Dark Souls Spells

by aeyana

Search GM Binder Visit User Profile

Farron Flashsword

Evocation cantrip. (Bard, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: S, M (a spellcasting focus)
  • Duration: Instantaneous

You wreathe your spellcasting focus in a glowing aura of magic, creating a thin spectral blade of magical force at its tip. The blade is similar in size and shape to a shortsword. Make a melee spell attack with the blade. On a hit, the target takes 1d10 force damage.

The spell allows you to make more attacks when you reach higher levels: two attacks at 5th level, three attacks at 11th level, and four attacks at 17th level. You can direct the attacks at the same target or at different ones.

Arcane Greatsword

1st-level evocation. (Bard, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: Self (10-foot cylinder)
  • Components: S, M (a spellcasting focus)
  • Duration: Instantaneous

You form a glowing blade of magic around your spellcasting focus and swing it in an arc around you. The blade is similar in size and shape to a greatsword. Each creature in a 5-foot-tall cylinder with a 10-foot radius centered on you must make a Dexterity saving throw. A target takes 4d6 force damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Dark Edge

1st-level necromancy. (Sorcerer, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: Self (10-foot line)
  • Components: S, M (a spellcasting focus)
  • Duration: Instantaneous

You form a dark blade of shadows around your spellcasting focus and bring it crashing down before you. The blade is similar in size and shape to a greatsword. Each creature in a line 10 feet long an 5 feet wide must make a Dexterity saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Lifehunt Scythe

3rd-level necromancy. (Sorcerer, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: Self (15-foot cone)
  • Components: S, M (a spellcasting focus)
  • Duration: Instantaneous

You form a radiant scythe of life-draining magic around your spellcasting focus and slash it before you. The scythe is similar in size and shape to a polearm. Each creature in a 15-foot cone originating from you must make a Dexterity saving throw. A target takes 4d10 necrotic damage on a failed save, or half as much damage on a successful one. You regain hit points equal to half the total damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 1st.

Hidden Weapon

3rd-level illusion. (Ranger, Warlock, Wizard)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You touch a weapon. Until the spell ends, the weapon becomes invisible. Attack rolls made with the weapon against opponents who cannot see the weapon are at advantage. If the weapon uses ammunition, the ammunition also becomes invisible once loaded into the weapon, becoming visible at the end of your turn after it has been fired.

A creature that uses its action to examine the weapon can determine the shape of the weapon with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the weapon for what it is, the weapon become faintly visible to the creature.

Magic Missile Constellation

3rd-level evocation. (Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 1 minute

You create five glowing darts of magical force, which circle you. Until the spell ends, whenever a creature comes within 10 feet of the you for the first time on a turn or ends its turn there, one dart flies up to strike it. The dart then fades from existence, and the creature takes 1d4 + 1 force damage. The spell ends when no darts remain.

When you cast this spell, you can designate any creatures you choose, and the spell ignores them.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of motes increases by two for each slot level above 3rd.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.