Wyrd Reconstruction - A risky healing spell for Wizards and Warlocks

by SabotageThis

Search GM Binder Visit User Profile

Wyrd Reconstruction

1st-level necromancy


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

You call forth vile, unstable magic to repair the wounds of a creature you can see within range. The target regains hit points equal to 2d8 + your spellcasting ability modifier, and must make a Constitution saving throw to resist unnatural bleeding. On a failed save, the creature takes 2d4 necrotic damage, and they take another 1d4 necrotic damage at the start of their next turn. This spell has no effect on constructs

At Higher Levels. When you cast this spell with a spell slot of 2nd level or higher, the healing is increased by 1d8, and the necrotic damage taken on a failed save is increased by 1d4, for every slot level above 1st.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.