Ranged Weapon Attack Cantrips

by KaiserPenguin

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Caustic Bite

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and the target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d4 acid damage.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Empyreal Arrow

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

You fire a humming arrow onto a spot within range. Choose up to two creatures within 5 feet of the arrow. Each creature must succeed on a Strength saving throw or takes 1d6 force damage and is knocked prone.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Misery's End

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the ranged weapon attack inflicts no damage and the target takes 1d6 necrotic damage + your spellcasting ability modifier. If the target is missing any of its hit points, the damage die becomes 1d12 necrotic damage.

The spell’s damage increases by one die when you reach 5th level (2d6 or 2d12), 11th level (3d6 or 3d12), and 17th level (4d6 or 4d12).

Rain of Death

Conjuration cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and spear-like shrapnels ricochet from the target to a different creature of your choice that you can see within 10 feet of the attacks target. The second creature takes piercing damage equal to your spellcasting modifier.

This spell’s damage increases when you reach higher levels. At 5th level, the weapon attack deals an extra 1d4 piercing damage to the target, and the piercing damage to the second creature increases to 1d4 + your spellcasting ability modifier. Both damage rolls increase by 1d4 at 11th level (2d4) and 17th level (3d4).

Stormbite

Conjuration cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantenous

As part of the action used to cast this spell, you must make a ranged attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and one Large or smaller creature of your choice within 10 feet of the target is pulled to the nearest unoccupied space adjacent to the target.

At 5th level, the ranged attack deals an extra 1d8 thunder damage to the target. This thunder damage increases by 1d8 again at 11th level (2d8) and 17th level (3d8).

Empyreal Arrow

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and the next three creatures attacking the target can add a +1 bonus to their first attack roll and gain 1 temporary hit point on a succesful hit until the start of their next turn.

At 5th level, the ranged attack deals an extra 1d8 force damage to the target and the temporary hit points increase to 2. The force damage increases by 1d8 again at 11th level (2d8) and 17th level (3d8), the temporary hit points also increasing by 1 when the damage die increases.

Empyreal Arrow

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and if this damage reduces the target to 0 hit points, you gain temporary hit points equal to the damage dealt. These temporary hit points last for 1 minute.

At 5th level, the ranged attack deals an extra 1d6 force damage to the target. The force damage increases by 1d6 again at 11th level (2d6) and 17th level (3d6).

Empyreal Arrows

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make two ranged attacks with a weapon against at least one creature within the spell’s range, otherwise the spell fails. On a hit, the targets take 1d4 force damage. If both arrows hit the same target, it takes additional damage equal to your spellcasting ability modifier.

The spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Empyreal Arrow

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

You fire a humming arrow onto a spot within range. Choose up to two creatures within 5 feet of the arrow. Each creature must succeed on a Strength saving throw or takes 1d6 force damage and is knocked prone.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Empyreal Arrow

Evocation cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, M (one piece of ammunition or a thrown weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a ranged attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and is shoved 5 feet directly away from you.

At 5th level, the ranged attack deals an extra 1d8 force damage to the target. The force damage increases by 1d8 again at 11th level (2d8) and 17th level (3d8).

 

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