Levistus, Lord of the Fifth

by Amellwind

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Levistus, Lord of the Fifth

The Lord of the Fifth, Levistus, rules over the layer of Stygia. He appears as a six-foot-tall humanoid with very pale skin, dark hair, and a goatee. Were it not for his entirely black eyes and pointed teeth, he could pass for a human. In the days of his freedom, he wore loose, silken clothing and carried a glistening rapier. However, at the moment, he is visible only as a black speck a quarter-mile within a towering mountain of dark ice that floats about Stygia.

Asmodeus imprisoned Levistus in ice for a past betrayal, namely attempting to ravish, and eventually killing Bensozia, consort to Asmodeus and mother to Glasya. Levistus was, for millennia, trapped within his tomb, unable to act, but recently Asmodeus made an inexplicable gesture to his lover's murderer, displacing the formerly loyal ruler of Stygia, Geryon, and passing the position over to the frozen prince, though leaving him trapped within his tomb. Levistus rules his layer via telepathic instructions issued to his many Amnizu courtiers.

Asmodeus' strange actions puzzled both Levistus and the other seven archdukes. Levistus' open hostility to his peers endeared him to none of the Nine Hells' other rulers, and the Lord of the Nine's apparent indifference stymied followers of devilish politics for some time.

What happens when Asmodeus dies?

Asmodeus death could be the end of devil kind and the end of universe as we know it. The Archdevils have held back the Demon Lords of the Abyss in the eternal bloodwar due to the leadership of Asmodeus. With his defeat by the hands of a group of adventurers or another creature that discovered his amulet has set Levistus free from his eternal ice prison. As the other Archdevils fight amongst themselves and the the invading Demon Lords for the throne, Levistus plans and prepares. Taking his time to finally ascend to the throne that should have been his long ago.

Created by /u/Amellwind | twitch.tv/amellwind | Lore that wasn't made up can be found at http://forgottenrealms.wikia.com/wiki/Levistus


Levistus, Lord of the Fifth

Medium fiend (devil), lawful evil


  • Armor Class 21 (natural armor)
  • Hit Points 273 (26d8+156)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 23 (+6) 21 (+5) 28 (+9) 22 (+6)

  • Saving Throws Dex +13, Con +13, Wis +16
  • Skills Acrobatics +13, Arcana +12, Perception +16, Persuasion +13, Stealth +13
  • Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Damage Immunities fire, poison
  • Condition Immunities charmed, exhaustion, frightened, poisoned
  • Senses darkvision 120 ft., passive Perception 26
  • Languages all, telepathy 120 ft.
  • Challenge 22 (41,000 xp)

Devil's Sight. Magical darkness doesn't impede Levistus's darkvision.

Evasion. If Levistus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Levistus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting. Levistus’s innate spellcasting ability is Wisdom. It can innately cast the following spells (spell save DC 24), requiring no material components:

At will: charm person, clairvoyance, command(demand), detect evil and good, detect magic, enthrall, ice storm, hold person, locate creature, locate object, magic circle, major image, scrying, see invisibility, suggestion, wall of ice
3/day each: dispell magic
1/day each: symbol (pain), prismatic wall

Honed Reflexes. Levistus can make two reactions during each round of combat.

Legendary Resistance (3/Day). If Levistus fails a saving throw, he can choose to succeed instead.

Magic Resistance. Levistus has advantage on saving throws against spells and other magical effects.

Magic Weapons. Levistus's weapon attacks are magical.

Precise Strike. Levistus has the ability to strike precisely with a light, one-handed piercing weapon. When he hits with this type of weapon, the weapon deals an extra 5 (1d8) piercing damage (included in the weapon attacks below).

Regeneration. Levistus regains 20 hit points at the start of his turn. lf he takes radiant damage, this trait doesn't function at the start of his next turn. Levistus dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. Levistus makes two attacks with his rapier or he makes one attack with his rapier and one attack with the weapon in his offhand.

Rapier. Melee Weapon Attack: +13 to hit, Reach 5 ft., one target. Hit 20 (3d8 + 6) piercing damage.

Amnesia Touch. Levistus touches a creature within 5 ft of him, the creature must make a DC 24 Wisdom saving throw or forget all details of their past (skills are not lost, just memories) and is stunned for 1 minute. If the save succeeds, only the last year's worth of memories are erased and the target is stunned for 1 round. A greater restoration spell will restore memories lost in this way.

Teleport. Levistus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Levistus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Levistus regains spent legendary actions at the start of his turn.

Attack. Levistus makes one attack with its rapier.

Cast a Spell (Costs 2 Actions). Levistus casts a spell from its list of spells.

Teleport. Levistus uses his Teleport action.

Reactions

Elaborate Parry. Levistus adds 6 to its AC against one melee attack that would hit it. To do so, Levistus must see the attacker and be wielding a melee weapon. If the attack misses, the attacker must make a DC 21 Strength or Dexterity saving throw. On a failed save, the attacker is disarmed and Levistus catches the weapon in his off hand and attunes instantly to the weapon. If Levistus cannot catch the weapon, it lands in a unoccupied space within 5 feet of Levistus.

Spell Parry. If Levistus makes a successful saving throw against a spell, or a spell attack misses it, Levistus can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of Levistus. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Created by /u/Amellwind | twitch.tv/amellwind | Art was photoshopped, but the originals can be found at https://www.worldanvil.com/w/arceiron-Diarioz/a/levistus-article & http://thecampaign20xx.blogspot.com/2017/01/dungeons-dragons-guide-to-nine-hells.html
 

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