Way of the Stone Dragon
Hidden in monasteries upon high mountain tops or practicing their art in lonesome enclaves deep underground, monks who follow the Way of the the Stone Dragon seek to harness the power of the very ground they walk upon.
It is known that this often reflects on their personalities where they often take on certain traits of the terrain that surrounds them. A practitioner of these arts may become stoic and stubborn while traveling across a mountain range, impulsive and short tempered whilst traversing an arid desert or overly friendly and trusting when visiting lush and fruitful lands. Wherever they find themselves, monks who choose this path share a strong connection with the land they currently find beneath their feet.
Roots of the Mountain
The connection you have to the very land you walk upon has given you increased strength and vitality.
Beginning at 3rd level, your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class. Furthermore, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stonefoot Stance
You crouch and set your feet flat on the ground, drawing the resilience of the earth into your body.
Starting at 3rd level, while you are standing on a solid surface, you may use a bonus action to enter the Stonefoot stance. While in this stance you gain the following traits:
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Strength of Stone. You have advantage on saves and ability checks against any effect that would try to push or pull you against your will and you cannot be knocked prone against your will.
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Shards of Granite. When you are hit by a melee weapon attack, you can spend 1 Ki point as a reaction to reduce the damage by an amount equal your Monk level + your Wisdom modifier + the number rolled on your Martial Arts die. If you reduce the damage of the triggering attack to 0, you may make a single unarmed attack against the attacker as a part of the same reaction.
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Bonecrusher. Your Martial Arts die increases by one step for the purposes of calculating your unarmed strike damage - from a d4 to a d6, from a d6 to a d8, from a d8 to a d10 and from a d10 to a d12.
This stance ends early if you are incapacitated, you take the Dash or Disengage action, or when you end your turn without at least one part of your body touching a solid surface.
Veins of the Earth
The innate bond you share with the ground beneath your feet gives you an intimate understanding of your surroundings and the ability to channel its power.
Beginning at 6th level, you may spend 2 Ki point as a bonus action to gain Tremorsense within a range of 30 feet, for a duration of 10 minutes.
Crushing Weight of the Mountain
Like a falling avalanche, you strike with the weight and fury of the mountain.
Starting at 11th level, you can roll one additional damage die when determining the extra damage for a critical hit with an unarmed strike. Furthermore, while you are in Stonefoot stance, your unarmed strikes deal double damage to objects, structures and constructs.
In addition, you can spend 3 Ki points as an action to cast Enlarge/Reduce on yourself, without providing any components. While you are in Stonefoot Stance, you have advantage on any Constitution saving throws you have to make in order to maintain concentration on this effect.
Sentinel of Stone
The skin upon your flesh has become as solid as rock and with a single gesture you can cause stone to split and mountains to part.
When you reach 17th level, you may spend 5 Ki points as an action to cast Stoneshape or Passwall, without providing any components.
In addition, you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
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Credit for the artwork goes to Villawitts: https://www.deviantart.com/villawitts/art/Looking-for-the-light-162765672