#### The Fiendbound
| Level | Proficiency Bonus | Features | Fetishes Known | Focus Uses | Focus Damage |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Focus, Oni Feature | - | 2 | +2
| 2nd | +2 | Ancestry of the Antichrist, Oni Feature | - | 2 | +2
| 3rd | +2 | That Old Black Magic, The Ties That Bind | 2 | 2 | +2
| 4th | +2 | Ability Score Improvement | 2 | 3 | +2
| 5th | +3 | Oni Feature | 3 | 3 | +2
| 6th | +3 | Six Six Sixth Sense | 3 | 3 | +2
| 7th | +3 | Do The Evolution, Oni Feature | 3 | 4 | +2
| 8th | +3 | Ability Score Improvement | 4 | 4 | +2
| 9th | +4 | I Know What I Am | 4 | 4 | +3
| 10th | +4 | Oni Feature | 5 | 4 | +3
| 11th | +4 | You Belong To Me | 5 | 4 | +3
| 12th | +4 | Ability Score Improvement | 6 | 5 | +3
| 13th | +5 | Additional Do The Evolution Feature | 6 | 5 | +3
| 14th | +5 | Oni Feature | 6 | 5 | +3
| 15th | +5 | It's Not Me It's You | 7 | 5 | +3
| 16th | +5 | Ability Score Improvement | 7 | 5 | +4
| 17th | +6 | Additional Do The Evolution Feature | 7 | 5 | +4
| 18th | +6 | Bonfire | 8 | 6 | +4
| 19th | +6 | Ability Score Improvement | 8 | 6 | +4
| 20th | +6 | Should I Stay Or Should I Go | 8 | ∞ | +4
.
**Strength =** 10 + your Strength modifier
**Dexterity =** 12 + your Dexterity modifier
**Intelligence =** 13 + your Charisma modifier + your proficiency bonus
**Wisdom =** 10 + your Wisdom modifier + your proficiency bonus
**Charisma =** 10 + twice your Charisma modifier
As you level up, adjust these Ability scores to reflect any changes to your own ability scores or proficiency bonus. Do not make any changes if a Magic Item is responsible for the change to your ability scores.
Your fiend shares your proficiency bonus, and has proficiency in some skills relating to their mental aptitude. At 1st level, select four of the following skills or saving throws for your Fiend to be proficient in: Insight, Investigation, Medicine, Perception, Intelligence saving throws, or Wisdom saving throws
> Keeping track of your Fiend's statistics as well as your own can be tricky- it's advised you keep a separate, simple character sheet for them too!
#### Anything You Can Do I Can Do Better
Starting at 1st level, you gain the ability to draw on your Fiend for aid in their area of expertise. When you make an Intelligence or Wisdom check or saving throw that your Fiend is proficient in, you can instead force them to do it for you, using their ability scores and proficiency in place of your own.
Once you use this feature, you can't use it again until you finish a short or long rest.
**Strength =** 13 + your Charisma modifier + your proficiency bonus
**Dexterity =** 10 + your Dexterity modifier + your proficiency bonus
**Constitution =** 10+
**Intelligence =** 10 + your Intelligence modifier
**Wisdom =** 12 + your Wisdom modifier
**Charisma =** 10 + twice your Charisma modifier
As you level up, adjust these Ability scores to reflect any changes to your own ability scores or proficiency bonus. Do not make any changes if a Magic Item is responsible for the change to your ability scores.
Your fiend shares your proficiency bonus, and has proficiency in some skills relating to their physical capabilities. At 1st level, select four of the following skills or saving throws for your Fiend to be proficient in: Athletics, Acrobatics, Stealth, Sleight of Hand, Strength saving throws, or Dexterity saving throws
> Keeping track of your Fiend's statistics as well as your own can be tricky- it's advised you keep a separate, simple character sheet for them too!
#### Anything You Can Do I Can Do Better
Your Fiend is stronger than you, and revels in this fact whenever you turn to them for aid. Starting at 1st level, you gain the ability to draw on your Fiend for aid in their area of expertise. When you make a Strength or Dexterity check or saving throw that your Fiend is proficient in, you can instead force them to do it for you, using their ability scores and proficiency in place of your own.
Once you use this feature, you can't use it again until you finish a short or long rest.
\columnbreak
##### Cantrips (0 Level)
- Acid Splash
- Control Flames
- Create Bonfire
- Dancing Lights
- Firebolt
- Friends
- Green-Flame Blade
- Infestation
- Minor Illusion
- Poison Spray
- Produce Flame
- Thaumaturgy
- Vicious Mockery
##### 1st Level
- Absorb Elements
- Armor of Agathys
- Arms of Hadar
- Burning Hands
- Charm Person
- Dissonant Whispers
- Hellish Rebuke
- Ray of Sickness
- Searing Smite
- Tasha's Hideous Laughter
##### 2nd Level
- Aganazzar's Scorcher
- Augury
- Blindness Deafness
- Continual Flame
- Crown of Madness
- Darkness
- Flame Blade
- Heat Metal
- Magic Weapon
- Mind Spike
- Nystul's Magic Aura
- Scorching Ray
- See Invisibility
- Zone of Truth
\columnbreak
##### 3rd Level
- Bestow Curse
- Elemental Weapon
- Enemies Abound
- Melf's Minute Meteors
- Protection from Energy
- Remove Curse
- Speak With the Dead
- Stinking Cloud
- Summon Lesser Demons
- Tongues
- Vampiric Touch
##### 4th Level
- Elemental Bane
- Death Ward
- Fire Shield
- Phantasmal Killer
- Shadow of Moil
- Summon Greater Demon
- Wall of Fire
\columnbreak
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\pagebreakNum
# Creator Notes
Heya! Boy, been quite a while- this class has been in and out of development on my end since February of 2017, and I think this might be the end of that journey. This class was created originally for a friend of mine in a Lost Mines of Phandelver game I was DMing, where his character was a Barbarian/Fiendbound multiclass. While narratively really interesting, the gameplay mechanics did not mesh well at all. Originally, the solution we found was that the Barbarian's "subclass" was just a Fiendish Warlock, and spellcasting was only allowed while in rage (a messy solution, but ultimately it set the foundation) but that caused even more problems. Sick of juggling the class issues, I vowed to just make a new class and, well, here I am.
