Paladin Archetype: The Oath of Knowledge

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Paladin Archetype: Oath of Knowledge

The Oath of Knowledge is taken by those paladins who understand the world is a wondrous place full of mysteries to uncover. These paladins believe knowledge is a gift to future generations, and it needs to be respected. They devote themselves to learning myths, legends, and histories, and keeping alive the lore of gods, heroes, and ancient societies. They also dedicate themselves to preserving physical manifestations of this lore by protecting repositories of scrolls and relics, undertaking quests to reclaim artifacts from long forgotten tombs, and recovering powerful magical items from those who would abuse them for selfish or evil purposes.

Tenets of Knowledge

The tenets of the Oath of Knowledge illustrate a devotion to learning. While many adherents live out their oath in different ways, they all seek to understand the world and use that knowledge to make it a better place.

Remember. We can only learn from our past if we listen to the lessons it teaches us.

Preserve. Protect pieces of the past so they may light the path toward the future.

Restore. That which is lost must be found.

Proclaim. Pass on what you learn so others may flourish under the sun of knowledge.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Knowledge Spells
Paladin Level Spells
3rd identify, comprehend languages
5th locate Ooject, Kkock
9th clairvoyance, remove curse
13th arcane Eye, locate creature
17th legend lore, scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Inspired Learning. You can use your Channel Divinity to focus your faith and illuminate hidden knowledge. As an action, you can recite a prayer and add your Charisma modifier (minimum of +1) to Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) checks for 1 hour.

Deny the Unworthy. You rebuke an offender to keep it away from creatures and objects under your protection. As an action, you can use your Channel Divinity to create a barrier of magical energy with a radius of 10 feet centered on your current location.

Select one creature you can see which must make a Charisma saving throw. On a failure, the targeted creature cannot move within the barrier for 1 minute. If it is within 10 feet of you when the barrier is created, it is pushed away from you until it is completely outside the area.

The targeted creature has disadvantage on any attacks against any creature within the barrier, and any creature which is forced to make a saving throw against the targeted creature does so with advantage. Other creatures may pass through the barrier, and you may move freely after it is created. The targeted creature may repeat the saving throw at the end of each of its turns. On a success, the barrier breaks.

Devoted Student

Your lifetime pursuit of knowledge has given you extensive familiarity with certain subjects. When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Arcana, History, or Religion.

Aura of Discernment

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on Intelligence (Investigation) checks.

At 18th level, the range of this aura increases to 30 feet.

Artifact Redeemer

Starting at 15th level, you have become especially adept at fighting those who have twisted magical relics to selfish ends. As an action, you focus on a creature you can see within 30 feet. The creature must make a Wisdom saving throw. On a failure, you learn of any magical items attuned to the creature. You may choose one of the items and suppress the attunement by concentrating on the object (as if you are concentrating on a spell).

While suppressed, the creature does not benefit from any of the features of the item which require attunement. However, if the item has non-magical properties, they function as normal. For example, a +1 longsword would not gain the bonus to attack and damage rolls, but it could still be used as a nonmagical weapon. This effect lasts for 1 minute or until your concentration is broken.

Mythic Apotheosis

At 20th level, you have become a paragon among keepers of legendary lore. As an action, you can tap into these secrets to transform into an avatar of wisdom and unleash the knowledge of the ages upon your foes. For 1 hour, you gain the following benefits:

  • You can cast Clairvoyance with a casting time of 1 action.
  • You can understand any written language
  • You have advantage on Intelligence, Wisdom, and Charisma saving throws.
  • Immediately after hitting a creature with a melee or spell attack, you may use your Artifact Redeemer feature on the creature as a bonus action.

Once you use this feature, you cannot use it again until you finish a long rest.

 

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