th level, you can use this feature four times before you take a long rest. #### Danger Wayfarer When you reach 6th level, when you fall or take damage, you can expend one use of your Wayfarer's Backtrack feature to teleport into the anchor created with your Dimensional Anchor feature. The anchor must be within 100 feet of you. Additionally, when a creature that you can see within 30 feet of you falls or takes damage, you can expend one use of your Wayfarer's Backtrack feature to teleport that creature into the anchor created with your Dimensional Anchor feature. The anchor must be within 100 feet of you, and the creature must be willing to teleport. If there is no unoccupied space that the target can fit in, the target takes 3d6 force damage, and the feature fails for the target. #### Expert Wayferer Starting at 10th level, the anchor created from your Dimensional Anchor feature lasts for 7 days. #### Baleful Teleportation At 14th level, you can use your Wayfarer's Backtrack and Danger Wayfarer feature to teleport an unwilling creature. An unwilling creature must succeed on a Charisma saving throw against your wizard spell save DC to avoid the effect. Additionally, when you successfully teleport an unwilling creature with your Wayfarer's Backtrack and Danger Wayfarer feature, you can distort the dimension around the target, disorienting its destination. The target must succeed on a Dexterity saving throw against your wizard spell save DC or falls prone on arrival. ## Warlock Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature. Here are a number of options for that feature, all converted from materials of past editions. ### Holy Scourge Your patron is a supernatural entity that holds grudge against evil creatures, especially fiends and undeads. Often your patron is associated with Upper Planes, often as a form of celestials, demigods, or vestiges, but not all patrons have a good nature — some of the patrons simply loathe evil and vile creatures as a part of their portfolio, or out of personal spite. Notable Holy Scourge patrons include Meridia, the Daedric Prince of Light and Radiance; Michael, one of the four Archangels; and the Shining One, the Knight-God of Crusade. \columnbreak #### Expanded Spell List The Holy Scourge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. | Spell Level | Spells | |:---:|:---| | 1st | *command*, *guiding bolt* | | 2nd | *branding smite*, *spiritual weapon* | | 3rd | *crusader's mantle*, *daylight* | | 4th | *aura of life*, *staggering smite* | | 5th | *banishing smite*, *flame strike* | #### Eldritch Smite Starting at 1st level when you choose this patron, once on each of your turn when you hit a creature with a melee weapon attack or your *eldritch blast*, you can expend one warlock spell slot to deal radiant damage with the attack. The radiant damage equals 2d6 for a 1st-level spell slot, plus 1d6 per each spell slot level above 1st, to a maximum of 5d6. The damage increases by 1d6 if the target is a fiend or an undead. #### Aura of Valor When you reach 6th level, your patron's presence emanates from you as an aura. You and friendly creatures within 10 feet of you have advantage on saving throws made to avoid or resist being charmed or frightened. You must be conscious to provide this benefit. When you expend a warlock spell slot to cast a warlock spell of 1st level or higher or use your Eldritch Smite feature, the range of the aura increases to 30 feet for 1 minute. #### Solemn Resilience At 10th level, your patron grants you protection toward fiendish and unholy harms. You gain resistance against necrotic damage, and your hit point maximum cannot be decreased. Additionally, when a fiend or undead attacks you, that creature must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. The creature is aware of this effect before it makes its attack against you. Once you use this feature, you must finish a long rest before you can do so again. #### Aura of Menace By 14th, your patron's solemn wrath emanates from you as an aura. When a hostile creature first enters in an area within 10 feet of you or starts its turn there, ti must succeed on a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature has disadvantage on all ability checks, attack rolls, and saving throws for 1 minute or until it moves out of the aura. This feature has no effect when you are unconscious. Fiends and undeads have disadvantage on the saving throw, and take psychic damage equal to half your warlock level plus your Charisma modifier on a failed save. When you expend a warlock spell slot to cast a warlock spell of 1st level or higher or use your Eldritch Smite feature, the range of the aura increases to 30 feet for 1 minute. \pagebreakNum ## Credits All contents are created by [Weirdo Whoever](https://weirdoworkshop.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](https://www.dandwiki.com), [NaturalCrit Homebrewery tool](https://homebrewery.naturalcrit.com), and [GM Binder](https://www.gmbinder.com) for providing the templates for my imaginations. Once again, I regard my most sincere thanks to my old DM, from whom I borrowed many past edition books. ***Eldritch Theurge.*** Converted from a prestige class of the same name from the 3.5rd edition supplement *Complete Mage*. ***Wayfarer.*** Converted from the Wayfarer Guide prestige class from the 3.5rd edition supplement *Complete Arcane*. ***Holy Scourge.*** The name is taken from the prestige class of the same name from 3.5rd edition supplement *Complete Mage*; the features are taken from the Enlightened Spirit prestige class from the same book. All patrons from the example are derived from other works: Meridia is from *Elder Scrolls*; Michael is from Christianity lore (especially Catholic); and the Shining One is from *Dungeon Crawl*.