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## Otherworldly Patrons ### The Velvet Room v1.2 You enter into a contract with the strange master of the Velvet Room. Never more than a doorway distant from you, he guides your path through the strange fate set upon you, in an effort to help you progress beyond it. But help is never free, is it...? You can visit the Velvet Room with your mind - time passes while you are within, but your physical body remains where it is and is incapacitated during that time. #### Your Other Self At 1st level, you may choose a creature of challenge rating 1/8 or lower that represents an aspect of your psyche. This is your Other Self. Each time you gain a warlock level, you can change the chosen creature. Your warlock level determines the creatures you can choose, as shown on the Your Other Self table. You also learn the *Summon Persona* cantrip. ##### Your Other Self | Level | Max CR | | Level | Max CR | |:------:|:------:|:-:|:------:|:------:| | 1st | 1/8 | : | 5th | 1 | | 2nd | 1/4 | : | 9th | 2 | | 4th | 1/2 | : | 18th | 3 | #### Masquerade Also at 1st level, your patron assigns you a keeper who maintains a compendium of creatures that you can transform your Other Self into. From this compendium, you can only have a number of creatures on-hand equal to double your proficiency bonus. You also learn the spell *Masquerade*.
**Your Compendium** At 1st level, you have a compendium containing depictions and descriptions of 4 challenge rating 1 creatures of your choice. Your full compendium, maintained by your keeper, includes every creature that you've ever had on-hand, as well as every creature that you've selected as your Other Self.
**On-Hand** You can have a number of creatures on-hand equal to double your proficiency bonus. Creatures that are on-hand must be of a challenge rating equal to or less than your Warlock spell slot level, of a size Large or smaller, and cannot be humanoid. These are the creatures you can transform your Other Self into.
**Negotiation** When a creature is killed within 120 feet of you, you can make a Negotiation check to convince the creature's spirit to work with you. You can choose a Charisma skill proficiency (Deception, Intimidation, Performance, or Persuasion) and make an opposed check against one of the appropriate saving throws as shown on the *Negotiation Skills* table below. You learn what saving throw the creature uses, if it adds its proficiency, and its ability score modifier. On a success, add the creature to your compendium. It replaces one of your on-hand creatures if it meets the requirements. ##### Negotiation Skills | Personality | Skill | Saving Throw |:------------|:----------------------------|:----------- | Gloomy | Deception | Charisma , Intelligence | Irritable | Intimidation | Constitution , Wisdom | Timid | Persuasion | Charisma , Wisdom | Upbeat | Performance | Intelligence , Wisdom ###### **Changing On-Hand Creatures** Your keeper can replace one of your on-hand creatures with another form from your compendium. It costs 20gp multiplied by the challenge rating of the creature being made at hand. This can be done at the end of a short or long rest.
**Gaining New On-hand Creatures** Each time you gain a warlock level, you can add two creatures to your on-hand list as though you had just gained them through Negotiation. #### Spirit of Rebellion At 6th level, your Other Self gains more autonomy. It still acts on your initiative, but has its own Action, Bonus Action, Movement, and Reaction. When your Other Self takes damage, you take that much psychic damage instead. Concentration saves you make due to this damage are made at advantage. If your Other Self is more than 60 feet from you, you have disadvantage on your concentration checks. #### Tactical Study At 10th level, at the end of a long rest, you may choose a damage type from the *damage categories* table below. Your Other Self gains resistance to that damage type and any attack your Other Self makes deals an additional 1d4 + Charisma damage of your chosen type. Choose another damage type from the same category; you gain vulnerability to that type of damage. The resistances, vulnerability, and additional damage are added to every creature in your compendium until you change the damage types. ##### Damage Categories | Category | Types |:------------|:----------- | Physical | Bludgeoning, Piercing, Slashing | Elemental | Acid, Cold, Fire, Lightning, Poison, Thunder | Supernatural| Force, Psychic, Radiant, Necrotic #### Arcana Burst At 14th level you can add one form to your compendium of a challenge rating up to or equal to the level of your highest Mystic Arcanum. When you gain a level in this class, you can add another form this way. You also gain the spell *Arcana Burst* as a 6th-, 7th-, 8th-, and 9th-level arcanum, \pagebreak ### Eldritch Invocations #### All-out Attack *Prerequisite: Velvet Room patron, 9th level* Whenever you or your Other Self deals vulnerable damage or a critical hit to a creature, that creature must succeed on a Dexterity saving throw against your spell save DC or be knocked prone. Once per long rest, when a creature fails this Dexterity saving throw, you and any allies