5e - Radiant Servant Prestige Class

by Yonael

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Radiant Servant

Deep in the jungles lie magically hidden ziggurats where the winged serpents known is couatls teach their secrets to adventurers eager to gain a measure of divine power. Those who have learned what the couatl temples have to offer agree to further the couatl's agenda of virtue and hope no matter how far they stray from the jungle in exchange for the knowledge they've received.

Prerequisites

In order to advance as an Radiant Servant, you must meet the following prerequisites in addition to the multiclassing prerequisites for your existing class:

  • Strength 13 or Dexterity 13
  • Wisdom 13 or Charisma 13
  • Proficiency in the Arcana or Religion skill.
  • Character level of 12th
  • Your alignment must not be chaotic or evil.
  • You must be invested in by a couatl as its ward.
The Radiant Servant
Level Features 1st 2nd 3rd
1st Radiant Domain, Radiant Glow, Spellcasting 2
2nd Radiant Smite 3
3rd Radiant Domain, Shining Pass 4 2
4th Mantle of Sacrifice 4 3
5th Radiant Domain, Radiant Form 4 3 2

Class Features

As a Radiant Servant, you gain the following class features.

Hit Points


  • Hit Dice: 1d10 per Radiant Servant level
  • Hit Points at Higher Levels: 1d10 (or 5) + your Constitution modifier per Radiant Servant level

Radiant Domain

Pick one cleric Domain from Life, Order, or Tempest. You gain the 1st level features of that domain. However, you do not gain any weapon or armor proficiencies from the domain. At 3rd level you gain the 6th level feature of that domain. At 5th level you gain the 8th level feature of that domain.

Radiant Glow

You are resistant to Radiant damage. Additionally, whenever you take Radiant damage, your attacks deal extra radiant damage equal to your character level until the end of your next turn.

Spellcasting

You gain a number of spell slots as specified on the Radiant Servant table.

For the purpose of multiclassing, to determine your total spell slots, add your levels in Radiant Servant to your levels in classes that grant you the Spellcasting feature.

Spells Known

You gain the following spells as spells known at the indicated levels.

Table: Spells Known
Level Spells
1st Detect Evil and Good, Cure Wounds
3rd Detect Thoughts, Lesser Restoration
5th Create Food and Water, Revivify

Spellcasting Ability

Wisdom or Charisma is your Spellcasting ability for your Radiant Servant Spells (your choice).

Cantrips

You learn the radiant coils cantrip (see next page).

Radiant Smite

Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is a lizardfolk, a naga, a yuan-ti, a sarrukh, or a fiend.

Shining Pass

Begining at 3rd level, whenever you pass through an Ally's square, you can use your bonus action and expend one of your spell slots and heal that ally for 1d8 hit points per level of the spell slot.

Mantle of Sacrifice

Starting at 4th level, whenever you score a critical hit against an enemy, you can force that enemy to be unable to attack any target other than you until the end of your next turn.

Additionally, your weapon attacks now score a critical hit on a roll of 19 or 20.

Radiant Form

At 5th level, you take on a serpentine appearance as radiance surrounds you, granting you the movement and resilience of the couatl.

For 1 hour, you gain the following benefits:

  • Rainbow wings sprout from your back and grant you a flying speed of 60 feet.
  • Your legs turn into a serpentine tail, granting you a Constrict natural weapon. This Constrict attack deals 2d6 + your Strength modifier bludgeoning damage, and if you hit with it, the target is grappled (escape DC is 8 + your Proficiency Bonus + Your Strength modifier). Until this grapple ends, the target is restrained, and you can't constrict another target.
  • You become resistant to Bludgeoning, Piercing, and Slashing from nonmagical attacks.

Once you use this feature, you can't use it again until you finish a long rest.

Radiant Spells

The following new spells are available to clerics, druids, and paladins.

Radiant Coils

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 ft,
  • Components: V M (A weapon)
  • Duration: 1 round

Make a melee attack with a weapon. On hit, the target suffers the attack's normal effects and if it willingly moves before the end of your next turn, it takes 1d8 radiant damage and the spell ends.

At 5th level, the melee attack deals an extra 1d8 radiant damage, and the moving damage increases to 2d8. Both damages increase by 1d8 at 11th and 17th level.

Radiant Flash

5th-level evocation


  • Casting Time: 1 action
  • Range: 60 ft.
  • Components: V, S
  • Duration: Instantaneous

Each creature in a 10-foot-radius, 40-foot-high cylinder must make a Dexterity save. A creature takes 4d6 lightning and 4d6 radiant damage on a failed save, or half as much on a success.

At Higher Levels. The lightning or radiant damage (your choice) increases by 1d6 for each slot level above 5th.

 

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