This class draws heavily from the Fiendbound, Barbarian, and Monk, and works as a sort of glass cannon combat role, meant to run into the fray of combat, deal as much damage as possible, and get out before their opponents have a chance to retaliate.
This class can be a lot of fun in roleplay and combat encounters, but requires a DM to have what is essentially a DMPC in the form of the Fiend, albeit not a full character as they have no autonomy and mostly serve as someone to talk to. It has its upsides and downsides, adding one more "player" personality in a small party can allow the DM to get a word in edgewise when players are talking on their own which can be useful at times. Hopefully you enjoy the class as much as I enjoyed making it!
**/u/Will_Billy**
### Changes made since V2
* Complete and total visual overhaul, nice and pretty now
* Changed Hit Dice to d8 to better reflect risk-reward glass cannon mechanics
* Moved damage resistances from Focus to Red Oni
* Removed Fiendish Blessing feature entirely
* Slightly changed mechanics of Six Six Sixth sense to better suit roleplaying instead of being Fiendish Primeval Awareness
* Changed Anchor mechanics to simplify them significantly, and moved internal/external abilities to Fetishs
* Moved Extra Attack to Red Oni's Choleric Focus
* Changed "Nuclear" (Do The Evolution) mutations slightly to equalize their value
* Entirely removed "Hooked On A Feeling" as it was useless due to Focus not having Rage's requirement for combat
* Changed the mechanics of Bonfire to no longer grant cold resistance, removed group buff, and reduced uses to once/long rest
* Bonfire is no longer the capstone ability
* Moved fear/charm immunity out of Oni abilities and into the main class as a feature
* Added Fiendish Manifestations
* Changed the calculation for both Oni types of Fiend's ability scores
* Changed "Anything You Can Do I Can Do Better" for both subclasses to be more equally effective, and reduced the number of uses
* Added Vim and Vigor to the Red Oni, filling a massive gap in the usefulness and utility of the subclass
* Moved the enhanced versions of Focus from 3rd level to 5th, to better account for the abilities granted by them
* Moved Blue Oni spellcasting to lv2
* Removed the mandatory usage of the Anchor as a spellcasting focus
* Changed "Stand By Me" Fiend abilities and HP calculation
* Added many MANY new Fetishes and removed Fetishes that no longer fit the class
* Included even more song references!
##### Song References!
Yes, every class ability is named after a song (except for Six Six Sixth sense because that was too clever to leave out) and I'd wager that browsing my library for appropriate names took up about 20% of my time working on the class. Smart? No. Worth it? Yes.
[Here is a youtube playlist containing all the songs referenced in the class, in order!](https://www.youtube.com/playlist?list=PLqEmDZcf45VBsoXZEAFguzx-us4lWiOFG "title")
### Image Credits
[Full page homebrewery stains by DracoExe](https://www.gmbinder.com/images/a/SKmRN "title")
[More Full page homebrewery stains by (no uploader) ](https://www.gmbinder.com/images/a/OZt2m "title")
[Homebrewery watercolor brushes by QualarVaar](https://www.gmbinder.com/images/a/TW79K "title")
[*Reincarnation* by Monau](https://www.deviantart.com/monanu/art/Reincarnation-509463002 "title")
[*Volcano Core* by BlueRogueVyse](https://www.deviantart.com/blueroguevyse/art/Volcano-Core-412055571 "title")
[*Sleepwalker* by NanoMortis](https://www.deviantart.com/nanomortis/art/Sleepwalker-316958115 "title")
[Unknown, artist is supposedly](https://www.pinterest.ie/pin/675117800364708231/ "title") [Qiu Fang (Found here)](https://www.artstation.com/qfang)
[but cannot find original posting](https://www.pinterest.ie/pin/675117800364708231/ "title")
[*The Unlucky* by Lynn Nyugen](https://www.deviantart.com/teeething/art/The-Unlucky-441226095 "title")
[*Ram Horned Woman* by Adam Rosenlund](https://adamjrosenlund.com/ram-horned-woman "title")
[*Prophet 22* by Matheiu Lauffray (Original posting has been deleted)](http://www.lauffray.com/concept-design/ "title")
[Hellboy In Hell #1 Cover by Mike Mignola](http://www.artofmikemignola.com/ "title")
[*Evil Akuma* by nefar007](https://www.deviantart.com/nefar007/art/evil-akuma-95379679 "title")
And a special thanks to the Discord of Many Things for providing some advice and direction for the last stages of development!
# Thanks for reading!