within 15 feet of the creature can use their reactions to move up to 15 feet towards the creature and make an attack of opportunity against it. #### Calling Card *Prerequisite: Velvet Room patron, 11th level* As an action, you may make an Intimidation (Charisma) check against the creature's Insight (Wisdom) check. If you succeed, you may expend a spell slot to make the creature vulnerable to the Elemental or Supernatural damage type you chose to resist with Tactical Study. If the creature is immune or resistant to that damage type, it loses that immunity or resistance instead. This effect lasts for 1 minute. #### Calling Card (Improved) *Prerequisite: Velvet Room patron, 15th level* As an action, you may make an Intimidation (Charisma) check against the creature's Insight (Wisdom) check. If you succeed, you may expend a spell slot to make the creature vulnerable to the Elemental or Supernatural damage type you chose to resist with Tactical Study. If the creature is immune to that damage type, it loses that immunity instead. This effect lasts for 1 minute. #### Calling Card (Perfected) *Prerequisite: Velvet Room patron, 19th level* As an action, you may make an Intimidation (Charisma) check against the creature's Insight (Wisdom) check. If you succeed, you may expend a spell slot to make the creature vulnerable to the Elemental and Supernatural damage types you chose to resist with Tactical Study. This effect lasts for 1 minute. #### Heightened Cognition *Prerequisite: Velvet Room patron* You may add your proficiency bonus when making constitution saving throws to maintain your concentration on conjuration spells. #### Hold Up *Prerequisite: Velvet Room patron, 5th level* While a creature within 5 feet of you is prone, paralyzed, restrained, or stunned, you have advantage on any Charisma checks you make against it. Additionally any readied attacks you make as a reaction have advantage. #### Last Surprise *Prereq.: Velvet Room patron, 11th level, eldritch blast cantrip* While you are concentrating on your Other Self, you can have your *eldritch blast* deal the Elemental or Supernatural damage type you chose to resist with Tactical Study. \columnbreak #### Party Switch *Prerequisite: Velvet Room patron* While your Other Self is in a prepared form, you can expend your action and bonus action to switch which form it is in to a form of of equal or lesser challenge rating without expending a spell slot. #### Third Eye *Prerequisite: Velvet Room patron, 5th level* You gain advantage on Perception checks and can cast *Detect Magic* at will. ### Spells #### Summon Persona *Conjuration Cantrip* ___ - **Casting Time:** Action - **Range:** Self - **Components:** V, S - **Duration:** 1 minute, Concentration ___ Summon your designated Other Self. It appears in your space and disappears when the spell ends. It acts on your initiative count. You must expend your action, bonus action, or reaction to allow the form to use the appropriate action. Your Other Self moves with you, staying in your space. While you and your Other Self share a space, it can't be targeted by any spell or other harmful effect; only you can cast spells on it; and it can't take damage. Additionally, while you and your Other Self share a space, you retain all of your immunities, resistances, vulnerabilities, and sense, in addition to gaining those of your Other Self. This spell's duration increases by 1 minute every time you level up. #### Masquerade *1st Level Conjuration* ___ - **Casting Time:** Bonus Action - **Range:** 60 feet - **Components:** V, S, C (Concentration on *Summon Persona*) - **Duration:** 1 minute ___ This spell transforms your Other Self into a new form. The transformation lasts for the duration, at which point your concentration is broken. The new form can be any on-hand creature from your compendium whose challenge rating is equal to or less than your Warlock spell slot level. The game statistics of your Other Self are replaced by the statistics of the chosen form. If the creature has any legendary or lair actions, you can't use them. At higher levels: If you cast this spell using a spell slot of 2nd level or higher, the duration of the transformation increases by 1 minute for each slot level above 1st. \pagebreak #### Arcana Burst *6th Level Conjuration* ___ - **Casting Time:** Casting Time - **Range:** 60 feet - **Components:** V, S C (Concentration on *Summon Persona*) - **Duration:** 6 rounds ___ This spell transforms your Other Self into a new form. The transformation last for the duration, at which point your concentration is broken. The new form can be any creature from your compendium whose challenge rating is equal to or less than 6. The game statistics of your Other Self are replaced by the statistics of the chosen form. If the creature has any legendary actions, you can use a reaction to activate one of its legendary actions at the end of another creature's turn. If the creature has any lair actions, you can't use them. While you have a creature summoned this way, you are Incapacitated. At higher levels: If you cast this spell at 7th level or higher, the challenge rating of the creature you can transform increases by 1 for each spell slot about 6th.