**Spell attack modifier** = your proficiency bonus + your Charisma modifier
#### Spellcasting Focus
You can use drops of your own blood as a spellcasting focus for your sorcerer spells.
### Font of Magic
Beginning at 2nd level, you can tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
#### Sorcery Points
You have 2 sorcery points, and you gain more as you reach higher levels. as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level.
#### Regeneration
You regain all spent sorcery points when you finish a long rest. You can also use your own vitality to fuel your magic. While taking a short rest, you can expend sorcerer hit dice to regain 1 expended sorcery point for each hit die spend. You don't regain hit points for hit dice spend in this way.
#### Flexible Casting
You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
**Creating Spell Slots.** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
Any spell slot you create with this feature vanishes when you finish a long rest.
\pagebreakNum
**— Spell Slots per Spell Level —**
##### The Sorcerer
| Level | Proficiency
Bonus | Features | Sorcery
Points | Cantrips
Known | Spells
Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|:---: |:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Sorcerous Origin, Spellcasting | — | 4 | 3 | 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | Font of Magic | 2 | 4 | 4 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | Metamagic | 3 | 4 | 5 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 4 | 5 | 6 | 4 | 3 | — | — | — | — | — | — | — |
| 5th | +3 | — | 5 | 5 | 7 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | +3 | Sorcerous Origin feature | 6 | 5 | 8 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | +3 | Metamagic | 7 | 5 | 9 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement | 8 | 5 | 10 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | +4 | — | 9 | 5 | 11 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | +4 | Sorcerous Vitality | 10 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | +4 | Metamagic | 11 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | +4 | Ability Score Improvement | 12 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | +5 | — | 13 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | +5 | Sorcerous Origin feature | 14 | 6 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | +5 | Metamagic | 15 | 6 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | +5 | Ability Score Improvement | 16 | 6 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | +6 | — | 17 | 6 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Sorcerous Origin feature | 18 | 6 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 19 | 6 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Sorcerer Supreme | 20 | 6 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
##### Creating Spell Slots
| Spell Slot Level | Sorcery Point Cost |
|:---:|:-:|
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 8 |
**Converting a Spell Slot to Sorcery Points.** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
### Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic talents of your choice. You gain another one at 7th, 11th and 15th level. All talents are detailed at the end of the class description.
Additionally, when you gain a level in this class, you can choose one of the Metamagic talents you know and replace it with another Metamagic talent from the list.
You can use only one Metamagic talent on a spell when you cast it, unless otherwise noted.
### Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
### Sorcerous Vitality
At 10th level, the magic of your blood invigorates your vitality. You gain proficiency in Constitution saving throws.
### Sorcerer Supreme
At 20th level, you can draw even greater power from your own vitality. Whenever you expend a sorcerer hit die to regain sorcery points, you regain 1d4 sorcery points (instead of 1) for each hit die spend in this way.
In addition, you can use an action to regain a number of expended sorcery points equal to your Charisma modifier. Once you use this feature, you can’t use it again until you finish a short or long rest.
\pagebreakNum
## Metamagic Talents
When you gain a Metamagic Talent, you can choose from among any of the following options.