Spell List

by Tyleera

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Flip Gravity

2nd level enchantment


  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

Make a melee spell attack against a target of large size or smaller. On a hit the target soars 50 feet into the air before falling back to the ground prone taking 5d6 from falling damage.

Sap Friction

2nd level enchantment


  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

You touch somebody and set an enchantment you can trigger as a reaction on them. When activated, they slide out of control in the direction they were just moving for 15 feet. If they collide with anything, they take 2d6 bludgeoning damage. You may also use this on yourself on your turn while moving.

Destructive Grasp

2nd level transmutation


  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

You reach out your hand with a dangerous spark of magic flicking across your fingers. Make a melee spell attack. If it hits then whatever you grab takes 4d8 damage as the magic tries to force it apart. If this kills the target, it separates into several pieces, the edges burnt.

Lurching Pull

2nd level evocation


  • Casting Time: 1 Action
  • Range: 60 ft.
  • Components: V S M (A small piece of string or twine)
  • Duration: Instantaneous

Make a ranged spell attack against a creature you can see. If successful, the target lurches towards you 10 feet and falls prone. If you use this spell on an object less than 1/4th your weight, it flies into your hand.

Destructive Grasp

2nd level transmutation


  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

You reach out your hand with a dangerous spark of magic flicking across your fingers. Make a melee spell attack. If it hits then whatever you grab takes 4d8 damage as the magic tries to force it apart. If this kills the target, it separates into several pieces, the edges burnt.

Transmute

2nd level transmutation


  • Casting Time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

You may touch an inanimate object and have it transform into one of the following things. Air, smoke or fog, fire, crystal or glass, wood or tasteless grain, blood or water, oil, raw iron, stone, raw tasteless meat. Any of the materials gained from this will be worth no more than the object that was transformed.

Impede Movement

2nd level enchantment


  • Casting Time: 1 Action
  • Range: 30 ft.
  • Components: V, S
  • Duration: Instantaneous

You choose a target that you can see within 30 feet of you. The target must make a Constitution saving throw. On a failed save, they become incapable of moving or taking any actions on their next turn. On a successful save their movement is halved on their next turn.

 

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