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## Primal Path ### Path of the Fallen Barbarians whom follow the Path of the Fallen stem from remote barbarian tribes found throughout the world. These tribes revere the dead, bathing themselves in their ashes and marking themselves for war with paste made from bones. When a great warrior of the clan dies, their remains are often gifted to a fellow combatant or next of kin so that they may perform the bone rite, a ritual which allows the deceased to continue fighting for their tribe alongside the ritualist. #### Amongst the Dead When you choose this path at 3rd level, by producing a necrotic aura you are able to fool the senses of the dead, allowing you to tread amongst them for extended amounts of time. When you use this feature, you can remain unnoticed by undead creatures for up to 1 hour, or until you lose concentration. Any hostile action made towards an undead creature will alert it, and any undead which would normally see or hear you, to your presence and end the effects of this feature. A creature is immune to this effect for 24 hours after you are noticed by it or if it has true sight. Once you use this feature, you can’t use it again until you complete a long rest. \columnbreak
#### Rouse the Dead Also at 3rd level, your rage calls forth the restless remains of a warrior from a battle long passed. When you rage, you summon a skeletal warrior that uses the Skeleton stat block (the DM has the creature's game statistics). It's hit point total is equal to 3 x your barbarian level, your Rage Damage is added to it's Dexterity score, it adds your proficiency to it's attack bonus, and its attacks fuel your rage allowing it to persist. At the end of each of your turns while raging, you can mentally command the skeleton if it is within 60 feet of you. You decide what action the skeleton will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the skeleton only defends itself against hostile creatures. Once given an order, the skeleton continues to follow it until its task is complete. The skeleton is under your control until your rage ends or until it is reduced to 0 hit points, after which it returns to the earth to be summoned the next time you rage. #### Bone Armor At 6th level, the bones of the dead gather to protect your flesh. When you rage you summon a coat of bone armor that persist until your rage ends. The bone armor grants you resistance to necrotic damage and has hit points equal to your Constitution modifier. Whenever you take damage, the bone armor takes the damage instead. If this damage reduces the bone armor to 0 hit points, you take any remaining damage. While the bone armor has 0 hit points, it can’t absorb damage, but its magic remains. Whenever a creature dies within a 30-foot-radius of you, the bone armor regains all of its hit points.
\pagebreakNum #### Gray Tongue At 6th level, you can cast the spell *speak with dead* as a ritual. Furthermore, you are capable of understanding, and can be understood, by any dead or undead which you communicate with, as long as all parties have at least one language and can hear the other. #### Vengeful Dead At 10th level, the hands of the long buried dead reach up from the earth to hinder your foes. As an action, you can summon forth skeletal hands that stretch from the ground to up to 4 creatures of your choice that you can see within 60 feet of you. The space they occupy when you use this feature becomes difficult terrain for 1 minute. A creature who starts their turn in this difficult terrain must make a Strength saving throw or be grappled by the hands. The DC for the hands equals 8 + your Proficiency bonus + your Strength modifier. A creature must beat this DC with a check to escape the grapple. Once you use this feature, you can't use it again until you finish a short or long rest. #### Rage Beyond Death At 14th level, your rage and desire to fight are both so great that they empower you to do so, even after you've perished. While raging, having 0 hit points does not knock you unconscious. You still must make make death saving throws, and you suffer the normal effects of taking damage while ar 0 hit points. However, if you would die due to failing death saving throws, you don't die until your rage ends.
> ##### Credits > Created by Anthony Vallozzi, please contact me on reddit as /u/ch33ri000z, or on discord as **@Capt Hooks**, if you have been play testing and wish to share anything. > > Thanks to everyone in the Discord of Many Things who assisted with so much. Special thanks to **@Ash** who provided inspiration for Bone Armor, and both **@SwordMeow** as well as **@RainJunkie** who reviewed and helped make changes to the subclass. > > Also thanks to WotC for the Rage Beyond Death feature. > ##### Art in Order of Appearance > "Necromancer" by
Markus Neidel
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"Hellblade Art" by
Hellblade art team
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"Undead sketch" by
Giancarlo Ganzaba