The Titan

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The Titan

Mighty are the Titans, chosen of the Giant gods. They are ancient, powerful creatures, and sometimes they are willing to bestow upon lesser mortals a measure of their power. Warlocks who have made a pact with a Titan are masters in increasing their own might to crush their enemies.

Expanded Spell List

The Titan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Titan Expanded Spells
Spell Level Spells
1st mage armor, earth tremor
2nd enlarge/reduce, magic weapon
3rd call lightning, erupting earth
4th stoneskin, stone shape
5th wall of stone, geas

































Titan Strength

At first level, you gain a bonus on melee attack rolls you make and a bonus to your AC equal to your charisma modifier.

Mountain Shell

Starting at 6th level, as an action you can become a CR 5 Earth Elemental for a number of turns equal to your Charisma modifier.

  • Your game Statistics are replaced by the Statistics of the Elemental, but you retain your Alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the Elemental. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours.
  • When you transform, you assume the Elemental's Hit Points and Hit Dice. When you revert to your normal form, you return to the number of Hit Points you had before you transformed. However, if you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. For example, if you take 10 damage in Elemtnal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious.
  • You can't cast Spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your Elemental form. Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast.
  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your Special Senses, such as Darkvision, unless your new form also has that sense.
  • You choose whether your Equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn Equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of Equipment, based on the Elemental's shape and size. Your Equipment doesn't change size or shape to match the new form, and any Equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Once you use this feature, you must complete a long rest before using it again.

Head in the Clouds

Starting at 10th level, you can cast control weather at will. In addition, you have advantage on all perception checks while aboveground.

Giant Growth

At 14th level, your size increase one step (medium to large). Your current HP and your maximum HP are increased by 7. Your reach and walking speed increase by 5ft. You have advantage on Strength checks and Strength saving throws. You gain a bonus to your melee attacks equal to your constitution modifier.

Eldritch Invocations

Stony Blast

Prerequisite: Titan patron, 7th level, eldritch blast cantrip

Whenever you cast eldritch blast, you can use a bonus action to change it into a stony blast. Each beam deals 3d4 bludgeoning damage instead of the normal value. The blast creates a spray of rocks that become scattered around the target on impact.

Megalithic Club

Prerequisite: Titan patron, Pact of the Blade feature

You can create a greatclub made from rough, spiky stone using your Pact of the Blade feature. This weapon can deal lightning or bludgeoning damage.

Spawn of the Earth

Prerequisites: Titan patron, Pact of the Chain feature

You may choose a mud mephit as your familiar. While you have a mud mephit as your familiar, it gains additional maximum hit points equal to your warlock level, and you gain the ability to cast the shillelagh cantrip.

Flesh to Stone

Prerequisites: Titan patron, 7th level

While not wearing armor, you can choose to have AC equal to 10 + your charisma modifier + your constitution modifier.

The Standing Stones

Prerequisites: Titan patron, Pact of the Tome feature

Your Book of Shadows is replaced by three megalithic stones your patron manifests in a location known to you. You do not need to be in the vicinity of these stones to use the cantrips inscribed upon them, and there is a fourth stone inscribed with the mage hand cantrip. If any of these stones are destroyed, you must succeed a DC10 will save or be rendered unconscious.

 

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