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Tribal Ice Warrior

Medium Humanoid (any race), any alignment


  • Armor Class 16 (Scale mail)
  • Hit Points 67(9d8 + 27)
  • Speed 30ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 9 (-1) 10 (+0) 9 (-1)

  • Condition Immunities None
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)

***Slick Feet. *** While the Tribal Ice Warrior is on a frozen surface they have +10 movement.

Check. If the Tribal Ice Warrior moves at least 10 feet straight toward a target and then hits it with a Slash attack on the same turn, the target takes an extra 5 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Multiattack. The Tribal Ice Warrior can make two melee attacks or one ranged attack.

Slash. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) slashing damage.

Trip (1/Turn). Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) slashing damage, and the target must succeed on a DC13 Strength saving throw or be knocked prone.

Snap Shot. Ranged Weapon Attack: +4 to hit, reach 30/120ft., one target. Hit 5 (1d4 + 2) bludgeoning damage.


Tribal Ice Defender

Medium Humanoid (any race), any alignment


  • Armor Class 16 (Scale mail)
  • Hit Points 75(10d8 + 30)
  • Speed 30ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 11 (0) 13 (+1) 10 (+0)

  • Skills Acrobatics +6, Perception +5
  • Senses passive Perception 15
  • Languages any one language (usually Common)
  • Challenge 3 (700 XP)

***Slick Feet. *** While the Tribal Ice Defender is on a frozen surface they have +10 movement.

Actions

Multiattack. The Tribal Ice Warrior can make two attacks.

Slash. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d8 + 2) slashing damage.

Slapshot. Ranged Weapon Attack: +6 to hit, reach 80/320ft., one target. Hit 7 (1d6 + 4) bludgeoning damage.

Hobble (1/Turn). Ranged Weapon Attack: +6 to hit, reach 30/120ft., one target. Hit 8 (1d8 + 4) bludgeoning damage, and the target must succeed on a DC14 Constitution saving throw or have their movement reduced by 10ft until the end of their next turn.

Reactions

Hip Check. If a Hostile creature within 10ft. of the Tribal Ice Defender attemps to move farther away, the Tribal Ice Defender can use their reaction to move 5ft towards the target and perform a hip check.

Upon doing so the hostile creature must make a DC 14 Dexterity saving throw or be pushed 10ft away and knocked prone. Additionally the Tribal Ice Defender must make a DC 15 Acrobatics check or be knocked prone as well.


Tribal Ice Guardian

Medium Humanoid (any race), any alignment


  • Armor Class 17 (Half Plate)
  • Hit Points 85 (9d10 + 36)
  • Speed 30ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 18 (+4) 10 (+0) 12 (+1) 10 (+0)

  • Condition Immunities None
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)

***Focus. *** Meele attacks against the Tribal Ice Guardian do not have advantage while it is prone. Additionally the Tribal Ice Guardian can stand up from being prone without using any movement.

Actions

Multiattack. The Tribal Ice Warrior can make two attacks.

Hack. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d6 + 2) bludgeoning damage.

Volley. Ranged Weapon Attack: +6 to hit, reach 100/400ft., one target. Hit 9 (1d10 + 4) bludgeoning damage.

Reactions

Deflect Missiles. The Tribal Ice Guardian can deflect or catch the missile when it is hit by a ranged weapon attack. When the tribal Ice Guardian does so, the damage it take from the attack is reduced by 1d10 + 4. If the damage is reduced to 0 in this way, the Tribal Ice Guardian can make a Volley attack to send the missile back at the attacker as a part of the same reaction.

***Missile Catching. *** The Tribal Ice Guardian gains a +2 bonus to AC against ranged attacks. In addition, whenever a hostile creature makes a ranged attack against a allied creature within 5 feet of the Tribal Ice guardian, it can use its reaction to become the target of the attack instead.

 

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