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### Path of the Arcane There is always an outlier that exists within groups, family, clans or even one's own blood. One in particular are those barbarians, normally seen as reckless and bloodthirsty, but even so there are those who are born whose body and mind becomes attuned with the arcane energies around them. Barbarians who follows the Path of the Arcane may be seen as a weakness to their fellow brethren and this may be true as resources to improve one's knowledge and capability may seem difficult, but once they do find a way to nurture their talents, they become beasts of the arcane arts, raw and destructive power unleashed as fury. #### Brutal Magic Starting at 3rd level when you choose this path, you start to delve in the arcane arts and the ways of casting is far from the usual incantations and rituals, in exchange you turn your fury into focus, causing your Rage to last for half of the normal duration, but gain 1 additional use of Rage whenever you gain a level in this class. Once you gain the *Persistent Rage* at 15th level, your Rage now lasts for 1 minute and when you gain the *Primal Champion* at 20th level, you gain 5 additional uses of Rage instead of unlimited uses. ##### Spells Known of 1st Level and Higher You learn one 1st level spell of your choice from the wizard, warlock and sorcerer spell list and one cantrip from one of the spell list. You may not choose a spell that does not deal damage, has a ritual tag. In addition, you ignore any Verbal, Somatic or Material components related to the spell with an exception to spells that has a cost. When you reach certain levels in this class, you gain access to spells of higher level in which you can replace any of your current cantrip or spells. You gain access to 2nd level spells at 6th level, 3rd level spells at 11th, and 4th level spells at 16th. After 16th level, when you gain a level in this class, you can choose one of the barbarian spells you know and replace it with another spell from the same spell list. ##### Casting Spells You must expend a Rage to cast a spell and may expend an additional Rage to cast the spell two levels higher. While raging, you can still cast spells and maintain concentration as normal. In addition, you also add your Rage Damage to your spell's damage rolls. ##### Spellcasting Ability Strength is your spellcasting ability for your barbarian spells. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier and proficiency bonus for the spell save DC of a barbarian spell you cast and when making an attack roll with one. * **Spell save DC** = 8 + your proficiency bonus + your Strength modifier. * **Spell Attack modifier** = your proficiency bonus + your Strength modifier. #### Mana Fury At 6th level, your body becomes the perfect conduit for arcane energy due to barbaric physique and natural connection with magic, absorbing lethal magic that would trouble other barbarians. Whenever you are hit by a spell and take damage, you can use your reaction to reduce the damage equal to your Barbarian level + your Constitution modifier and regain expended uses of Rage equal to half of the spell's level (minimum of 1). #### Overload At 10th level, your *Brutal Critical* feature now applies to your spells. #### Unleash At 14th level, you become the epitome of destruction that may even rival the strongest of magical casters, unleashing magic in its purest form, uncontrolled and brutal as a barbarian's internal rage. Whenever you expend an additional use of Rage to cast a spell, you increase the spell's level by three instead. Alternatively, while raging, you can use your action to expend 3 uses of Rages to call upon a magic hidden inside you. Roll a d6 and gain access to a spell listed on the table below. You can cast the spell immediately after gaining access to it.
| d6 | Spell | |:---:|:-----------:| | 1 | Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. | | 2 | Flame Strike | | 3 | Cloudkill | | 4 | Cone of Cold| | 5 | Destructive Wave | | 6 | Roll a d4 and gain a spell from the next list instead | | d4 | Spell | |:---:|:-----------:| | 1 | Sunbeam | | 2 | Harm | | 3 | Wall of Ice | | 4 | Chain Lightning |
You maintain access to the chosen spell as long as you are raging. If you rolled a 1 on the d6 table, you continue to replace your spell with a new spell based on your new roll until you roll a 1 in which you keep the last spell you rolled or on a 6 in which you roll for the d4 table instead.